I looked in there and the build ability did not have the 'has vespine' validator in the automated refinery validator section so i added it, but it did nothing. But since the same problem occurs if the automated refinery if created at the start of the map (created through the terrain editor), i don't think it would make much of a difference, but thank you anyway.
I want to get a build able automated refinery in my map, but when i place it, through the editor, build it in game, even use an upgrade to morph it from a normal refinery it just seems to forget to check if there is vespene in the geyser it is sitting on and acts like it is depleted. I tried to see if i could revert it to a Wol parent value, but it already was. and i looked back at a version of my map with only the Wol dependency and it still had the same problem. Does anyone know how to fix this?
Jesus Christ, those your amon brood collection models look sooo cool! And there is something that just looks majestic with those team coloured versions. Just an idea to make the amon carrier so it is more symetrical (since that is what it looks like you have done with the the other ones)
Ah ha! its done! I now truly understand Jayborino's hate for reavers!
Ok here is the feedback:
I had lots of fun (exept for when the reavers appeared) I liked pretty much everything although i feel alarak should have killed more than just 3 cores that day.
The tal'darim mothership's description says it has the abilities like thermal lance (which obviously it does not)
Khaliani's description saying he is an immortal rather than a hero
Taldarim pylon wireframe is not the taldarim one (it is the collection pylon wireframe)
Taldarim zealot had the normal zealot wireframe
Suggestion: use the tal'darim archon model
The photon cannon does not face the target it attacks
Well that's all hope it was helpful, sorry if it was a bit too nit-picky or whatever.
GlornII can you please make please make it a bit clearer that this is not wrath of the taldarim mission 5 and it is in reality noir automata mission 5: wrath of the taldarim.
OK thanks that works but the timer window telling when game difficulty voting ends and the game starts does not display (forgot to mention the map can have multiple players). Do you know how to fix this?
In my map I have created a voting system, and it works fine, but I want to make it so while the players are voting you are unable to see any units, doodads, terrain or the main game UI (excluding custom buttons, timers and the mouse) for 10 seconds. How do I do this?
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just bumping this thread up
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In reply to DrSuperEvil:
I'm not sure what that is but these are the behaviors of the automated refinery (in attachment)
In reply to Kabelkorven:
I looked in there and the build ability did not have the 'has vespine' validator in the automated refinery validator section so i added it, but it did nothing. But since the same problem occurs if the automated refinery if created at the start of the map (created through the terrain editor), i don't think it would make much of a difference, but thank you anyway.
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In reply to Forge_User_37739087:
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It looks the Behaviour: Built On field already has the geyser. Any other ideas?
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Wait so where is the Behaviour: Built On field?
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Mmmm yes good question.
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Hi all,
I want to get a build able automated refinery in my map, but when i place it, through the editor, build it in game, even use an upgrade to morph it from a normal refinery it just seems to forget to check if there is vespene in the geyser it is sitting on and acts like it is depleted. I tried to see if i could revert it to a Wol parent value, but it already was. and i looked back at a version of my map with only the Wol dependency and it still had the same problem. Does anyone know how to fix this?
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Jesus Christ, those your amon brood collection models look sooo cool! And there is something that just looks majestic with those team coloured versions. Just an idea to make the amon carrier so it is more symetrical (since that is what it looks like you have done with the the other ones)
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OH MY GOD WHAT HAPPENED TO MY FORUM THREAD SUBSCRIPTION! I HAVE BEEN MISSING OUT ON SEEING ALL THESE AWESOME MODELS! WHY SC2MAPSTER, WHY?!
0.963045912653975
Ah ha! its done! I now truly understand Jayborino's hate for reavers!
Ok here is the feedback:
Well that's all hope it was helpful, sorry if it was a bit too nit-picky or whatever.
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GlornII can you please make please make it a bit clearer that this is not wrath of the taldarim mission 5 and it is in reality noir automata mission 5: wrath of the taldarim.
I will also test this asap.
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Thank you so much! It was very helpful!
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In reply to EDHRIANO:
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OK thanks that works but the timer window telling when game difficulty voting ends and the game starts does not display (forgot to mention the map can have multiple players). Do you know how to fix this?
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Hi,
In my map I have created a voting system, and it works fine, but I want to make it so while the players are voting you are unable to see any units, doodads, terrain or the main game UI (excluding custom buttons, timers and the mouse) for 10 seconds. How do I do this?