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    posted a message on [Tutorial] Fishy's Playlist

    wow they were very useful!

    Posted in: Tutorials
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    posted a message on CybrosX Model Showcase

    These are so cool!

    Posted in: Artist Tavern
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    posted a message on Bi-Weekly Testing Thread #4: Stranded on Krydon Renewed by R0binicus

    @JayborinoPlays: Go Thanks Jay, for the feedback. With the ramping up too fast, I will eventually change that in the form of adding more difficulties, I just need to learn how to do triggers more before I add another difficulty.

    With the auto-refineries, I i recently added them so I'm still trying to get them working, I should of Put something on the description like: "warning, does not work". I think the problem is when it gets morphed from the refine the auto does not check if there is vespene.

    The not being able to build, it may be because of the critters, I remember once my SCV had the same problem. Oh and was it on the starting plateau?

    I will hopefully change the hive mind emulator, so they are less OP. The only problem is I like controlling an army of Zerg. The only problem with the hive mind is it Sucks the energy from the transport ship or restorer, so you have energy to repair any buildings, but you do have an army. Do you have any suggestions of how to change it?

    In case you were wondering, the attacks are technically spawned, but they are from the hives/hatcheries, so if you kill all the hives no more Zerg spawn.

    Thanks for the feedback, it is very useful.

    Posted in: Map Review
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    posted a message on Bi-Weekly Testing Thread #4: Stranded on Krydon Renewed by R0binicus

    Oh ok! That would cool to play SoKR with you. If you want, I can play on Friday for me or for you it would be Thursday afternoon-evening. I will send you a PM for more details.

    Posted in: Map Review
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    posted a message on Bi-Weekly Testing Thread #4: Stranded on Krydon Renewed by R0binicus

    Hi to anyone who wants to play SoKR with me. I should be able to in about 2 hours and 10-20 min. I will be in Americas, just use the I game chat or the Stranded on Krydon Renewed chat.

    Posted in: Map Review
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    posted a message on Bi-Weekly Testing Thread #4: Stranded on Krydon Renewed by R0binicus

    Thank you for the comment! I was hoping you were going to comment. With the exploring to see what is out there I lift up the resource stockpiles and tell them to fly and explore. I recently have been using a new tower I have added. The scan tower. It is way too OP though. Replies to comments in order of yours.

    1. Yes u have that problem too. It was there in the original SoK. Now I need to fix it. The problem is I have no idea what is causing it do crash.

    2. The restorers or transport ship saved you. Anything that can heal/repair can save you.

    3. Good. It does scale up the difficulty with more players.

    4. Yes. Good idea. Should it be Purminent mind control it 8 min?

    5. Good!

    6. One is in the game, but it does not work. I will try to fix it.

    Posted in: Map Review
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    posted a message on Bi-Weekly Testing Thread #4: Stranded on Krydon Renewed by R0binicus

    If anyone wants to play SoKR with me (for any reason), I'm happy to. I will only be able to do it on Tuesday (if your Australian) (if you are American it would me Monday I think). If you want to just send me a private message or PM. I will need a few hours to work on the update for SoKR tho. So I will need stop after 2-4 games (depending on the length).

    Posted in: Map Review
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    posted a message on Bi-Weekly Testing Thread #4: Stranded on Krydon Renewed by R0binicus

    Whoa, I just searched up for the other testing threads. I could not find mine this one. Only the other three. No matter what I searched it always happened What is going on?

    Posted in: Map Review
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    posted a message on Bi-Weekly Testing Thread #1: Blitz Fire by Trieva

    Um wow, Trivia I really should play this, sorry o could not when you asked, my computer was being stupid and sc2 thought there was no internet connection. Even though I am 'out of date' I will play it. I will return the favour.

    Posted in: Map Review
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    posted a message on Bi-Weekly Testing Thread #4: Stranded on Krydon Renewed by R0binicus

    Thanks for changing the name!

    Posted in: Map Review
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    posted a message on Bi-Weekly Testing Thread #4: Stranded on Krydon Renewed by R0binicus

    BYW I recently added a scan tower which is was too op and and auto refinery upgrade which does not work. I cannot fix it until Tuesday maybe (or Monday I think if you are American). Sorry. But still please comment. I will write it in my notes! :)

    Posted in: Map Review
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    posted a message on Bi-Weekly Testing Thread #4: Stranded on Krydon Renewed by R0binicus

    I order of your comment 'points'

    1 yes the AI does not do anything, I will change asap

    2 yes the scab gives up on endless immoral fields. When he gets back to the minimal field and there is 0 minerals he will not mine it.

    3 indeed water patches, it is there to make it look jungley. Does not work well with high grade a settings (where there is water 'Waves'.

    4 um, I do not understand, the only way I feel it could make sense is if you did not realise pretty much ALL the units are randomly generated.

    5 ok

    6 thanks, but I did not do the day night cycle. Nagnazul did. I am not the creator of Stranded on Krydon I am the creator of stranded on Krydon Renewed. The title of this forum is named incorrectly. SoKR is an updated version of SoK. I downloaded the SoK and modified it. The author said that anyone could do anything with his map.

    7 good idea! I think there is a glitched SoK lighting. But I'd does not work.

    8 ok I just need to figure out how tho

    9 I did not creTe the loading screen but I will (with help) make a new and updated one!

    10 ok

    11 good idea!

    12 ok, but it usually is close to the starting point.

    13 no, sadly. I think I would modify it in the trigger which I am no good at! I will try to learn more about it though.

    Thanks for your feedback

    Posted in: Map Review
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    posted a message on Bi-Weekly Testing Thread #4: Stranded on Krydon Renewed by R0binicus

    Trieva, Do you want to play 1 or 2 games of Stranded on Krydon Renewed with me? I want you to consider it but i also need to check with my friends when they are coming to watch Startreck with me :)

    I will PM you for more info

    Posted in: Map Review
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    posted a message on Bi-Weekly Testing Thread #4: Stranded on Krydon Renewed by R0binicus

    Well ok! Jave you tried the see course stock pile truck yet? Wow I love auto correct! I meant to say: Have you tried the resource stockpile trick yet? Now what specs do you want on the tower? Like how much:

    Health

    Energy (and regen)

    What abilities (other than scan (like would you like it to have the multiplayer version's ability))

    Posted in: Map Review
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    posted a message on Bi-Weekly Testing Thread #4: Stranded on Krydon Renewed by R0binicus

    Whoa! This is incredible! So much Very helpful and great feedback!

    Um I see an error in the title, It is called Stranded on Krydon Renewed Not Stranded on Krydon, sorry.

    This is what i may improve asap (at in the afternoon for me) from your comments: • Lobby to loading screen change from 10 sec to 3sec.

    • Reduce amount of info on loading screen (maybe just backstory) (Will change in a few days)

    • start less 'luck based'

    • make auto turret movable (do not know how yet)

    • Endless vespine gas and auto refinery upgrade

    • maybe make predators able to attack air (i have the same problem)

    Now for some things that are all ready in the game that you wanted!

    • There is already a long range tower that can attack air, but also attacks ground. It is called Big Bertha, like the laser drill but nerfed. You need the fusion core to build tho. When surviving past the brood/bane lords (and then killing the purifiers (levihathan wave:)) i always make my base around the fusion core. You need about 5 big berthas to survive the Bane/brood/Purifier wave.

    • I want to implement a scanner tower, there is already one in the game's files. Nagnazul (the original creator) had a scanner tower but removed it and gave the anility to the rescue beacon. And have the texture to the tesla coil. The problem now is that I need a new texture and build button to avoid confusion. What I do when I play is I build resource stockpiles, lift them up and tell them to move around the map. It seems odd but it is effective. It was my friend's idea

    •I may still add the predator attack air but there is something in the game that has a ranged air and ground attack, I'm talking about the sentry. And yes you can build Protoss units. To build Protoss units you need do destroy the obelisk (in the Protoss outpost). You need to look for small conglomerate of diffidently coloured things on the minimap. It should be a clump of pylons and phono cannons with an obelisk in the middle. To kill it I suggest you first get a factory and build 3 MULEs and make sure you have 200 minerals left. Make sure they are on auto repair. Then go to the Protoss outpost and quickly build a bunker then quickly upgrade by weaponising it ( the turret is better than the auto turret) then kill the outpost. When you kill the obelisk you should get a probe. Then build a pylon then a forge! Then build away! I always like to kill all Zerg with only sentries. BTW if you see a Robo bay around the map you can 'get' it then power it with a pylon! Then you can build a colossus and a sky piercer (a sky piercer is like a colossus but attack air).

    Posted in: Map Review
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