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    posted a message on [REQUEST] Defeat trigger for merc compund

    thanks guy for the help

    anyways i found a much ezer way to do this lol, its under unit flags tick prevent reveal and defeat. use normal melee rules lol

    anyways look for the map on BNET called Kaotic Arena i really wanna get this thing popular for ppl to play cuz its not very fun with 2 ppl lol i wanna test it with a full set of 4 ppl.

    anyways feel free to add me to buddy on BNET add me by email "[email protected]" or IGN "Goku" Code "934" im always looking for some to helpers to help perfect this map

    Posted in: Galaxy Scripting
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    posted a message on [REQUEST] Defeat trigger for merc compund

    i spent days and days and nothing works....

    i need a trigger for when owner of the merc compound dies the player looses the game. when i use the default melee it says revealing the whole game..

    if anyone can help PLS help me. add me on msn if need [email protected]

    the merc sitn pre spawned on the map, its made from start location so ppl have a random starting spot.

    thx

    Posted in: Galaxy Scripting
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    posted a message on Can anyone help me out with Victory/Defeat triggers?

    sry for the late bump but....

    this part wasnt clear at all

    Create a new trigger and name it whatever you want. Set the event to be unit dies. Create a condition, select comparison in the window that comes up but do not click ok. Instead click the Value 1 link. At the top choose functions and choose "Number of Units in Unit Group" and hit ok. Now under Value 1: click Unit Group. Click Function in the top. Chose units in region matching condition. hit ok. Now choose Player: Any at the bottom. Click function and choose owner of unit. Then for value 2 enter the value 0. Now add an action of End Game, and choose defeat and for owner of unit.

    this script doesnt target any unit its just an empty code

    Posted in: Miscellaneous Development
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    posted a message on Kaoitc Arena Testers

    seeking help and testers on my map. 63 revs finally complete. if interested buddy me IGN = goku - number = 934.

    the map name on BNET is Kaotic Arena - Kaotic - Kaotic

    dont worry about pming me here just add me in BNET. if its full BL pm me here on bugs or ideas that i could add.

    also the map is decent sized due to custom loading and custom music.

    Screenshots: http://img413.imageshack.us/img413/8420/terrain021.jpg

    feel free to post ingame screens ill add them here.

    Posted in: Team Recruitment
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    posted a message on [Data] Accumulative and Multiple Upgrade with Queue

    this guide fails in the new editor now, it bugs up when i use the upgrade. it also shows the cancel icon trying to learn not the upgrade itself.

    i fixed it once but it reverted itself back so the editer can make changes without u knowing about it, spent 6 hours just trying to fix this one and only bug.

    this guide really shows POOR screens.

    Posted in: Tutorials
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    posted a message on Tutorial Request

    can i get 2 of them

    1. flagging a certain on death causes player to loose game 2. how to make a passive ability work

    if there's guides on this please send me a pm

    thanks

    Posted in: Tutorials
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