there u guys go. yes it looks pretty gay on how i spawn them but it works the way i need it lol. the map isnt made yet cuz i like doing scripts 1st then the map after it.
how do new maps get top 30 soo fast in day im curious to know how these ppl do that.
also i just changed attack from baneling to normal lol i just found that
how that part is simple they spawn in the region. and players marine are spawned from a region at the start too. hold tho ima try something, see i found some sort of attack but it makes the unit attack themselves too.
if this test im doing now doesnt work ill upload it.
either im blind or what but i cant find anything thats able to issue an attack on a player thru triggers cuz i have a 10 player map with a region to spawn zombies but they wont atk the players. the players have no buildings just a unit hero.
im done with the trigger system its prob the gayest thing ever made. just one bug after another if its not flawless. here u guys go now ima sit back and enjoy the game instead of wasting hours on nothing. for instance killing units causing a trigger to run multiple times as high as 100 times instead of 1.
the code is in the screen shot to lazy to type it.
also player 0 = nuetral
player 3 is computer just change the comps number to w/e
also on the map spawn 1 nuetral unit and 1 point unit is start and point is the finish then update the code with the points.
LOL rarely i know how to abuse it, its simple kill the last 2 units with 1 atk at same time causes the unit death trigger to run the number of mobs killed.
i was doing this with nukes on my runners map i was able to get as many as 12 triggers to pop at same time when its supposed to run once.
i cant use =! 90 times to block out 10 levels. but i alrdy knew this.
anyways if someone can help me with a solid code fix ill trade for anti blocking code.
also why am i getting overstack errors on 1 unit spawning but not others?
as far as i know only one person in the world has made this system and hes atm hording it to himself until someone else makes it so this system wont be out for a while.
ive been playing with it but its god dam impossible to make this. wouldnt be surprised the guy who made this gets a job at blizzard over it.
the whole script works til round 10 when it summons the boss and 2 tanks. the 1 boss triggers 5 UNIT DIES to run, i serously cant see why its doing that.
0
wow i think i was hit and ran by this guy.
0
theres a way to do it, the guys on blizzard team did it lol.
0
can i get the modded map u did pls.
and yea i added a weapon the infested claws.
u said u would help fix it whats the trigger? i hope ur not gonan hti and run the map.
0
there u guys go. yes it looks pretty gay on how i spawn them but it works the way i need it lol. the map isnt made yet cuz i like doing scripts 1st then the map after it.
how do new maps get top 30 soo fast in day im curious to know how these ppl do that.
also i just changed attack from baneling to normal lol i just found that
0
how that part is simple they spawn in the region. and players marine are spawned from a region at the start too. hold tho ima try something, see i found some sort of attack but it makes the unit attack themselves too.
if this test im doing now doesnt work ill upload it.
sorry if i wasnt clear in 1st post.
thanks for the fast replies.
0
either im blind or what but i cant find anything thats able to issue an attack on a player thru triggers cuz i have a 10 player map with a region to spawn zombies but they wont atk the players. the players have no buildings just a unit hero.
0
hybrid c or d SHOCKWAVE does what forst nova does in wow
0
how to get them to attack ONLY buildings?
0
how do u enable all 16 colors on a 2 player map?
0
im done with the trigger system its prob the gayest thing ever made. just one bug after another if its not flawless. here u guys go now ima sit back and enjoy the game instead of wasting hours on nothing. for instance killing units causing a trigger to run multiple times as high as 100 times instead of 1.
the code is in the screen shot to lazy to type it.
also player 0 = nuetral player 3 is computer just change the comps number to w/e
also on the map spawn 1 nuetral unit and 1 point unit is start and point is the finish then update the code with the points.
0
Goku code: 934 name is case senistive
ENUS
0
LOL rarely i know how to abuse it, its simple kill the last 2 units with 1 atk at same time causes the unit death trigger to run the number of mobs killed.
i was doing this with nukes on my runners map i was able to get as many as 12 triggers to pop at same time when its supposed to run once.
i cant use =! 90 times to block out 10 levels. but i alrdy knew this.
anyways if someone can help me with a solid code fix ill trade for anti blocking code.
also why am i getting overstack errors on 1 unit spawning but not others?
0
as far as i know only one person in the world has made this system and hes atm hording it to himself until someone else makes it so this system wont be out for a while.
ive been playing with it but its god dam impossible to make this. wouldnt be surprised the guy who made this gets a job at blizzard over it.
0
bump:
also i have this trigger that spawns 1 unit and somehow runs 5 dies. anyone know why this is happening?
heres the screen shot of the full triggers. http://img835.imageshack.us/img835/189/image2sg.jpg
the whole script works til round 10 when it summons the boss and 2 tanks. the 1 boss triggers 5 UNIT DIES to run, i serously cant see why its doing that.
0
now its failing to upload every time. so i spent 4 days on a map that blizz auto banned? would like some replies pls.
the error says "VALIDATION_WORKING_SET_SCORE_SCREEN_FAIL" from file largeimage.dds.
i even deleted the map and resaved it as a new file with a new name...
i found it DO NOT FORCE CONTROLLERS ITLL BAN UR MAP.
actully it seems they banned every single one. man wtf are they doing to this editor they plan to ban triggers next?