• 0

    posted a message on My first melee map

    I suggest also taking this over to the teamliquid forums. It's got a very big melee map-making community and it's pretty competitive over there, you'd learn a lot really quickly. Mapster leans a little more towards the arcade style of maps. I'll give it a go.

    Suggestions

    Posted in: Map Feedback
  • 0

    posted a message on Hybrid Collaboration Campaign

    The internal testing phase of level 1 have begun. It is 100% functional. Only testing and polish phases remain.

    Opening Section

    Posted in: Project Workplace
  • 0

    posted a message on Hybrid Collaboration Campaign

    I wouldn't want these hybrid to act like babies, so I'm avoiding the newborn idea, but I am allowing for a sense of naive nature. These characters don't understand the cultures or factions of others, only that they're friendly or unfriendly. In terms of speech especially, these guys are at the same level as any other species out there, just look at Maar.

    Posted in: Project Workplace
  • 0

    posted a message on Hybrid Collaboration Campaign

    Personally, I think the hybrid should gather allies instead and use them as the source of macro and the hybrid could come from the main structure or some separate structure that produces hybrid specific units. Obviously some of the hybrid will be given to the player instead, but it's up to future contributors. I, personally, enjoy playing and making commando/installation missions the most and that's what I've studied and it's what I excel at. If I were to contribute with additional levels, I'd make those.

    Posted in: Project Workplace
  • 0

    posted a message on Hybrid Collaboration Campaign

    So far with the way that I've taken the story and how I think it'll influence future contributors is that the hybrid, no longer under the control of Amon, now have a sense of freedom. With their newly discovered freedom, I think the hybrid feel the need to maintain that feeling and I doubt they would enslave another race any time soon. Some among them may have lingering Amon culture, so it's Subject 1115's job to keep them in line, but who knows how long that will last...

    Posted in: Project Workplace
  • 0

    posted a message on Hybrid Collaboration Campaign

    Great idea. My map will be finished tomorrow minus the testing and polish.

    Posted in: Project Workplace
  • 0

    posted a message on Hybrid Collaboration Campaign

    Like stated before, we're doing only one level at a time, taking our time. I see nothing ambitious about it. Progress is also being made, so I see nothing wrong there either. I get the reality check, but can we please, from this point forward, just keep it to finding mapmakers who are interested? Thank you.

    Posted in: Project Workplace
  • 0

    posted a message on Hybrid Collaboration Campaign

    The first level is now 35% done not counting polish.

    Posted in: Project Workplace
  • 0

    posted a message on Hybrid Collaboration Campaign

    @SoulFilcher: Go

    Yes, I'm handling almost all data work in the mod file. Only a couple things specific to this map will be done in the map's data.

    Edit: What's interesting about this whole thing is I don't know where the story is going to go, so I'm keeping it real mysterious over here, keeping to the facts of sc2, no reveals yet. Probably a good idea anyway, but for example, I have no clue as to what allies Subject 1115 will be gathering apart from other hybrid. Surely there's not enough hybrid to make them any more than just heroes and major units, right?

    Posted in: Project Workplace
  • 0

    posted a message on Hybrid Collaboration Campaign

    Subject 1115

    Note: The name of the character has significance, it marks the date when the project was started.

    Posted in: Project Workplace
  • 0

    posted a message on Map Ideas Thread

    @SoulFilcher: Go

    Sure, absolutely.

    @JayborinoPlays: Go

    Normally, I'm not the one to do the organizing of things, so I'm sitting out this one while I build. :)

    Edit: You made the thread, nice.

    Posted in: Map Suggestions/Requests
  • 0

    posted a message on Map Ideas Thread

    Both.

    PS: Mod is as done as it needs to be for level 1 and the first 2 minutes of the level are ready for testing.

    Posted in: Map Suggestions/Requests
  • 0

    posted a message on Map Ideas Thread

    Thank goodness I refreshed, because I was just getting started on the data part before getting to the meat of it. If somebody wants to set up a project page or something, I can post it there along with the map when I finish.

    Posted in: Map Suggestions/Requests
  • 0

    posted a message on Map Ideas Thread

    If you guys can really convince me, I might find a few free hours to make level 1. :)

    PS: I like the idea.

    Posted in: Map Suggestions/Requests
  • 0

    posted a message on SC Expanded: melee mod

    A simple thought/solution? here. Perhaps give the dark archon over to the dark templar, then use the hybrid behemoth as a replacement for the tal'darim archon, since they supposedly "ascend" into hybrid anyway.

    I understand this has some drawbacks, but I think the advantages are there and it's a decent compromise. It also means you have less hybrid you'd need to balance.

    Edit: For hybrid names, I think since they're separate from the normal races, they should be the ones to get the name changes. The way that I would do that, personally, is to just replace their names with synonyms that sound like good units that aren't currently in use.

    Posted in: Map Feedback
  • To post a comment, please or register a new account.