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    posted a message on Files disappeared

    Well, there are things you can try.

    The simplest solution is to open a folder that's currently on your desktop, [Alt]+[Up Arrow] to the desktop folder, and type the name of the folder you're looking for.

    If that doesn't work, most likely you deleted it somehow

    Posted in: General Chat
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    posted a message on (WIP Custom Campaign) - DarkKazoie's Campaign

    Their roles don't really overlap, it's just that the missions don't lend themselves to making Hellions. They were made as a harassment unit in multiplayer - fast, cheap, deals high damage to light units like drones and zerglings - get in, get kills, get out. That isn't really applicable to the campaign since bases are always gonna be fairly well defended and attack waves are always going to be reasonably large. If more missions were like the Reaper or Vulture missions where you're supposed to run around the map collecting things then maybe the Hellion would be used more.

    Posted in: Project Workplace
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    posted a message on StarCraft II: Annihilation Campaign

    @DudkiSC2: Go

    I definitely misread the tip. I'll try to make use of it more in my video of it. Unfortunately, Murphy's Law came into effect when I attempted to record footage so it might take me a couple of tries before I have a recording ready.

    Edit 1

    I got a recording done. I'll be releasing missions 9-15 all this week (except for mission 11 which I don't enjoy playing unless I have a podcast playing over it so no video for that)

    Edit 2

    Here's mission 9. The others will be up in the next few days

    Embed Removed: https://www.youtube.com/v/SmEZis27NTs?fs=1

    Edit 3

    Mission 10 part 1. This has been the longest recording I've ever done, needing to split it into two videos

    Embed Removed: https://www.youtube.com/v/K4MMNutN8vU?fs=1

    Edit 4

    Mission 10 part 2. I loved the base defense. Tied with Mission 5 as my favorite mission

    Embed Removed: https://www.youtube.com/v/kkciX9-cMB8?fs=1
    Posted in: Map Feedback
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    posted a message on StarCraft II: Annihilation Campaign

    @DudkiSC2: Go

    Ah, I must have misunderstood what the tip said. Let me get this straight. Do they decloak when they attack or do they decloak when something attacks them?

    Posted in: Map Feedback
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    posted a message on StarCraft: Replicant (Campaign) Feedback

    @deltronLive: Go

    Some of them are due to the Nova DLC. For whatever reason, I can't open the maps at all when they require the Nova dependency even though it makes no fucking sense that I can't. In any case the problem I have with this campaign I think is completely different.

    I read around and apparently being able to open the maps in the editor but not being able to test them has something to do with corrupted map data or something of that sort. Not all the maps have this problem though. Of the ones I've checked, the launcher and mission 1 are the only ones with this problem. Mission 2-4 are fine. Other maps might be fine as well but I haven't checked those

    Posted in: Map Feedback
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    posted a message on StarCraft: Replicant (Campaign) Feedback

    @Hultmanable: Go

    No. So far, only the launcher and mission 1 have this problem. Mission 2 works. I'll try out mission 3 in a bit

    Edit

    Mission 3 and 4 work.

    Posted in: Map Feedback
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    posted a message on StarCraft II: Annihilation Campaign

    @DudkiSC2: Go

    Well, they don't necessarily have to be part of the choices at the start of the mission. You can just have adepts in the Gateway unit selection in addition to the Stalker/Dragoon/Instigator. It's not like having it there will make people not want to use other units more (except for me as I'd probably start weeding out my Zealot numbers in favor of Adepts as the mission progresses as I start floating more and more gas.)

    Also, Psi-transfer is a great ability if only for the push potential. I'd much rather transfer a ball of adepts into the middle of a fortified line of defenses than run a bunch of Zealots in who'll path block me when I try to stutter step in.

    Edit 1

    Attempted mission 15. Really big attack waves and the enemy fortifications are hard to push into - basically the difficulty I expected to get in the previous mission. I should probably try to practice a little before I record so I don't experience the same problem as with mission 13 when it took me 16 hours worth of attempted recordings before I got it right.

    Edit 2

    Just finished mission 15. Had to play a couple of times to get some data. Compiled a list of where the attacks will come from and the approximate time they'd arrive so I could pre-place my units there and not lose all my cannons immediately.

    For this mission, I used Sentinel, Stalker, Energizer, Immortal, Phoenix Dark Archon. The Phoenix helped immobilize most of the ground units and helped take out the air units. Immortal/Sentinel were just for army sustainability. The Stalkers were mostly for early game defense + anti-air as blink-micro with the shield-regen gave them incredible staying power. I stopped making them when I had enough Phoenix and Immortals. The Dark Archon was basically my way of eliminating priority targets in the most efficient way possible - that is to say, mind controlling them.

    By the end of the macro section, I had a small fleet of Carriers, and quite a number of Colossi, all of which I incidentally did not make, in addition to the above units. Wasn't necessarily easy, but it had this reverse difficulty wherein the later I played into the mission, the easier it got.

    The micro section was challenging - and perhaps the most challenging part of it was keeping your marines alive. It's more hassle than it's worth as your heroes are tanky and powerful enough that an extra 9 damage per second is negligible - especially considering how Medics will sometimes waste their heal on them rather than Reeves and Baldwin who have no reliable self-heal.

    I'm loving the change to having Reeves be first in the command priority. Dealing with attack waves is so much easier now.

    I haven't had a chance to use the cloaking field ability. I assume you'd use it to run Baldwin in range of a bunker to plant C4 and then quickly run him out but I currently don't have the hands to micro that reliably. I can't even use it defensively sort of like burrow-micro or drop-ship-micro since the cloak expires when the affected unit attacks.

    In any case, it was a surprisingly fun mission. The increase in challenge was abrupt, but not unwelcome - especially after the previous mission

    Posted in: Map Feedback
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    posted a message on StarCraft II: Annihilation Campaign
    Quote from DudkiSC2: Go

    You played on Normal? What a scrub. Jk :P

    Well, I wanted to get a taste of the mission. I remember Jayborino having a hard time with it so I got worried. My worries were misplaced, though, as hard mode wasn't particularly hard. The biggest threat to me was pushing into a base right as they send an attack wave.

    The opening cutscene was really long but it didn't really bother me. It was at the start instead of in the middle of the mission so I guess that's one big thing. Another big thing is how much character the dialogue has. Reeves, Baldwin, and Rhik have a certain synergy to them whenever they have scenes together. Similarly, Khaduros' Honorâ„¢ and straightforward thinking makes for a good foil to the Terrans' usual stoic back-and-forths. One negative is that Ferring and Arrow are still pretty bland in terms of personality (though the previous missions show hints of interesting details about them.)

    Anyway, early into the mission, I didn't really make that many units and focused on getting saturated. Once I got my economy going, I made army until I ran out of one of the two resources. Waited for the next attack wave to come, and after that, pushed into a base. Rinse repeat until completion. Of course, I took out the north eastern base first and immediately put down a Nexus and two Assimilators. After that, I took out the lower middle base and waited for a bit to replenish lost units before going up and destroying the upper middle base. Then I dropped a Nexus at the lower middle base and waited in front of the ramp I was going to push into. After maxing out, I F2ed my army and stutter-stepped towards the objective.

    Composition wise, I really like how flexible this mission is. You can use almost any combination of Gateway, Robotics, and Stargate units.
    For my hard mode playthrough of this mission, I used Sentinel/Dragoon/Havoc/Immortal/Mirage. Said composition has ridiculous sustain and damage output, making this entire mission just easy enough that I didn't notice the difference between normal and hard.

    Small complaint: Where are the Adepts? It doesn't even have to be the campaign adepts, I just want adepts. They're great units.

    In any case, this was a great mission. A little easier than I expected it to be but still pretty fun. It also has a really long cutscene that I happened to enjoy. Good job

    Posted in: Map Feedback
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    posted a message on Hammer of Dawn - Custom Campaign Feedback

    @EDHRIANO: Go

    Those were recorded nearly a month ago

    Posted in: Map Feedback
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    posted a message on StarCraft: Replicant (Campaign) Feedback

    I don't understand what's wrong. I can open it just fine with the editor but when I go to test it, it suddenly goes "unable to open map"

    Bypassing the editor entirely, dragging it into the switcher executable has the same outcome

    Posted in: Map Feedback
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    posted a message on StarCraft: Replicant (Campaign) Feedback

    Definitely gonna play this. Downloading right now. I'll post my feedback when I finish a mission.

    Edit

    Can't seem to play it. My client is cursed. Half the campaigns I've attempted to play, I can't even run

    Posted in: Map Feedback
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    posted a message on StarCraft II: Annihilation Campaign

    @DudkiSC2: Go

    Personally, I really like low graphics settings. It gives the models and textures are most saturated, sort of cell-shaded look. I've replayed all your missions on low shaders and so far, only the Callithus missions require highers graphics settings due to the ambient lighting effects. Besides, I value performance and gameplay much more than aesthetics. And think of it like this: if your campaign can look good on low graphics settings then how much better would it look on high?

    Edit 1

    New video up!

    Embed Removed: https://www.youtube.com/v/c-LVXTmO0NU?fs=1

    Edit 2

    Just finished mission 14. Played on normal though. Surprisingly easy. (Am I supposed to be able to take all of the bases in this mission because I did)
    Gonna try again on hard.

    Posted in: Map Feedback
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    posted a message on StarCraft II: Annihilation Campaign

    @DudkiSC2: Go

    Krayen died shortly after that army wipe. I stopped playing by then

    Edit

    SUCCESS! VICTORY FUCKING ACHIEVED!

    Posted in: Map Feedback
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    posted a message on StarCraft II: Annihilation Campaign

    @DudkiSC2: Go

    Welp, I reached the Annihilator fight with a shit ton of Queens and Hydralisks and slowly bled out units until I was left with only Krayen. I forgot to build a spire and amass Mutalisks, unfortunately, so I had to split my forces to both defend my mining bases and attack the Annihilator at the same time.

    Posted in: Map Feedback
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