Something like completing a mission like Death from Above in the HoTS campaign in six minutes because the solution to the "puzzle" was to ignore most of the enemies and just head straight to the objective with Kerrigan. Or Devil's Playground in WoL where the "solution" isn't to mine anything but to collect all the mineral pallets on the map so you finish in eight or so minutes. Or Amon's Reach where the "solution" is to ignore all the enemies and run your DTs straight to the objective and finish in less than four minutes.
The problem I see is that, most of the time, "puzzle" missions like what you are describing are just that way so your players can't play in a certain way. It sort of locks people out of possible strategies they may have otherwise tried. Granted, not many people would use strategies like what I just mentioned so I guess I'm the only one who dislikes that kind of design.
Sorry this was late. I wanted it up by this morning but I forgot to publish it and then everything just slipped my mind until now. Anyway, mission 12 (as I said, no video for mission 11. I might make a multi-part on in the future but no promises)
Bump. Just finished mission 5. Big problem: Purification Nova doesn't seem to want to work for me. It's just a blank button with autocast. Also, shields have the same button as charge except charge has a high priority so pressing C still activates charge rather than shields
Well, I replayed the map without making a ton of dragoons - still pretty boring. I might have just gotten used to extremely difficult maps, though. And I wasn't really saying that the mission itself was boring and stupid, but with the way I played it certainly became that. Had I played differently, the entire mission would have felt significantly less stupid.
My choice of words is a little problematic, I know. I'm sorry
Edit
Just finished mission 4. No game breaking bugs but there are a number of things that might need some tweaking with the terrain and doodading (see attachments below)
Gameplay-wise, wonderful mission. My first time through, it took well over an hour to finish. It's a little bit too long considering that this is basically a kill everything until completion map. Eitherway, at least the combat scenarios are interesting and fairly varied.
I got 4 FPS on those cutscenes with the near horizontal camera angles. You're really bottlenecking who can play your campaign when you do things like that. Not everyone has a good video card or processor.
Yeah, the unlimited dragoons was sorta what broke the mission for me. This isn't the first campaign with that problem.
Also, to clarify, you can warp 3 dragoons from one warpgate and there's cool down for dragoons, but you can warp in other units after that and there are cooldowns for everything else. Basically you can warp 3 dragoons + 1 other unit with one warp gate
Also, I LOVED mission 2. Kinda easy, but the concept was interesting. Gonna need to finish mission 4 next
Mission 3, the one where you kill the Hercules Dropships? Dragoons are bugged. You can warp in 3 of them from one warpgate and they don't cause any cool down. And it's also incredibly easy. Is difficulty selected via the launcher because the mission is just boring and stupid with me having a maxed out army of dragoons and not enough enemies to be challenged at all.
I'll try and give it a try if the game cooperates with me.
Edit
Just played it for the first time. Yeah, no. This isn't the kind of campaign for me. Everything about it turned me off. From the change in hotkeys to the speed of building things. I did not like anything. I cannot give any useful feedback.
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Well, my game officially hates me. I tried opening it. None of the maps work for me. Sorry bro, I can't play it.
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I've reinstalled this game seven times in the past three months. I'm tired. I don't wanna do it anymore.
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I can play none of the maps now - not even the ones that I was previously able to play...
I crie...
(what's sadder is, I'm probably the only one with this problem. My client is fucking cursed.)
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@ksnumedia: Go
Ah, so there are thematic reasons for those design decisions. I can appreciate that.
Well, you have made me somewhat excited for this. I hope this turns out well.
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With that logic, it should be really easy then.
Something like completing a mission like Death from Above in the HoTS campaign in six minutes because the solution to the "puzzle" was to ignore most of the enemies and just head straight to the objective with Kerrigan. Or Devil's Playground in WoL where the "solution" isn't to mine anything but to collect all the mineral pallets on the map so you finish in eight or so minutes. Or Amon's Reach where the "solution" is to ignore all the enemies and run your DTs straight to the objective and finish in less than four minutes.
The problem I see is that, most of the time, "puzzle" missions like what you are describing are just that way so your players can't play in a certain way. It sort of locks people out of possible strategies they may have otherwise tried. Granted, not many people would use strategies like what I just mentioned so I guess I'm the only one who dislikes that kind of design.
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@Hultmanable: Go
I'm gonna keep a version of the mission that still has the unlimited dragoon bug. It'll be fun to show my friends
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@ksnumedia: Go
I really like those kinds of missions too. I believe they're called tug-of-war maps. Pandora and Perfect Soldiers had missions like that
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@ksnumedia: Go
It's funny that the hold out mission near the end is only hard whereas the mission right before it is supposed to be significantly harder.
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@DudkiSC2: Go
@deltronLive: Go
I meant that this is the the first Zerg mission I enjoyed. Most of these I liked a lot - with my favorites being
1st - 5 / 10
3rd - 9
4th - 15 / 13
Edit 1
Video for mission 13 is up!
Edit 2
Here's mission 14
Edit 3
Finally, here is the last mission
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Bumping since it's been a few days now
Sorry this was late. I wanted it up by this morning but I forgot to publish it and then everything just slipped my mind until now. Anyway, mission 12 (as I said, no video for mission 11. I might make a multi-part on in the future but no promises)
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Bump. Just finished mission 5. Big problem: Purification Nova doesn't seem to want to work for me. It's just a blank button with autocast. Also, shields have the same button as charge except charge has a high priority so pressing C still activates charge rather than shields
0
@deltronLive: Go
Well, I replayed the map without making a ton of dragoons - still pretty boring. I might have just gotten used to extremely difficult maps, though. And I wasn't really saying that the mission itself was boring and stupid, but with the way I played it certainly became that. Had I played differently, the entire mission would have felt significantly less stupid.
My choice of words is a little problematic, I know. I'm sorry
Edit
Just finished mission 4. No game breaking bugs but there are a number of things that might need some tweaking with the terrain and doodading (see attachments below)
Gameplay-wise, wonderful mission. My first time through, it took well over an hour to finish. It's a little bit too long considering that this is basically a kill everything until completion map. Eitherway, at least the combat scenarios are interesting and fairly varied.
I got 4 FPS on those cutscenes with the near horizontal camera angles. You're really bottlenecking who can play your campaign when you do things like that. Not everyone has a good video card or processor.
0
@Hultmanable: Go
Yeah, the unlimited dragoons was sorta what broke the mission for me. This isn't the first campaign with that problem.
Also, to clarify, you can warp 3 dragoons from one warpgate and there's cool down for dragoons, but you can warp in other units after that and there are cooldowns for everything else. Basically you can warp 3 dragoons + 1 other unit with one warp gate
Also, I LOVED mission 2. Kinda easy, but the concept was interesting. Gonna need to finish mission 4 next
0
Mission 3, the one where you kill the Hercules Dropships? Dragoons are bugged. You can warp in 3 of them from one warpgate and they don't cause any cool down. And it's also incredibly easy. Is difficulty selected via the launcher because the mission is just boring and stupid with me having a maxed out army of dragoons and not enough enemies to be challenged at all.
0
@Terhonator: Go
I'll try and give it a try if the game cooperates with me.
Edit
Just played it for the first time. Yeah, no. This isn't the kind of campaign for me. Everything about it turned me off. From the change in hotkeys to the speed of building things. I did not like anything. I cannot give any useful feedback.