Normally, the blocks of ice are covering the Warhounds shield arm thingy. The blocks will stay right where they are until the Warhound stops attacking. It doesnt even freeze in the same place each time. It looks and flows perfectly in the editor, but things get screwy once it does anything but walk around. Standing? It pulls this crap:
The model additions just freeze in place. Which is a crock of bull since I've done this a million times over with it always working. Stupid Warhound.
Waaaait, so you can get complete D3 models into 3dsmax and then to the editor? Last time this came up the whole process ended with nothing but the model (no bones points animations).
If there already is an existing Map just like this, I'd love to be given a link and test it out. I'm not interested in making a map that already exist. But right now I'm rather bored with the SC2 Arcade maps and would really like to see a good boss fight map.
0
It's not just the ice. It happens to anything I attach to the Warhound. Is it just Hots models in general that suck at this?
0
I got the same issue as Daara. 64 bit if that matters. I tried both of Belial's models as well as Rakanoths (named lord of despair), no dice.
0
This is what I mean:
Normally, the blocks of ice are covering the Warhounds shield arm thingy. The blocks will stay right where they are until the Warhound stops attacking. It doesnt even freeze in the same place each time. It looks and flows perfectly in the editor, but things get screwy once it does anything but walk around. Standing? It pulls this crap:
The model additions just freeze in place. Which is a crock of bull since I've done this a million times over with it always working. Stupid Warhound.
I searched around and found some threads with similar issues. I followed this one: http://www.sc2mapster.com/forums/development/data/51645-solved-actors-model-attachment-moving-with-model/
And got nothing. Even after attaching it to an invisible attached marine, the same thing happened. Any ideas as to wtf is going on?
0
Argh I remember a metric ton of this type of game type in SC1 but I can't remember the names. I think at least one was a star wars version.
Anywho, this game type has also been made for the arcade a few times, but they all died out fast. Take that however you want.
0
Waaaait, so you can get complete D3 models into 3dsmax and then to the editor? Last time this came up the whole process ended with nothing but the model (no bones points animations).
0
http://www.sc2mapster.com/maps/boss-fortress/
http://www.sc2mapster.com/maps/planetary-boss-hunt/
http://www.sc2mapster.com/forums/player-zone/map-feedback/20440-mangled-minds-impossible-bosses/
http://www.sc2mapster.com/forums/resources/project-workplace/44435-raid-impossible-bosses/
http://www.sc2mapster.com/forums/resources/project-workplace/12048-contest-wow-boss/
Random pages that I remember seeing around here. Somewhat related.
0
Either paint some pathing blockers over all of your cliffs or remake the cliffs with real cliffs. Cliffs.
0
They shoot from the blue parts in-game though. As well as in SC1 and the WC3 unit where they had head-flaps.
0
They shoot out of the blue parts. In SC1 they had some big head-flaps. Maybe the cinematic looked better with shoulder cannons?
0
The rest of us didn't even qualify. Ha.
:sadface:
0
Got a thing for underwater now defiler? Hehe.
Someone is doing a campaign named The Mercenaries by the way. I'd advise changing.
0
I would love to know why a model needs to be named penis.
0
You theorize correctly. It can be "disabled" by disabling "ally under attack" game alerts.
0
Sometimes I have to open a map twice for it to actually open. Boggles my mind.
0
Twas good. Only bad thing I can say is that it was obvious that the game speed wasn't on faster for the recording. Made my OCD twitch.