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    posted a message on Behavior and Persistent Effect Help

    Hello everybody.

    I have a question - Is there any way to increase effect period count with behaviors or by trigger?

     

    I am doing a unit which has projectile weapon. The weapon shots 1 projectile and I want to make it shoot more projectiles by adding behavior or using trigger. I don't want to use upgrade because it changes projectile count for every unit of that type and I want to upgrade single unit.

     

    Is there any way to do it?

    Posted in: Data
  • 0

    posted a message on Trigger that knows if a player selects Random Race?

    Try making custom race called random

    Posted in: Triggers
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    posted a message on Names of units
    Quote from VastanX >>

     

    It is noteworthy that these terran, are a very serious faction. Like Warhammer serious.

     

    Unit 1

    • Range support unit. His attack can be improved but his armor does not.

    Unit 2

    • Master swordsman. He can use shadow fury but he is not invisible.

    Unit 3

    • Terran Version of the Immortal. 

    Unit 4

    • Detection unit. Can be used in combat or to explore.

    Unit 5

    • First line of defense. Two are created at the same time.

    Unit 6

    • Heavy support unit. He can jump risks.

    Unit 7

    • Biochemical unit. It can heal and also poison.

    General information

    • None of these units are heroes.
    • They will be used throughout the campaign.
    • They are on a planet far from the Koprulu sector.
    1- Dark Preserber/Hunter
    2- Knight/Dark Knight
    3- Mantis/Titan
     4- Timberwolf
    5- Paladin
    6- Storm Spider
    7- Biomedic
    Posted in: Map Suggestions/Requests
  • 0

    posted a message on [Request] Mech models with turrets (like Goliath and Immortal)
    Quote from nolanstar: Go

    Any specific vehicles?

    I just want models similiar to goliath or immortal (or model, which has legs and turret).

    Posted in: Requests
  • 0

    posted a message on [Request] Mech models with turrets (like Goliath and Immortal)

    Hi everybody i am gonna make a map, so i need many mech models (only .m3 files).
    Models must have turret (like goliath, immortal).
    If you found some then post me a link please.

    Posted in: Requests
  • 0

    posted a message on Tutorial Request

    And... Anyone know how to make unit NOT attack enemies automatically?

    Posted in: Tutorials
  • 0

    posted a message on Loading screen help
    Quote from DOOMEDEARTH: Go

    I was hoping some one could make me a nice looking one.

    I can

    Posted in: General Chat
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    posted a message on Loading screen help

    Open your terrain editor, then up there is "map" or something like it if you click on it it will show map loading screen and there use custom loading screen, but you need to make your loading screen or choose starcraft loading screens. Editor can accept only .tga and .dds images, so you need paint.net or photoshop program to make your own.

    Posted in: General Chat
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    posted a message on [Project] Primal Hunter

    Hi everyone, last week i was working on my project... Primal hunter. Primal hunter is a 3rd person game with W,A,S,D movement and camera rotation (Q,E keys), where you play as ghost(hunter) and you have to hunt animals. Each hunted animal gives you money and XP. You can upgrade(not implented yet) and unlock new weapons with money in shop menu. You can also change your color in shop menu(currently for free). After you die your money, xp and bought weapons will be saved. When you start new game your money, xp and weapons will be restored.
    Currently the game is just in alpha, so i need testers.
    If you want to be a tester PM me
    .
    Current testers:
    CybrosX

    Posted in: Project Workplace
  • 0

    posted a message on Tutorial Request

    Ok thx

    Posted in: Tutorials
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    posted a message on Need help to create this trigger

    Event:
    Unit enters entire map(region)
    Condition:
    Unit type of unit == supply depot
    Action:
    Repeat forever:
    Wait 5 game seconds
    If the else
    If:
    Unit triggering unit is alive == true
    Then:
    Create 1 marine(unit) at position(position of triggering unit) with default facing point
    Else:
    ...

    Posted in: Triggers
  • 0

    posted a message on Tutorial Request

    Hi everyone i have one question. Is possible to change unit's name into player's name via trigger or data editor?

    Posted in: Tutorials
  • 0

    posted a message on Halo: Recollection - A Custom Campaign

    Wow that wraith and grunt models are awesome. And can you send a photo of that sentry?

    Posted in: Project Workplace
  • 0

    posted a message on Halo: Recollection - A Custom Campaign

    Wow really nice models. Are you gonna make wraith and turret/sentry too?

    Posted in: Project Workplace
  • 0

    posted a message on [Request] Starcraft and Brood War logo
    Quote from Talioso21: Go

    Hello i'm working on a little project and i wanted to know if any of you guys can help me with an image of the starcraft logo and then one for broodwar in dds format as im using it inside a map.

    I am working on my side on one but i'd still like to see if you guys can make anything.

    Hi I can do it but it will be .tga file. Do not worry editor can accept .tga files.

    Posted in: Art Assets
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