ok I dont know what is going on but I have the photoshop cc 2014 dds plugin but it does not want to open them and I can't get it to do so. And I was following you tutorial as well
is it possible to get the latest version of you mod in a zip folder or something? Because I would like to use it in my maps but every time I have it on a map and I load your mod from battle.net is can't load it up after I close the map for the day or night it says it could not load the files from the mod.
sure. I put the mdx, m3, dds, and blp along with the max file in the folder in case you need to go through the conversion to see what i might have done wrong
I converted the blp file to dds in blp lab
then I opened the mdx file in 3ds max and used the material tool to attach the dds file
Final I used the sc2 art tools to export it
So I am not sure if this is the right section, but I do need some help as I found a Vector Class Destroyer on Hiveworkshop that I would Like to get Converted for use in Starcraft 2 Can anyone help with this
0
oh ok
0
yes
but it does not want to open with my photoshop elements 10 that DOES open dds files (forgot to mention the other photoshop is for a photo class)
0
Speaking of mdx to m3 I have followed some tutorials and still can not get the ship I was asked to convert converted can anyone help.
I have a photoshop cc 2014 dds plugin but it wont open dds files and I am getting really frustrated.
0
ok I dont know what is going on but I have the photoshop cc 2014 dds plugin but it does not want to open them and I can't get it to do so. And I was following you tutorial as well
0
Ok I still cant figure out how to make the "Normal" Texture so here is the max of a new ship
0
ok here is the m3 and dds file. I also include the mdx, and blp just in case
0
I will But I need to find a tutorial first little new to this.
By the way FIngalfin just released his new ship can you help me out with its conversion
0
it works and I uploaded it
0
is it possible to get the latest version of you mod in a zip folder or something? Because I would like to use it in my maps but every time I have it on a map and I load your mod from battle.net is can't load it up after I close the map for the day or night it says it could not load the files from the mod.
0
sure. I put the mdx, m3, dds, and blp along with the max file in the folder in case you need to go through the conversion to see what i might have done wrong
0
take a look here are 2 screen shots it almost looks like they were deleted but hit happens randomly to each one on the map
0
ok did all that they show up both in map editor and in game but they seem to show up and then vanish and then show up again any idea why this is
0
OK here is what i did...
I converted the blp file to dds in blp lab then I opened the mdx file in 3ds max and used the material tool to attach the dds file Final I used the sc2 art tools to export it
0
yes they are however I have tried to convert them my self but I must be doing something wrong because it does not show up in SC2 map editor
0
So I am not sure if this is the right section, but I do need some help as I found a Vector Class Destroyer on Hiveworkshop that I would Like to get Converted for use in Starcraft 2 Can anyone help with this