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    posted a message on Making a building added weapon shoot

    If found that buildings cant use weapon right away because they lack the ability to turn to a attackable direction you can either change the attacks fireable angles or give the ability to turn which entails modifying the movement data and some flags

    Posted in: Miscellaneous Development
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    posted a message on [ Trigger Error ] First TD.

    Umm whats your problem? You never stated the error your getting.

    Oh wait the error your getting is from what you pasted into your map.

    IMO if you cant spawn Units for your td from your own code you prolly shouldnt be making a td.

    That being said you should prolly try debugging your spawn / orders triggers yourself.

    It looks like one of your Points / Regions is not valid. An easy way to test this is when your trigger spawns units and orders them to points you can then create a new action that will create a mini map ping at that point or region you can also try panning your cammera to these points/ regions

    my guess is that the points/regions are invalid or not set and if you try to ping/pan to these it will do so at the very bottom left corner of the playable map area if this is truely the case.

    Posted in: Miscellaneous Development
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    posted a message on Symmetrical Map

    Does this copy actually copy the terrain such as hieght variations and terrain textures? or just untis/doodads?

    Posted in: Miscellaneous Development
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    posted a message on Third Person Shooter (TPS) engine - Download if you need one

    @Aspernation: Go

    Um units in WC3 had custom values....... that you could change and output with triggers

    and you could do just about anything in wc3 with triggers that you can in SC2 though sc2 has a few extra trigger actions and events that I always wished for in wc3

    Posted in: Triggers
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    posted a message on Symmetrical Map

    ...umm no be glad you can copy/past/flip

    btw how the hell do you copy terrain and then paste it.

    Does this copy, copy all objects on the terrain?

    Posted in: Miscellaneous Development
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    posted a message on Moar Maze TD Pweaze!

    If your on us.battle.net
    check out Infite TD .... its mazing td

    It is a work in progress

    Posted in: Miscellaneous Development
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    posted a message on How do you add a unit that was made from a ability to a unit group?

    Event - Any Unit Created By Ability/Effect

    Condition - Type of unit your looking for

    Action - Add Created Unit to Unit Group

    GG

    Posted in: Miscellaneous Development
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    posted a message on Memory leaks... they are BACK!!!

    Me thinks its just SC2 being slow....

    When alt tabbing out and then back in the back in part takes a minute for sc2 to refresh my screen..... who knows why but its annoying as hell and this is from the menu screen.

    secondly if its a "memory leak" you should be able to notice your ram usage go out of control in task manager but considering ive seen SC2 running at 2 gig of ram normally .. any leak you do create is going to be unnoticable. Secondly a ram leak more then likely will not cause a delay when exiting the map it is more then likely caused by B.net

    TRY THIS

    set your map to run the test document in a window'd mode with the Trigger Moniter window open. Look for exsessive triggering going on and then when your done looking at that ...... try restarting and exiting your game(I mean using the ingame option to restart your map)......... do you get the same delay issue when restarting or leaving your map in the windowed test mode of your map....

    Posted in: Miscellaneous Development
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    posted a message on Spider mines to attack cloaked help

    I would think you could change the target from the behavior that actually makes the spider mine move and explode to include stealthed targets

    Posted in: Miscellaneous Development
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    posted a message on Most Efficient way to Trigger +1 gas every 20 kills?

    Create a Global Variable as a Integer Array with a 15 max
    As units die increment the value in the array by +1 based by index of array = triggering player

    After adding the fresh kill you do a math operation on the value

    so

    if (mod(PlayerKills[trigginer player] / 20 ) == 0 )then( Set Resource (add 1 gas to Triggering Player))

    I then use this array for updating things like my leader board

    Posted in: Miscellaneous Development
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    posted a message on Map Preview Image

    Bump

    Posted in: Miscellaneous Development
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    posted a message on Map Preview Image

    whats an easy way to convert jpg/tga to dds?

    Posted in: Miscellaneous Development
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    posted a message on Maximum Larvae Count

    I made a tut for increasing larva spawns at hatcheries it might help you out

    http://www.stardepot.org/index.php?act=viewtopic&id=67

    Posted in: Miscellaneous Development
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    posted a message on Triggers can't delete pathing blockers?

    Ive been making dummy units and give them the actor and model properties of the doodads I want to use....... From there I edit the unit to meet my particular needs.

    This way you have all the control you do for a unit. but it looks like a doodad same thing basically.

    Posted in: Galaxy Scripting
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    posted a message on How to put new Created Units in a Group and Complete Objective when Unit Group dies?

    Global Var: CurrentLevelUnitGroup(type:UnitGroup)

    when spawning units do
    add last created unit to UnitGroup CurrentLevelUnitGroup

    To check if they are all dead

    Event:- Any Unit Dies
    Var i = 0
    Conditions: (what ever you want for conditions)
    Actions:
    - Pick each unit in (CurrentLevelUnitGroup) and do actions( set i = i + 1)
    - If i > 0 then actions(Level not Over Actions) Else (Level Over Actions)

    I believe units are removed from unit groups after they die
    else you may need to check if they are still alive before incrementing the "i" variable

    also you may need to keep track of the number of units removed from either dying or making it to the end of the of a path like in a TD

    Posted in: Galaxy Scripting
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