• 0

    posted a message on Trouble with Custom Morphing Technology

    I think you should make a test map and do this with all standard Units

    Ive had an amazing ammount of things not working correctly while duplicating anything.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Upgrade Wars Official thread

    @Darkling155: Go

    Well dark ling for your resource reward problem i suggest setting it on say a marine
    and spawn a marine for yourself and player 15 and see if you get minerals for killing player 15's marines

    Posted in: Miscellaneous Development
  • 0

    posted a message on Camera - Disable Middle Mouse

    So you can actually set the mouse wheel Zoom levels or something?

    This sounds like it has some usefull functionality other then just disabling the mouse wheel changing views

    Posted in: Triggers
  • 0

    posted a message on Photon cannon rotation question!

    @FraindorX: Go

    Please post your solution

    Posted in: Miscellaneous Development
  • 0

    posted a message on Upgrade Wars Official thread

    if this isnt working for you make sure your modifying the correct units data

    Depending on the view you have set you will notice alot of units have more then one unit entry depending on what Dependancies your map has set up.

    Also when making changes to data, after you make your change click to view a different units data then click back to the one your modifing and verify that your changes took hold.

    After setting KillResource you should see +1 over units head showing thatyour getting money or stuff from killing them.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Best Way to create new towers in the editor

    This is all alot of work to make new units.

    So far I create a new ,unit, and actor, and base the new object off of the originals that im trying to make them look like
    Then I go through the raw data and correct the links to all the components such as sounds.

    I dont use the duplicate function because after I duplicate an object if I change the objects name it breaks all the links on it .

    Posted in: Miscellaneous Development
  • 0

    posted a message on Issues with Structure Morphing

    sounds like you need to create or modify the morph abillity itself.
    maybe add command cards to the builds for the morphing as well.. along with any of the tech requirements for building some of thsoe buildings

    try making a barracks that can morph into a pylon or something for starters

    Posted in: Miscellaneous Development
  • 0

    posted a message on Photon cannon rotation question!

    I bleive you would use an actor message...

    To actually turn the unit you would set its facing something with a unit action

    To make the Turret turn maybe you could set its aquisition target (if that is possible) or there may be an actor message.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Is there a better way?

    Since it sounds like you learned quite a bit about the upgrade system why not just create your own Upgrades. It does not sound like your map is going to be using mellee type of play ..... so instead of offering the two lines of upgrades..... just make your own upgrades and do it with out all the triggering.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Problem with kill counter

    Pm me and Ill explain exactly what you dont understand

    I did make an adjustment to my example at the top .... In the example I was giving the kill score to the owner of the dying unit... take a look now and tell me if you actually understand what my example is doing......

    The logic im using to track the score is extremely usefull for doing lots of other things and i really think you should try and grasp the concept

    Posted in: Miscellaneous Development
  • 0

    posted a message on Problem with kill counter

    the value "triggering player" is under the functions list you have to pick it outta there

    What I posted isnt literal code .... I dont use Raw GE i use their tool for adding events condition and actions.
    The [] brackets indicate an array do you know how to use arrays?

    Posted in: Miscellaneous Development
  • 0

    posted a message on Get Local Player?

    fog and lighting for map are global as far as i can tell

    what exactly would you be using "get local player " for?

    you can run things against

    Pick each player in player group(active players) which will loop though all players that are playing.....

    Posted in: Galaxy Scripting
  • 0

    posted a message on So is there any point is continuing my Map's Development?

    How was I discouraging others? I basically said if you dont enjoy doing it .... dont do it.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Search Users Posts

    bump

    I wish I could search a specific users posts and replies.

    Posted in: General Chat
  • 0

    posted a message on NotDataAvailable

    Seriously saying dota anywhere around your map prolly isnt good for business. Dont get me wrong I loved dota. But nobody on here is gonna out do the creators of dota.

    Check out "League of Legends" Its amazing and free to play.

    Posted in: Team Recruitment
  • To post a comment, please or register a new account.