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    posted a message on [Trigger] Attaching unit to each other

    Very useful, i can see some uses for destroyable unit attachments that can use ability's.

    I Think i will use this with the data editor version to see if i can create a really interesting boss for my next map "Operation: Thunder".

    At least into i find some way to do the same thing in the data editor. (with out faking the unit via weapon attachments)

    Posted in: Tutorials
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    posted a message on [Data,Terrain,Actors] How to do Live/OTF Terrain Deformation + Demo

    Nice, keep up the good work :D. Next multi-phased missiles :D.

    Posted in: Tutorials
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    posted a message on [XML] How to Uberlisk

    @Anonymoose: Go

    I'm not entirely sure what you did to make the attack extend outward but good job :D

    i hope you can explain the steps to achieve this effect (i looked around in your example map but did not see what exactly made it work)

    i did copy 1 of it over to my map to see the differences and see if i could narrow down what exactly made it extend ._.;

    you can look at my map and just point what terms i need to add to make it extend :D.

    and yes getting rid of the linked cool down flags should fix your melee issues.

    We Uberlisk Creators, should all get on mirc and Contribute to the guide to fix any issues others might be having and help one anther to make the guide.

    I mean, if you look at my example map, i had a bare bones uberlisk for a while, i had the issue with attachments mostly, that was solved thanks to mrm3fan Pointing out that They used target points, while my uberlisk had barely any issues while attacking with melee, it had the same animation extending issue as mrm3fan. but you managed to solve that. but i was unable to isolate what exactly you need to add to make it extend. *talking about bare bones*

    i have a theory I'm going test once, i revert my map to alpha 22 to undo all the changes (uberlisk implodes right now, really buggy it's pretty funny).

    Posted in: Tutorials
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    posted a message on [XML] How to Uberlisk

    Also, if any one wants to know how to do this you can check out my map

    http://www.sc2mapster.com/maps/uber-l/files/5-uberlisk-legends/

    Alpha 22, shows off it pretty well, I'm still trying to find some way to get the spine crawlers to extend to the target unit.

    I currently only hooked 2 spine crawlers into the newest alpha, but it works :).

    Posted in: Tutorials
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    posted a message on [XML] How to Uberlisk

    @mrm3fan: Go

    Thanks this helps tons, i knew that the uberlisk had no hard points but i did try to bypass this in countless ways but it's nice to finally know you found a solution

    I can't say how much this has helped me, in almost 5 minites and 2 line changes and some copy paste work, i managed to get the uberlisk spine crawler to appear on top of it. All thanks to you.

    Now for the next step getting the uberlisk spine crawler + normal attack to work together with out the unit pausing >_>;

    Posted in: Tutorials
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    posted a message on [XML] How to Uberlisk

    @mrm3fan: Go

    Maybe you can tell me how you managed to get the spine crawlers to attach, i have not really been having any issues with the animation but mostly the attachment of the spine crawlers

    You can check out my project uberlisk legends and perhaps give me some feed back :D

    i have some theory's on how to make the spines go outward to the target (currently testing)

    Posted in: Tutorials
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