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    posted a message on Data/Trigger Editor Looking For Work

    Hey guys, just looking for some work to do, not a huge project but. Anyway, my specialties are in the data and trigger editor, I am better and prefer the data editor but can to triggers to an extent. I have worked on many projects before including Frozen Glory (triggers and data myself), Photon Defence and some of SotIS. Dont have a lot of time atm to type so if you guys need a data/trigger editor please PM me with what the map is and what its about, which you need me to do and what I will need to do. Thanks guys.

    BTW: I am also in need of an advanced trigger editor for a dialog based inventory and shop (hint, thats one of the tirggers i cant do)

    Posted in: Team Recruitment
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    posted a message on Need Trigger/Terrain Editors and Hero Idealist for Awesome RPG!

    The map is Frozen Glory, an RPG hero defense/arena and base defense map that requires full attention to succeed.

    • Each team has the option of 3 races, each with 6 heroes. Bases are set for TvP. Each hero has their own unique abilities that makes every single hero a key to winning. Some heroes include the Zealot, Thor, Tassadar and MANY more.
    • Each base will have a spawn every 20 GT seconds. As the game goes on, the periodic spawns are larger and compose of higher tech units.
    • Each base will have several defense turrets that you must kill to move on;
    • Level 1 Turrets: 800 HP, 1 Second Attack, Low Damage
    • Level 2 Turrets: 1500 HP, 0.75 Second Attack, Moderate Damage, Hellfire Batteries Included (1.25 Attack Speed)
    • Level 3 Turrets: 2000 HP, 0.50 Second Attack, Heavy Damage With Slight AoE, Hellfire Batteries Included (0.85 Attack Speed)
    • Command Center/Nexus: 5000 HP, 0.35 Second Attack, Moderate Damage With Small AoE Higher level tower are invulnerable until the lower level turret on its path is destroyed. EX: The North Level 2 Turret is invulnerable until the North Level 1 Turret is destroyed. This game also includes many fun components like fruit heads, giant size heroes, spawn extra units at any time (spawns both sides), any many more things to just make the game lots of fun to our players.
    • Here are some pics:

    Open Positions

    • Trigger Editor x2
    • Terrain Editor
    • Hero/Ability Idealist

    Trigger Editor 1: You will be tasked with the creation of Leaderboards and Voting Systems. The Voting System is for the Hero Selection, you need to make it so once a person picks say Hero A, no-one else can and it becomes grayed out. And If you don't choose one in 30 seconds you get a random one.

    Trigger Editor 2: You will be tasked with the creation of a Dialog-based inventory (6 slot) and the shop (click the building and a dialog comes up with items).

    Terrain Editor: Fix up terrain and make it more balanced and shiny!

    Hero/Ability Idealist: Think up balanced, fun and cool heroes and abilities.

    Note: If you can and wish to do both, you may.

    If interested or if you have any questions, PM me or email us at [email protected]

    Posted in: Team Recruitment
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    posted a message on Fury Under the Stars

    I tried it out, lots of fun, I would just work on the terrain some more.

    Posted in: Map Feedback
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    posted a message on Need Players for Round 2 and 3 of SC2 Open Tournament

    Hey guys, the first round is over and we need players for round 2 and 3 for the 1v1 open tournament. There is no cash pool but the winner has their name submitted to the entry of GSL January. The games are on Fridays and Saturdays at 8 PM EST. If you wish to enter please email us at [email protected] with the following:

    • The Race You Play As
    • A Little Info About How You Play
    • Your Typical Stratagies
    • If You Can Make The Planned Time (If Not, When Can You)
    • Character Name
    • Character Code
    Posted in: Team Recruitment
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    posted a message on Santa Hats on YOUR profile picture!

    @SnyderGuy: Go

    I would like a red one with falling snowflakes please

    Posted in: Off-Topic
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    posted a message on The Dominion Strikes Back - 3v3 - Assualt || Defend Map

    This game looks really cool, im definatley gonna play this alot now lol.

    Posted in: Map Feedback
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    posted a message on Need Advanced Trigger Editor For Multi-Purpose Hero Select Dialog

    I need a trigger editor for a hero select dialog that includes about 14 heroes that when u mouse over it shows details about them and with a picture. Also, once one is picked, no one else on that team can pick it.

    Map Details: The map is Frozen Glory, an RPG hero defense/arena and base defense map that requires full attention to succeed.

    • Each team has the option of 3 races, each with 6 heroes. Bases are set for TvP. Each hero has their own unique abilities that makes every single hero a key to winning. Some heroes include the Zealot, Thor, Tassadar and MANY more.
    • Each base will have a spawn every 20 GT seconds. As the game goes on, the periodic spawns are larger and compose of higher tech units.
    • Each base will have several defense turrets that you must kill to move on;
    • Level 1 Turrets: 800 HP, 1 Second Attack, Low Damage
    • Level 2 Turrets: 1500 HP, 0.75 Second Attack, Moderate Damage, Hellfire Batteries Included (1.25 Attack Speed)
    • Level 3 Turrets: 2000 HP, 0.50 Second Attack, Heavy Damage With Slight AoE, Hellfire Batteries Included (0.85 Attack Speed)
    • Command Center/Nexus: 5000 HP, 0.35 Second Attack, Moderate Damage With Small AoE Higher level tower are invulnerable until the lower level turret on its path is destroyed. EX: The North Level 2 Turret is invulnerable until the North Level 1 Turret is destroyed. This game also includes many fun components like fruit heads, giant size heroes, spawn extra units at any time (spawns both sides), any many more things to just make the game lots of fun to our players.
    • Here are some pics:

    Open Positions

    • Trigger Editor x2

    Trigger Editor 1: Hero Select as explained at top.

    Trigger Editor 2: You will be tasked with the creation of a Dialog-based inventory (6 slot) and the shop (click the building and a dialog comes up with items).

    Note: If you can and wish to do both, you may.

    If interested or if you have any questions, PM me or email us at [email protected]

    Posted in: Team Recruitment
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    posted a message on Need Commentators For SC2 Open Tournament

    The new Starcraft 2 tournament now only needs 1 more caster that know this game very well and play it quite often, please PM me or email [email protected] with the following:

    • 4v4 League Rank (e.g. Bronze/Silver/Gold etc)
    • Casting History
    • Your preferred match-up/races (e.g. PvZ, ZvT, TvT, PvP, etc)
    Posted in: Team Recruitment
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    posted a message on MW3 Mtn Dew Combat Card Trade

    Hi guys, im looking to trade 4 cards for only 3..please check it out http://www.rankupxp.com/Dashboard/Index/cardExchange/1045620451981

    Posted in: Off-Topic
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    posted a message on Starcraft 2 Tournament Open Season 1 Sponsored By Project Freeze

    Hey guys, Project Freeze is now holding a US only open tournament. Registration is open until December 10th, 2011. The tournament is from 12/12/2011-12/30/11. There is no entry fee. The winner will be recommended to the GSL 2012 January League. A short video with some details is linked below. This is in a 4v4 format. With any questions, PM me. To enter, email [email protected]

    Posted in: General Chat
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    posted a message on Need Trigger Editor for Dialog Based Inventory (6 Slot) and Shop for RPG

    The map is Frozen Glory, an RPG hero defense/arena and base defense map that requires full attention to succeed.

    • Each team has the option of 3 races, each with 6 heroes. Bases are set for TvP. Each hero has their own unique abilities that makes every single hero a key to winning. Some heroes include the Zealot, Thor, Tassadar and MANY more.
    • Each base will have a spawn every 20 GT seconds. As the game goes on, the periodic spawns are larger and compose of higher tech units.
    • Each base will have several defense turrets that you must kill to move on;
    • Level 1 Turrets: 800 HP, 1 Second Attack, Low Damage
    • Level 2 Turrets: 1500 HP, 0.75 Second Attack, Moderate Damage, Hellfire Batteries Included (1.25 Attack Speed)
    • Level 3 Turrets: 2000 HP, 0.50 Second Attack, Heavy Damage With Slight AoE, Hellfire Batteries Included (0.85 Attack Speed)
    • Command Center/Nexus: 5000 HP, 0.35 Second Attack, Moderate Damage With Small AoE Higher level tower are invulnerable until the lower level turret on its path is destroyed. EX: The North Level 2 Turret is invulnerable until the North Level 1 Turret is destroyed. This game also includes many fun components like fruit heads, giant size heroes, spawn extra units at any time (spawns both sides), any many more things to just make the game lots of fun to our players.
    • Here are some pics:

    Open Positions

    • Trigger Editor x2
    • Terrain Editor
    • Hero/Ability Idealist

    Trigger Editor 1: You will be tasked with the creation of Leaderboards and Voting Systems. The Voting System is for the Hero Selection, you need to make it so once a person picks say Hero A, no-one else can and it becomes grayed out. And If you don't choose one in 30 seconds you get a random one.

    Trigger Editor 2: You will be tasked with the creation of a Dialog-based inventory (6 slot) and the shop (click the building and a dialog comes up with items).

    Terrain Editor: Fix up terrain and make it more balanced and shiny!

    Hero/Ability Idealist: Think up balanced, fun and cool heroes and abilities.

    Note: If you can and wish to do both, you may.

    If interested or if you have any questions, PM me or email us at [email protected]

    Posted in: Team Recruitment
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    posted a message on What Custom Game Do YOU Want To See?

    The team wants to know, what custom games do YOU want to see. They will be considered and 1 will be selected and made.

    Posted in: Map Suggestions/Requests
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    posted a message on Do You Want A Photon Tower Defence or DoTA Map?

    Ok, I have this idea for a 'unique' game. Its gonna be a dialog based game with lots of variables that affect game play, when you roll the 'dice' the number you get (1-8) will be the number of units you can spawn, then you use the terrain to micro and defeat the enemy, once the round is over, you repeat the process.

    Posted in: Map Suggestions/Requests
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    posted a message on Do You Want A Photon Tower Defence or DoTA Map?

    Hey guys, me and my team are looking to create a new map for people. We have decided to ask the public what they want. Do you want a DoTA map or Photon Tower Defence map.

    • We WILL take suggestions for the chosen map from you guys.
    Posted in: Map Suggestions/Requests
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