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    posted a message on Looking for Intermediate Trigger Editor for RPG map

    @Nebuli2: Go

    Right now its me and 3 others.

    Posted in: Team Recruitment
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    posted a message on Looking for Intermediate Trigger Editor for RPG map

    @Nebuli2: Go

    I am designing the heroes, theyre abilities and basic triggers. What is done right now has been done by me.

    Posted in: Team Recruitment
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    posted a message on Looking for Beams Specialist for RPG map

    Our Beam Specialist will need to know how to handle/manipulate beam actors and model and apply them to abilities.

    Our map is at an aproximate 40% completion mark. We have 4/8 heroes compelted with 4/5 abilities. Terrain just needs finishing touches and triggers need to be done. This zing about this map is its in the snow!! This map is all about communication and using your surrounding to an advantage to get the extra inch against your enemy.

    Posted in: Team Recruitment
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    posted a message on Looking for Terrain Specialist for RPG

    Project Freeze is currently looking for skilled and familiar people for the development team of Frozen Glory. Feel free to PM or email me with questions.

    Our terrain guy will need to match the terrain to the extended portion of the map, use the doodads to make the game more dynamic through LoS Blockers and small doodads to pretty up the terrain.

    Our map is at an aproximate 40% completion mark. We have 4/8 heroes compelted with 4/5 abilities. Terrain just needs finishing touches and triggers need to be done. This zing about this map is its in the snow!! This map is all about communication and using your surrounding to an advantage to get the extra inch against your enemy.

    Currently Open Positions:

    • Trigger Editor
    • Beams Specialist
    • Loading Screen Editor
    • Hero Abilities Concepts
    • Beta Testers
    • Terrain Specialist

    If you wish to apply, please email us at [email protected] or PM me with any experience you have in your chosen field.

    http://www.sc2mapster.com/maps/frozen-glory/

    Posted in: Team Recruitment
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    posted a message on Several Positions Needed For RPG Map

    Project Freeze is currently looking for skilled and familiar people for the development team of Frozen Glory. Feel free to PM or email me with questions.

    Currently Open Positions:

    • Trigger Editor
    • Beams Specialist
    • Loading Screen Editor
    • Hero Abilities Concepts
    • Beta Testers
    • Terrain Specialist

    If you wish to apply, please email us at [email protected] or PM me with any experience you have in your chosen field.

    Posted in: Team Recruitment
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    posted a message on Mapster Mentoring
    • Name: Cybrok (Zach)
    • Help type: Triggers, Data
    • Speciality: Triggers; Period Effects, Dialogs, Leaderboards. Data; Abilities, Units, Models, Actors
    • Maps: Frozen Glory (In-Progress), Storming Assult (Old), Helped on Death Haven.
    • Contact: PM or Email [email protected]
    • Time Zone: EST (-5) Eastern Standard Time, US East Coast
    • Notes: Emails are responded to within a day. PM's may take up to 2 days.
    • Direct Ventrilo/In-Game Party Chat is Available Friday-Sunday. Teamviewer program is allowed for the student to watch my screen as I show them.
    • Donations to my project would be great but NOT needed.
    Posted in: Tutorials
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    posted a message on Spell Models and Effects Artist Needed For RPG Map

    We are currently looking for a models and effects artist for out upcoming RPG map, Frozen Glory. If interested, PM me or e-mail me at [email protected] with any expierience. I will send a reply email/PM if you have been chosen or not. This map includes, 8 heroes (4 unique per team) 4-5 abilities each, 1 adition aoe heal for each and periodic effects.

    Our Spell Model/Effect Artist will need to know how to use several models at several locations with possible offsets on a single ability at separate or same times.

    Our map is at an aproximate 40% completion mark. We have 4/8 heroes compelted with 4/5 abilities. Terrain just needs finishing touches and triggers need to be done. This zing about this map is its in the snow!! This map is all about communication and using your surrounding to an advantage to get the extra inch against your enemy.

    If interested, PM me or e-mail me at '[email protected]' with any expierience. I will send a reply email/PM if you have been chosen or not.

    Posted in: Team Recruitment
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    posted a message on Slow/Chill Effect Tutorial

    @Cybrok: Go

    I found this for a Frostbolt spell by OneTwoSC that works PERFECTLY with this effect. Enjoy.

    Posted in: Tutorials
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    posted a message on Map Request

    @Ezera: Go

    Yo, I saw your map request, just tell me what you want in there and ill have it made pretty soon and ill send it. Get back to me as soon as you can.

    Posted in: Map Suggestions/Requests
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    posted a message on Tutorial Request

    http://www.sc2mapster.com/forums/resources/tutorials/26160-slow-chill-effects/ by me for slow effects. I will soon have a tutorial for the ability to go with (Frostbolt), I will link it here when its up.

    Posted in: Tutorials
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    posted a message on Slow/Chill Effect Tutorial

    Hey guys, in this tutorial I will show you the basics of making Slow/Chill effects for your map. Lets get to it.

    I am assuming you already have a spell to apply this to, if not, I will have another tutorial up soon on how to make a basic ability.

    Open Editor :P New Map Place Units/Terrain/Etc

    Open The Data Editor Go To The Behavior Tab

    • Create a new Behavior
    • Name it Slow, hit Suggest ID set the type to Buff, press OK
    • Set Behavior - Alignment to Negative
    • Go to Behavior - Modification
    • Go to Movement
    • Set Movement Speed Multiplier to X (.75 for 75% move speed, .50 for 50% move speed, etc) I will do .75 for 75% of normal movement speed.

    You can also change other things like attack speed.

    • Press OK Now for the duration
    • Set Stats - Duration to whatever you like, I will do 5 seconds. Now for the icon and tooltip
    • Set UI - Icon to anything you think fits, I am using btn-ability-terran-slow.dds
    • Set UI - Tooltip to anything you like, I am doing “Unit is slowed, moving at 75% of normal move speed”

    Go To The Effects Tab

    • Create a new Effect
    • Name it Slow (Apply), press Suggest ID
    • Set the type to Apply Behavior
    • Press OK
    • Click on Behavior - Behavior and find Slow
    • Press OK

    Go To The Actors Tab

    • Create a new Actor
    • Name it Slow Effect, Press Suggest ID
    • Set the type to Model
    • Press OK
    • Click on Art - Model
    • This will be what the effected unit looks like during the chill, you can use what you want but I am using Active Crystals.
    • Press OK
    • Click on Event - Events +
    • Add a new event
    • Set Msg Type to Behavior
    • Set Source Name to the name to Slow
    • Set the Sub Name to On
    • Set the Action Msg Type to Create
    • Copy and paste this event
    • Change the Sub Name to Off
    • Change the Action Msg Type to Destroy
    • Set Actor - Flags to Scale To Host
    • Press OK

    Go To The Ability Tabs

    • Find your Ability, it needs to be Effect - Target type
    • Set Effect - Effect to Slow (Apply)

    There you guys go, that’s how you add a Slow/Chill effect to an ability. To add damage or other effects make it part of a Set or just add the others individually.

    Thanks, Cybrok

    P.S: I will link the tutorial for a Frostbolt spell in the reply area on this tutorial.

    Posted in: Tutorials
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    posted a message on Tutorial Request

    I have a few, and area of effect, map specific achievement like Death Haven and a spell that fires multiple (ammo) fireballs at once, similar to Magecraft.

    Posted in: Tutorials
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    posted a message on [Ability] Energy Absolution

    I don't know why, but once I finished and I went to place the Stone Zealot on the map, he disappeared after about 5 secons, on the editor, I tested in game and he wasnt there. I couldnt see him on the editor or in game. Was there something I did wrong? Please help.

    Posted in: Tutorials
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