• 0

    posted a message on Options to create a Multi-Beam Resource Harvesting Unit

    Hi Everyone,

     

    I'm in the process of creating a unit, currently a copy of the Hercules Lander, which I intend to give an ability that allows it to shoot out several beams when it lands near minerals and harvest those minerals for the player. I'm looking at two different ways of doing it and am interested if anyone has any insights on which is best.

     

    1) An ability based on the multi-healing ability of the Medivacs from WoL,with the effect changed to one that harvests the resource and adds it to the player, this would be autocast.

     

    2) A turret weapon that has the same basic effect but doesn't need to be autocast, it just does its thing automatically while landed.

     

    I'm going to go ahead with experimenting with this, but if anyone could shed some light on advantages or pitfalls of different approaches, it would be appreciated.

    Posted in: Data
  • 0

    posted a message on Protoss Shield Impact Issue

    Thanks, DrSuperEvil, for your response. It worked perfectly. I'm still getting a hold on just how much stuff actors really do.

    Posted in: Data
  • 0

    posted a message on Protoss Shield Impact Issue

    Hi,

     

    I've created a trigger that applies a damage effect to units within a region at a regular time interval. The damage effect I want to use is the lava damage.

     

    The trigger works mechanically, but the damage does not cause Protoss shields to 'flare' visually when taking damage. Does anyone know how shields decide what damage to react to and what damage not to?

     

    Trigger Screenshot 01

    Posted in: Data
  • 0

    posted a message on Starcraft 2: Glory of the Daelaam - Full Campaign

    I would love to help with this, in anyway I can.

     

    I have some thoughts on potential story points that I could offer, based on unresolved plot threads from SC2 campaigns, that I'd be happy to talk about further. I'd also be very interested to participate in developing and discussing other ideas.

     

    I have no real experience in voice acting, but would be interested if that were open.

     

    I have some little experience in terraining, and have put together some decent stuff. I'd be happy to help with that as well.

    Posted in: Team Recruitment
  • 0

    posted a message on Soundtracks in the Data Editor

    Turns out this is ALMOST exactly what I am looking for, half of it, to be precise.

     

    Does anyone know if the male version of the Brood War Aria is in the Editor files? I have found the BW version, with the female singer, but was hoping to use the newer one that plays in the background of "Heir Apparent" and haven't been able to find it.

    Posted in: Data
  • 0

    posted a message on Soundtracks in the Data Editor

    Thank you, so much. Exactly what I was looking for.

    Posted in: Data
  • 0

    posted a message on Soundtracks in the Data Editor

     

    I've been a quiet follower of several of the projects on SC2mapster for a while and recently got back into mapmaking myself after a busy year.

     

    I've been trying to put together a short cutscene in my project but cannot find a particular music track from the soundtrack. It is "I, Mengsk" and the sections I'm after also play during the "Heir Apparent" cinematic in WoL.

     

    Is there a particular trick to how the soundtracks are organized or labelled in the data editor that I'm missing? I just cannot seem to find it.

     

    Thank you in advance for any help.

    Posted in: Data
  • 0

    posted a message on Tutorial Request

    How to work Story Mode. Even without the cinematics but how to create a basic between-missions interface for research/mercenaries/upgrades etc. like on the Hyperion.

    Posted in: Tutorials
  • To post a comment, please or register a new account.