There is a function to get triggering experienced gained. You can easily use a variable to get XP gained or total XP overtime. Use real instead of integer for experience.
There is field named "(Basic) Death" located in the damage effect. It allows you to set what type of death animation is to be played on the unit that is killed by the effect. Set it to Blast to get ragdoll death caused by the siege tank.
Can someone explain, step by step how to get the ragdoll to work on a hero. I have all of the files needed. I just don't know how put the model/actor info together.
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As imperialgood mentioned, check the cargo size. Critters probably don't have a cargo size. So change the unit cargo size field from 0 to 1.
0.960919540229885
Heres all of co-op maps if anyone is curious how something was done.
Link Removed: http://www.mediafire.com/file/gul5a8cakatsnw8/COOP_Maps.rar
Link Removed: https://www.mediafire.com/file/0ks4d9wvodox4gd/Allied Commanders.SC2Map
Link Removed: http://www.mediafire.com/file/2656w73r8llwa68/Dead_of_Night.rar
Link Removed: https://www.mediafire.com/?4nj891g56s3uidc
Link Removed: http://www.mediafire.com/file/2o3bjlnaqkolp7p/Malwarfare.SC2Map
- Link Removed: http://www.mediafire.com/file/1wdyz1u7kdmv89v/Part_and_Parcel.SC2Map
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Use Unit Gains Experience Event
There is a function to get triggering experienced gained. You can easily use a variable to get XP gained or total XP overtime. Use real instead of integer for experience.
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Something like this should work or at least get you started. Add a new layout and add in this code.
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Send the model and map. Put them in a folder together and upload it to dropbox or google drive if you have it. Send me the download link in a pm.
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There is field named "(Basic) Death" located in the damage effect. It allows you to set what type of death animation is to be played on the unit that is killed by the effect. Set it to Blast to get ragdoll death caused by the siege tank.
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Acidragoon instructions should have worked. Send me the file and I will do it for you.
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Then change the text value to match your hotkey
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You can add new emoticons by using the data editor (emoticon tab). Add your custom emoji image(s) by importing a new texture sheet.
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Read the notes I put in the trigger.
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Can someone explain, step by step how to get the ragdoll to work on a hero. I have all of the files needed. I just don't know how put the model/actor info together.
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I'm in need of a Chinook model. If you are a modeler then send me a pm for more details.