I've encountered this problem before. You have type the names/value in xml mode to get them to work. The missing file reference could probably be referring to this problem.
<CKineticRotate id="Name Of Kinetic">
<Duration value="5"/>
<Yaw value="90"/>
<Roll value="10"/>
<Pitch value="5"/>
</CKineticRotate>
I removed the three actor events that are named Behavior.HarvestableVespeneGeyserGas.Restore. This keeps the refinery tint color red/plays red light animation when the gas is empty.
This is the line that causes the error in the cinematic native.
Calling 'UISetHotkeyAllowed' is not authorized Near line 72 in gf_CinematicMode() in MapScript.galaxy
UISetHotkeyAllowed(lv_validPlayers, c_hotkeyCameraFollow, false);
The GUI action is Enable/Disable Hotkey
The hotkeys are for camera follow, camera center, and achievement menu.
It shouldn't have any negative impact on your map.
This tutorial will teach you how to move the behavior icons to anywhere on the screen. I know all of people have wondered how to do this, so I hope its helpful to someone.
First step is to add a new layout override with the xml below. *Note: This snippet is using my maps values. The default values could be used in most cases & only the frame is really needed.
Final step is to hook up the UI code to dialog items in the trigger editor. First hook up the new layout override that was created above. Then each behavior icon 0-5 needs to be hooked to the new layout override. *Note: There are two different hook actions being used. One is for the new layout override & the other one is for the behavior bar icons.
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Are you using any validators? Take a look at my attached map for an example on how to do this. The zealots can only jump down cliffs not up.
Link Removed: http://www.mediafire.com/file/l19plen22je27ou/Jump_Ability.SC2Map
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I've seen this question asked before. Here's how I would make the third button. It has the UI layout + trigger work.
Link Removed: http://www.mediafire.com/file/zl74uz5vomj3ni4/Army_Button.SC2Map
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I removed the three actor events that are named Behavior.HarvestableVespeneGeyserGas.Restore. This keeps the refinery tint color red/plays red light animation when the gas is empty.
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If it returns zero that should mean that the ability hasn't been cast aka no cooldown. Post your trigger code.
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Take a look at how I did it.
Link Removed: http://www.mediafire.com/file/n82a7vnqxcsj60w/SC1_Gas_Depletion.SC2Map
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Use cooldown of unit ability to return time remaining.
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Reducing the minimap size to zero should work.
0.990291262135922
Website change broke the original links. Added a new link.
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The GUI action is Enable/Disable Hotkey
The hotkeys are for camera follow, camera center, and achievement menu.
It shouldn't have any negative impact on your map.
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Try poking around in the alert section in the data editor. Unflag any primary actions that target or view.
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I took another look at it with the void dependencies. I attached a map to show how to move it.
Void_Objective_Panel_Map
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After liberty the objective panel was moved from full screen container to console ui container.
Try this out.
0.962446351931331
This tutorial will teach you how to move the behavior icons to anywhere on the screen. I know all of people have wondered how to do this, so I hope its helpful to someone.
Example: http://imgur.com/mbVmGrq
First step is to add a new layout override with the xml below. *Note: This snippet is using my maps values. The default values could be used in most cases & only the frame is really needed.
Final step is to hook up the UI code to dialog items in the trigger editor. First hook up the new layout override that was created above. Then each behavior icon 0-5 needs to be hooked to the new layout override. *Note: There are two different hook actions being used. One is for the new layout override & the other one is for the behavior bar icons.
Trigger: http://imgur.com/B5DFIe0
Set each dialog item containing a behavior icon to the offset/anchor to get your desired look.
Who designed this website? Its awful haha.
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The effect is called scanner sweep. The reveal radius field is what you need to increase.