Not sure I agree, since your feedback can be useful to other people who are interested in making maps or campaigns. Dissecting a story for example might help somebody else write a better one for their project.
Beautiful stuff, wargirl! I've been trying to mess around with the Nova doodads to design cityscapes lately, but without access to the maps themselves, it's been difficult to see quality examples of the theme. Your work looks like it'll be a very useful resource for me and anyone else who's looking for texture blends and doodad combinations.
If you guys like, I can also record a video as part of my feedback. I've been wanting to find a way to contribute something to the community for a while now, and I think video essay reviews are something I'm capable of producing depending on the project that's at hand.
Excited to be a part of the initiative regardless of my function in it, however, and I'm looking forward to offering both projects to review and reviews for projects. Hopefully, we'll see more activity around the forum and more projects crop up as a result of this kind of initiative. Definitely makes me feel like I'm making the correct decision in transitioning from Brood War to SC2.
I should have something by next month, but until then you can try CybrosX's campaigns. He's done some interesting things in his zerg one, and Wrath of the Tal'Darim will have its first mission pack releasing sometime soon.
If this is still going on when I have a project ready for testing, I'll be sure to make use of it. Thanks for giving the community more tools to showcase their talent and improve upon their skills.
Well if you look at Stukov himself he's just a man with burning cheese on his face and a massive tentacle spike sticking out of his shoulder, so it's not surprising that they would approach the design of his units with the same amount of laziness.
Alarak is somewhat fun because he trivialises every encounter with his hero abilities. I don't think that's a good tradeoff, since you should be able to make fights fun and challenging, not one or the other, but historically Blizzard has struggled with this kind of balancing when heroes are involved. For that reason alone I doubt they're making another controllable hero.
Another reason to avoid it is that they already have one controllable hero for each race now with Kerrigan (Z), Alarak (P), and Nova (T). Maybe when there are more commanders in general they'll look to expand on the hero ones, but for now I would prefer more dynamic maps.
Honestly the way the lore got screwed in SC2 you're just better off making things that look cool, and your skeleton ultralisk looks pretty snazzy. I wouldn't worry about whether or not your monster design matches the designs from a different game when the main story doesn't even make sense.
That's not what they're trying to do, they need to verify you are who you say you are, especially in cases when you have actually been hacked. How hard is this to comprehend???
It's worth noting that Cybros is limiting himself on lore options because he's only using stock lines for Abathur, rather than just having me revoice him. The third map feels more involved, dialogue-wise, when Dhukar shows up because fresh writing always feels better than recycled.
I would actually suggest that you ignore battle.net altogether. Taking into account its filesize constraints, you might be sacrificing a lot of content to allow your maps to be compatible.
Good luck either way. Halo always gives me that same dose of nostalgia that I usually get from Brood War.
Recently I've been looking through the cutscenes blizzard created for LotV in search of sound effects for a campaign project. An ideal one that I would like to source is in the 'taldarim03debrief' cutscene, but it seems blizzard has mixed down every sound effect used in the cutscene into a master file. Is there any way to find the source of this particular sound? I've turned the data editor upside down in search of it.
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Not sure I agree, since your feedback can be useful to other people who are interested in making maps or campaigns. Dissecting a story for example might help somebody else write a better one for their project.
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Any word on whether or not we will be able to open the maps themselves?
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Beautiful stuff, wargirl! I've been trying to mess around with the Nova doodads to design cityscapes lately, but without access to the maps themselves, it's been difficult to see quality examples of the theme. Your work looks like it'll be a very useful resource for me and anyone else who's looking for texture blends and doodad combinations.
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If you guys like, I can also record a video as part of my feedback. I've been wanting to find a way to contribute something to the community for a while now, and I think video essay reviews are something I'm capable of producing depending on the project that's at hand.
Excited to be a part of the initiative regardless of my function in it, however, and I'm looking forward to offering both projects to review and reviews for projects. Hopefully, we'll see more activity around the forum and more projects crop up as a result of this kind of initiative. Definitely makes me feel like I'm making the correct decision in transitioning from Brood War to SC2.
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I should have something by next month, but until then you can try CybrosX's campaigns. He's done some interesting things in his zerg one, and Wrath of the Tal'Darim will have its first mission pack releasing sometime soon.
0
If this is still going on when I have a project ready for testing, I'll be sure to make use of it. Thanks for giving the community more tools to showcase their talent and improve upon their skills.
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Well if you look at Stukov himself he's just a man with burning cheese on his face and a massive tentacle spike sticking out of his shoulder, so it's not surprising that they would approach the design of his units with the same amount of laziness.
Alarak is somewhat fun because he trivialises every encounter with his hero abilities. I don't think that's a good tradeoff, since you should be able to make fights fun and challenging, not one or the other, but historically Blizzard has struggled with this kind of balancing when heroes are involved. For that reason alone I doubt they're making another controllable hero.
Another reason to avoid it is that they already have one controllable hero for each race now with Kerrigan (Z), Alarak (P), and Nova (T). Maybe when there are more commanders in general they'll look to expand on the hero ones, but for now I would prefer more dynamic maps.
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Honestly the way the lore got screwed in SC2 you're just better off making things that look cool, and your skeleton ultralisk looks pretty snazzy. I wouldn't worry about whether or not your monster design matches the designs from a different game when the main story doesn't even make sense.
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tfw 10 years later and im cringing for the rest of my life because of my conduct:
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That's not what they're trying to do, they need to verify you are who you say you are, especially in cases when you have actually been hacked. How hard is this to comprehend???
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It's worth noting that Cybros is limiting himself on lore options because he's only using stock lines for Abathur, rather than just having me revoice him. The third map feels more involved, dialogue-wise, when Dhukar shows up because fresh writing always feels better than recycled.
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I would actually suggest that you ignore battle.net altogether. Taking into account its filesize constraints, you might be sacrificing a lot of content to allow your maps to be compatible.
Good luck either way. Halo always gives me that same dose of nostalgia that I usually get from Brood War.
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If it weren't the iconic overmind line from bw, I would have no idea what it were saying.
Interesting premise, I'll see if I can find time to play it and offer more holistic feedback.
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If you need acting, I might be able to help you out. Depends on how dense your script is and how many characters you have. PM me if you're interested.
Are the upgrades mutually exclusive, or can you buy all three if you spend enough money on one single unit?
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Recently I've been looking through the cutscenes blizzard created for LotV in search of sound effects for a campaign project. An ideal one that I would like to source is in the 'taldarim03debrief' cutscene, but it seems blizzard has mixed down every sound effect used in the cutscene into a master file. Is there any way to find the source of this particular sound? I've turned the data editor upside down in search of it.