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    posted a message on Why are maps so boring?

    Why are the Blizzard maps all the same? A main, natural - sometimes internal, 2 - 3 2nds, 1 - 3 thirds. Every map is 100% symmetrical.

    I recall the original Starcraft having more organic melee maps. So what gives? Once upon a time it wasn't about making sure that bad players (Diamond and below, I guess) all had 100% equal odds in a ranking system that means nothing. Map variety is the spice of RTS. Blizzard killed it. Why?

    Posted in: Map Feedback
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