Is there a way to avoid changing my portrait if my unit for example gets in a vehicle (a tank or else). I want my unit to retain its portrait for the whole game. Is it through triggers or some way in data editor?
Is there a way to avoid changing my portrait if my unit for example gets in a vehicle (a tank or else). I want my unit to retain its portrait for the whole game. Is it through triggers or some way in data editor?
I have this missile turret which fires whenever ti sees a unit at 75 range and i want it to be delayed on its targeting and miss if the target unit moves. Not to be perfectly precise all the time. I tried using the TS sorts in the search, in the weapon and in the damage and didn't work. I have no idea where do i have to put the TS Random either on dmg effect, search effect or weapon. Same with the request percentage and count. Could somebody explain me how to do this.
Hello there! I'm here just asking for help. I need someone to verify my map and try to see why is it showing 3 or 4 errors from the trigger database. One of those errors is the bank trigger and it wont allow me to save or load the stats for each player.
My map already has the triggers installed already but I don't know why they ain't working. It must be a string or something. Could you take a look at it?
You're exactly right. Thanks. Also the map has a rank system but it's broken, can somebody take a look at it and try to fix it. I have no idea what's wrong with it. Also I the map has a rank system but it's broken could somebody take a look at it and fix it?? I have the images and all integrated in the map. It shouldn't be a biggie. I just don't know what it is.
Do you know what type of trigger would allow me to have a headquarter with shields dependant of 2 shield generators in order for it to have shields up? Like if you destroy both shield generator units, the shields assigned for that unit go out. And that has to work for each team.
I have a map that has some issues with some triggers, all the information is there, I just can't get it to work. If you're interested please PM me. Thanks!
Does anyone know if my editor is bugged or is it just some option that i have on or off. I can't rename or move regions or points. Can't edit them at all.
Hello again everybody. I've been doing a remake of desert tankbattle for a couple of years now. Desert Tankbattle is basically a capture the flag moba.
1. I'm in need of showing a transport ship in 3 places in map which can spawn marines in 2 locations and in the third one depending on who has the flags, spawn the capturing team marines. I have no idea how to do that. If somebody has some examples please.
2. I would also need the capture the outpost or flag mechanic which will display a timer and add mineral bonus to winning team. The minerals will increase with time, so it will give more as time goes by.
Terrain Objects under Terrain it's what it's called (not doodads). But never mind. I solved it. I had to place another terrain object really close and near by then press undo and both were gone. Then i saved it like that (with both gone) and then re-open it, Voilà it's not there anymore.
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Is there a way to avoid changing my portrait if my unit for example gets in a vehicle (a tank or else). I want my unit to retain its portrait for the whole game. Is it through triggers or some way in data editor?
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Is there a way to avoid changing my portrait if my unit for example gets in a vehicle (a tank or else). I want my unit to retain its portrait for the whole game. Is it through triggers or some way in data editor?
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No
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Can somebody please explain why is this error showing?
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Here it's the screen shot.
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I have this missile turret which fires whenever ti sees a unit at 75 range and i want it to be delayed on its targeting and miss if the target unit moves. Not to be perfectly precise all the time. I tried using the TS sorts in the search, in the weapon and in the damage and didn't work. I have no idea where do i have to put the TS Random either on dmg effect, search effect or weapon. Same with the request percentage and count. Could somebody explain me how to do this.
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Hello there! I'm here just asking for help. I need someone to verify my map and try to see why is it showing 3 or 4 errors from the trigger database. One of those errors is the bank trigger and it wont allow me to save or load the stats for each player.
0
My map already has the triggers installed already but I don't know why they ain't working. It must be a string or something. Could you take a look at it?
0
You're exactly right. Thanks. Also the map has a rank system but it's broken, can somebody take a look at it and try to fix it. I have no idea what's wrong with it. Also I the map has a rank system but it's broken could somebody take a look at it and fix it?? I have the images and all integrated in the map. It shouldn't be a biggie. I just don't know what it is.
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Do you know what type of trigger would allow me to have a headquarter with shields dependant of 2 shield generators in order for it to have shields up? Like if you destroy both shield generator units, the shields assigned for that unit go out. And that has to work for each team.
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I understand and thanks for your reply. I will let you know soon with what I need some help.
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I have a map that has some issues with some triggers, all the information is there, I just can't get it to work. If you're interested please PM me. Thanks!
0
Does anyone know if my editor is bugged or is it just some option that i have on or off. I can't rename or move regions or points. Can't edit them at all.
0
Hello again everybody. I've been doing a remake of desert tankbattle for a couple of years now. Desert Tankbattle is basically a capture the flag moba.
1. I'm in need of showing a transport ship in 3 places in map which can spawn marines in 2 locations and in the third one depending on who has the flags, spawn the capturing team marines. I have no idea how to do that. If somebody has some examples please.
2. I would also need the capture the outpost or flag mechanic which will display a timer and add mineral bonus to winning team. The minerals will increase with time, so it will give more as time goes by.
0
Terrain Objects under Terrain it's what it's called (not doodads). But never mind. I solved it. I had to place another terrain object really close and near by then press undo and both were gone. Then i saved it like that (with both gone) and then re-open it, Voilà it's not there anymore.