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    posted a message on Teamplay II King of The Hill

    Our new Loading screen.

    http://faceshush.com/KOTHNEW.png

    Posted in: Map Suggestions/Requests
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    posted a message on Teamplay II King of The Hill

    Because this is a team play map and the way that nooblark and I have created the team play we are unable to see the rings on units that players are selecting. What is the best way to create the dotted rings around units to show what player on the team is using / selected the unit?

    I am referring to the rings you see around units when you watch a replay. To see what units the player has selected.

    Posted in: Map Suggestions/Requests
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    posted a message on Teamplay II King of The Hill

    Since the map is heavily centered around game play on the hill. Its very unlikely people will be wasting time attacking players anywhere else. But there is actually 3 exits for each main platform.

    Posted in: Map Suggestions/Requests
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    posted a message on Teamplay II King of The Hill

    Terrain completed. Suggestions or comments are always welcome !

    Posted in: Map Suggestions/Requests
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    posted a message on Helping Friend with Trigger

    My friend cant get this trigger to work, Please help.

    Sleep
        Events
            Timer - Elapsed time is 24 Real Life Time Hours
        Local Variables
        Conditions
            (Owner of (Cozy Bed)) == 1
        Actions
            Animation - Clear the Default animation for (Actor for (Cozy Bed))
            Actor - Kill actor model Cozy Bed

    Posted in: Triggers
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    posted a message on Teamplay II King of The Hill

    Requests for new terrain have been made multiple times by many people because the map was too small or the terrain "wasn't my best work" I have listened to you all and I am making new terrain.

    Posted in: Map Suggestions/Requests
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    posted a message on Teamplay II King of The Hill

    iMisu and Nooblark bring you Teamplay II King of The Hill

    http://faceshush.com/koth.png
    Temporary loading screen.

    In this melee style game play we recommend you bring a friend along to help you manage. Your team must hold the hill while you conquer any enemy that try's to encroach on your turf! Resources are gained for holding the hill so help further the power of your army! Spend your valuable resources you gain while holding the hill to increase your army size or other variants like damage and armor. The choice is yours.

    How to play -

    This is your standard game play Melee with a few twists and turns. You must have the basic understanding of how micro management works and how to play a standard Starcraft II game. It is your job to hold the middle of the map with your teammate and become as strong as possible to prevent loss of your territory and terrible defeat.

    Things you should know *

    This is a team-play map. Players will vote on a race they wish to be. You will control that race as a team to defeat your enemy. Without communication your team will waste time. It is important that you let your teammate know what you are doing as you both set a goal in your end game achievements.

    King of the hill has a timed release and cannot be captured and controlled until that time has reached zero. The time for the hill starts as soon as the game does so be fast and take what is rightfully yours!

    The map is very small and has been designed for quick painful battles. There is plenty of high and low ground for your forces to easily get wrecked from poor planning with your teammate. Make the right choices and lead your units to victory.

    When you play this map on Battle.net please Look the map up as Team Play II King of the Hill.

    Please leave your suggestions for the map here as we are still developing the map and making it the most fun possible!

    Posted in: Map Suggestions/Requests
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    posted a message on [Recruiting] Next Special Forces Elite Map

    Cheer up guy. It took me almost a week before I had people find my thread intresting and want to help create maps with me. The thing I find the most of is IRC Channel. People are always willing to help. I have found a few that I find very helpful , Listed names below. Just keep up beat and happy some one is bound to come by and see that you are working on something they would like to be apart of.

    Zoden - Amazing with triggers. Really a nice guy. Very helpful
    Daara - Good with the editor all around. Lots of modeling
    Otixa - Good with art work.
    Taintedwisp - Funny troll that is good with the editor though I dont know to much about him hes alright with heroes.... I think. :P
    nooblark - SPELLED WITH A LOWERCASE "N" New to the galaxy editor but he learns extremly fast and is very nice help.

    People are there, Patience is key.

    I myself love working with terrain. I have a chiseled edge to all my terrain work :D

    Posted in: Map Suggestions/Requests
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    posted a message on [Request] Team for New Map

    Map about 80% complete now. Just wanted to give a shout out to Zolden for being a great help with triggers on my project.

    Posted in: Map Suggestions/Requests
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    posted a message on Moderator Help

    How do I transfer ownership of the projects?

    Posted in: General Chat
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    posted a message on Moderator Help

    Please remove all of my projects under my profile except my HD Starcraft II Cursors and the starcraft II cursor assets. If you could delete the maps that I posted in the maps section as well. I no longer have access to these and I am just cleaning up my old profile stuff since I have come back from a 2 year break.

    Appreciate it.

    Posted in: General Chat
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    posted a message on [Request] Team for New Map

    Only thing to be added to the maps now is units and perks for players to purchase! The map finally has win and loss triggers.

    Some balancing has to be done still , I hear alot of players complain that it is just waaaaay to hard but then I find my self in good group of players and we steam roll the steam roller.

    I just want to get shout out to those that help me on IRC, you know who you are. Thanks alot for helping.

    I am looking for a few dedicated map testers that can play the map daily each day and tell me how the balancing should occur. If you are intrested in testing please leave a post in this thread with your ingame name and identifier.

    exp "Misu.771"

    Things to be adjusted still is the unit costs of the special units and the upgrades that each wave receive.

    I also would like to make a youtube video of game play for those that dont really want to play the map but watch it just to check it out.

    P.S. I am in love with Daara, Just dont tell him or his girlfriend.

    P.S.S Just kidding...

    P.S.S.S Not really...

    Posted in: Map Suggestions/Requests
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    posted a message on [Request] Team for New Map

    I have only been recommended a few ideas so far. a lot has changed on my map since the first release of it, If you tried it out and liked it try it now. You may or may not like the new changes. The map is nearly complete. 3 Working perks. 5 NEW special units and a new terrain layout.

    Let me know what you think. Any comments are better than no comments at all.

    Posted in: Map Suggestions/Requests
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    posted a message on [Request] Team for New Map

    Looking for some one that has some really great ideas to test my map for me, Tell me what you think its lacking besides the things that are being worked on still. I am looking to try to give it that extra exciting feature so that it wont ever become bland :D

    Posted in: Map Suggestions/Requests
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    posted a message on [Request] Team for New Map

    Major release of RHD now. We are up to version .1 !!!

    There has been so much that has changed now. You can find it public on the arcade!

    Just search for Rush Hour Defense.

    As of right now you still have to form a group to play it due to lack of lobby. That will be fixed soon enough.

    Posted in: Map Suggestions/Requests
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