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  • phanalax128
  • Registered User
  • Member for 5 years, 9 months, and 28 days
    Last active Fri, Apr, 14 2017 18:26:09
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  • 135 Total Posts
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  • phanalax128's avatar

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    Apr 10, 2014
    phanalax128 posted a message on Apparently the Mozared thread!

    What is this nonsense? Whatever. Zerg moza

    Posted in: Off-Topic
  • phanalax128's avatar

    0

    Mar 19, 2014
    phanalax128 posted a message on Roachling

    Really the only changes I atually made where to put a plate on its back, make its mouth more like the roaches, and change the claws slightly.

    Posted in: Artist Tavern
  • phanalax128's avatar

    0

    Mar 19, 2014
    phanalax128 posted a message on Roachling

    4 legs, your probably mistaking the claws for legs. I know there is a lack of contrast.

    Posted in: Artist Tavern
  • phanalax128's avatar

    0

    Mar 19, 2014
    phanalax128 posted a message on Roachling

    Yeah I did this one without any reference, I'll see if I can make some proper reference sketches

    Posted in: Artist Tavern
  • phanalax128's avatar

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    Mar 16, 2014
    phanalax128 posted a message on Roachling

    I was kinda disappointed with the roachlings in heart of the swarm. Drew what I expected them to look like: roachling Idk, modeling challenge maybe. Might model it myself sometime later.

    Posted in: Artist Tavern
  • phanalax128's avatar

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    Feb 4, 2014
    phanalax128 posted a message on Normal Map Issue

    Yeah for a general rule of thumb, you cant have any 90 degree angles in normal maps. They just wont show properly.

    Posted in: Artist Tavern
  • phanalax128's avatar

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    Jan 30, 2014
    phanalax128 posted a message on Cynteor Project reboot.

    blenders grid fill tool would work so well with this art style.

    Posted in: Artist Tavern
  • phanalax128's avatar

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    Jan 25, 2014
    phanalax128 posted a message on [Showcase]Ghostnova's models

    Nice.

    Posted in: Artist Tavern
  • phanalax128's avatar

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    Dec 18, 2013
    phanalax128 posted a message on BAE (Bi-weekly animation exercise) 1: Crouch! Heh, no, burrow please...

    export the .blend to .obj with the 3ds max preset. then import.

    Posted in: Artist Tavern
  • phanalax128's avatar

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    Dec 18, 2013
    phanalax128 posted a message on Update the Website!

    I have been learning html and css since the last time we talked about this subject. But now that you bring it up sc2mapping and modding is very niche... Perhaps were we as a community to create a new site, we could expand the subject from being solely sc2 modding? we could expand the subject into multiple blizzard games, separate areas for modeling, mapping and modding? Having more things like that would draw more traffic in.

    Posted in: General Chat
  • phanalax128's avatar

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    Dec 12, 2013
    phanalax128 posted a message on [Request] Archon body

    There is actually a subforum for requests.

    Posted in: Artist Tavern
  • phanalax128's avatar

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    Nov 19, 2013
    phanalax128 posted a message on [Showcase] Project Cave (Haunted Forest Successor)

    so........ slenderman in sc2? alright then.

    Posted in: Project Workplace
  • phanalax128's avatar

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    Nov 13, 2013
    phanalax128 posted a message on [3ds Max, Model] Getting a Regular Model Ready for SC2

    Or maybe polycount.com if your just into modeling, the community there is very active and will be sure to help you become much better very quickly. the people there are pretty great.

    Posted in: Tutorials
  • phanalax128's avatar

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    Nov 13, 2013
    phanalax128 posted a message on [3ds Max, Model] Getting a Regular Model Ready for SC2

    I think the interest in the artist tavern and the art aspects of sc2 are limited to a select few who frequent this forum, some of which are attempting to make tutorials for a largely nonexistent audience. It's not really that your bad its just that there's really not that many people with said interest here... If you want some real attention you should move to a different mod community, such as skyrim nexus, or maybe minecraft if that's your thing. I really wish there was more interest here, but i doubt its going to get better.

    Posted in: Tutorials
  • phanalax128's avatar

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    Nov 5, 2013
    phanalax128 posted a message on SM Models
    Quote from Crainy: Go

    @phanalax128: Go

    Why would you want to do that...

    To make the models actually viable for realtime gameplay, duh. you get 5 or 6 22k poly hydras and stuff is going to start lagging.

    Posted in: Artist Tavern
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