Had the same problem here. Got rid of the power queue behavior but constructed protoss buildings still appeared unpowered.
But I think I found a solution. Under the main actor for whatever protoss building is a field called Macros +. I got rid of UnpoweredAnim and ProtossBuildingPowerUp and they appear powered now.
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Hello. Bumping really old thread again.
Had the same problem here. Got rid of the power queue behavior but constructed protoss buildings still appeared unpowered.
But I think I found a solution. Under the main actor for whatever protoss building is a field called Macros +. I got rid of UnpoweredAnim and ProtossBuildingPowerUp and they appear powered now.