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    posted a message on Making an effect play at weapon attack impact.

    Modify the Impact Model to that of the Baneling Death animation. The Impact Model is usually setup in the impact map in the Action Actor.

     

    Check out any weapon. Every weapon has an impact model which you can modify to virtually anything you like.

    Posted in: Data
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    posted a message on (SOLVED) Enumerate Validator with teleport / target point

    I want to post the solution so anyone who wants to do this knows what to do. Blizzard's default setting for this validator doesn't work if you want to use it with a teleport effect. Simply change the validator count to -1.

    Field	NoEnemiesNearby (WormholeTransit)
    Areas - Arc	(360)
    Areas - Compare	(Equal To)
    Areas - Count	(0)
    Areas - Radius	(6)
    Areas - Radius Bonus	(0)
    Areas - Validator	((None))
    Count	-1
    Editor Name	NoEnemiesNearby (WormholeTransit)
    Search Filters	Excluded: Self, Player, Ally, Neutral, Missile, Stasis, Dead, Hidden
    Search Flags	Extend By Unit Radius, Offset Area By Angle
    

    Don't forget to check the target filters on the ability.

     

    Thanks to DrSuperEvil for pointing that out.

    Posted in: Data
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    posted a message on (SOLVED) Enumerate Validator with teleport / target point

    Here's an update. Still working through this problem.

    Posted in: Data
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    posted a message on unit freezes when using ability

    When you say freeze do you mean the unit stops moving when you activate the ability and you want the caster to keep moving? If you want the Caster to continue to move while casting, use the transient flag on the ability.

    Posted in: Data
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    posted a message on (SOLVED) 3 out of 8 upgrades limit / requirement

    I have officially solved this. Sorry DrSuperEvil. I believe you are mistaken. It actually requires a Sum Node, not an And node when placing all the options underneath it. But you're original idea was correct to compare the completed upgrade counts against the constant.

     

    Thanks!

     

    I Have posted an image of the solution for anyone else thats interested.

    Posted in: Data
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    posted a message on (SOLVED) 3 out of 8 upgrades limit / requirement

    Also tried it this way after re-reading your post.... Still doesn't work...

     

     

    Posted in: Data
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    posted a message on (SOLVED) 3 out of 8 upgrades limit / requirement

    So you're saying I put this settings on ALL 8 of my upgrades?

     

    Are the count upgrade nodes below the constant or above it? Or does that matter?

     

    EDIT: This does not work. Here is a photo showing you what I have put on all 8 upgrades. After testing multiple times on different upgrades, still does not work.

    Posted in: Data
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    posted a message on (SOLVED) 3 out of 8 upgrades limit / requirement

    Could you explain it in laymen's terms? Or provide an example maybe?

    Posted in: Data
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    posted a message on (SOLVED) 3 out of 8 upgrades limit / requirement

    I just need a quick thought on the best approach to limiting a set of upgrades. 

     

    I have 8 different upgrades available to a player / unit.

     

    I want the player to be able to choose any 3 they want but after the 3rd make the rest unavailable. (so they can only choose 3)

     

    I am thinking on how to do this in the requirements by my logical brain is not giving me the solution.

     

    According to an online combination calculator, there are 56 possible combinations! I think that would be extremely difficult to do in requirements if even possible at all. Not to mention I would have no idea how to do it.

    Posted in: Data
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    posted a message on Magazine Ammo unit Validator

    No such luck with either...

    Posted in: Data
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    posted a message on (SOLVED) Enumerate Validator with teleport / target point

    Sorry for some reason I couldn't figure out how to attach a map file until now!

    Posted in: Data
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    posted a message on (SOLVED) Enumerate Validator with teleport / target point

    The map is a large scale MOBA with very specific and critical game mechanics. The hero is a stationary battle station with a teleport ability. Being able to teleport too close to enemies will result in a game imbalance. Radius 16 is not too big for this map considering there are a lot of long range abilities weapons and siege mechanics. 

     

    Ive tested it teleporting in areas where there are no enemies at all without success. I have also reduced the radius to 5 and tried it with no success. I feel there is something I am missing. I have created a demo map demonstrating the problem if you'd like to take a look for yourself. I simply used the mothership wormhole transit ability, and duplicated the "noenemiesnearby" validator and added it to the teleport effect.

    Posted in: Data
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    posted a message on Magazine Ammo unit Validator

    I need a Validator to compare the # of magazine ammo units in a magazine ability. 

     

    Essentially I have a persistent effect launching up to 100 fighters. It's ability effect target that launches all available ammo units. Essentially, once the ammo unit reaches 0, I need to kill the Create persistent. The perfect scenario is to use a periodic validator to check the units ammo count, but I can't seem to find what I'm looking for. 

     

    Does it exist?

    Posted in: Data
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    posted a message on (SOLVED) Enumerate Validator with teleport / target point
    Field	Basestar- No Enemies Nearby
    Areas - Arc	(360)
    Areas - Compare	(Equal To)
    Areas - Count	(0)
    Areas - Radius	(16)
    Areas - Radius Bonus	(0)
    Areas - Validator	((None))
    Editor Name	No Enemies Nearby
    Editor Prefix	Basestar-
    Search Filters	Excluded: Self, Player, Ally, Neutral, Missile, Dead
    Search Flags	Extend By Unit Radius, Offset Area By Angle<br />Location Value - Target Point

     The ability itself is copied from the Mothership wormhole transit ability. I added the enumerate validator to the teleport effect. The validator is essentially duplicated directly from "No enemies nearby". 

     

    Essentially you can't even activate the ability. I've been messing with the various fields but still haven't had any luck with it.

    Posted in: Data
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    posted a message on (SOLVED) Enumerate Validator with teleport / target point

    I only have one effect for the ability. 

     

    Teleport unit. So the validator is there. 

     

    As as it currently works I can’t even get the ability to activate with the validator on. 

    Posted in: Data
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