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    posted a message on Questions about Kill Credit

    Sorry Dr. Super Evil....

     

    I have tried what you suggested and instead of placing the timed life behavior that has the damage response on the Spawn Effect field, I put it in the SET effect of the Ability and it still does not work. Caster still gets credit. I have gone over what you have said and I'm 90% sure I have done exactly as you described and it still gives the kill credit to the caster and not the target. 

     

    If you review the test map it is clear the target is also getting the kill credit buff applied to himself VIA the damage response and the caster gets the buff first before the target buffs initial effect kills him. It should work in theory according to what Kill Credit is supposed to do but it doesn't. 

     

    If anyone reviewing this has an idea of why or can prevent a solution I'm all ears. Until then I'm going to have to give up on the solution as unsolvable at this point.

     

     

    Posted in: Data
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    posted a message on Questions about Kill Credit

    The spawned unit doesn't have it by default. The spawned unit gains the timed life behavior buff from the Spawn Effect Field in the Spawn Unit Effect. The Timed life behavior is the one with the damage response. If you take a look at the test map file I sent you will see the spawned unit doesn't start with it by default.

     

    The way I'm interpreting what you wrote earlier is that instead of applying the behavior through that effect, I should apply it from the first SET effect

     

    I have yet to try this so I will soon do so and see if it makes a difference.

    Posted in: Data
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    posted a message on What is continuous scan?

    The Wiki currently says: "Unknown".

     

    Was curious if anyone has figured out this weapon option flag yet.

    Posted in: Data
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    posted a message on Questions about Kill Credit

    I see, 

     

    So the issue is the damage response buff is being applied by the Spawn Effect rather then the ability and that is how I'm losing the point of reference?

     

    Posted in: Data
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    posted a message on Questions about Kill Credit

    Sure, 

     

    I mentioned earlier that it is hallucinations being cast and that I need the caster to die if his hallucinations die and I need the attacker to get the credit.

     

    Any ideas how to do that then?

    Posted in: Data
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    posted a message on Questions about Kill Credit

    Here's a test map file. In it I've also included a simple trigger which will state who is getting kill credit. I recreated the ability which is nearly identical to the one I have in my map. You'll notice I am careful to apply the caster buff first with the kill credit settings before I apply it to the target in the Kill Credit SET. Since the Target buff also has the initial suicide damage set to kill caster. You will notice however that Caster always gets credit for the kill.

     

    Thanks for checking out the test map.

    Posted in: Data
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    posted a message on Questions about Kill Credit

    Yes, that makes sense, however for some reason it still does not work even when I put it on the caster. I've even made sure that the kill happens after the buff has been applied, even with a timer which can be seen. 

     

    I've set the kill credit settings on the caster to no avail, it still does not give proper kill credit. The broodlord setup is far simpler then my complex hallucination ability. I've been over it time and time again. Only way I've been able to give the kill credit to the killing player is with triggers. But the Triggers is crude and I'd like to be able to solve this with DATA. If you like, I can create a DEMO map with the problem and you can try it out for yourself.

    Posted in: Data
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    posted a message on Questions about Kill Credit

    Isn’t that supposed to be the case? In any case I’ve tested it numerous times. I have 2 buffs that get successfully applied. One on the target (the unit that attacks the hallucination with the damage response behavior) and one on the caster. 

     

    BTW I’ve tried the kill credit settings on the caster buff as well to no avail. 

    Posted in: Data
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    posted a message on Questions about Kill Credit

    I have literally put the kill credit effect reference on the Target units buff exactly as you have described. If I am doing it incorrectly then there is a step you are not explaining. Also I have checked the buffs to make sure they are all being applied properly. Everything is working through the effect tree except for the kill credit, which always gives it to the caster regardless of settings.

     

    Here are the complete details.

     

     

    Ability: Shadow Clone
    
    Effect: Shadow Clone (SET)
         Create Hallucinations (Spawn Unit)
            Effect: Spawn: Apply Timed life behavior
    
    Timed Life Behavior (This is used to auto kill the hallucinations and has the combat damage response)
    Duration: 15
    Damage response Chance: 1
    Fatal: Enabled
    Handled: Target Kill Credit (SET)
        Apply Target Buff: Target (Attacking) unit
        Apply Caster Buff: caster unit
    
    Target Buff Settings:
      Kill Credit Value: Target
      Kill Credit Effect: Target Kill Credit (SET)
    
    Caster Buff Settings:
      Kill Caster<br />     Impact Location: Caster Unit<br />     Launch Location: Target Unit
    Posted in: Data
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    posted a message on (Solved) Newbie Question - How to properly use the ''Or'' conditition

    Example:

    OR
     -Triggering unit is marine
     -Triggering unit is zergling
     -Triggering unit is zealot
    
    ACTIONS
     -DO STUFF
    

     

     

    Posted in: Triggers
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    posted a message on Questions about Kill Credit

    No, the caster gets credit for the kill. Kills himself....

     

    Its a hallucination that dies and the effect on either behavior to kill Caster doesn't change the kill credit to target.

     

    Basically any hero player should get credit for killing the heros Hallucinations. As in he kills the hero but the kill credit doesn't work with current settings. It just suicides.

     

    Posted in: Data
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    posted a message on Need to hire artist to make Corruptor have melee attack with its claws

    Not sure how difficult or time consuming this would be but thought I'd throw it out there. 

     

    Anyone interested in a potential job? 

     

    PM me your Quotes....

    Posted in: Artist Tavern
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    posted a message on Questions about Kill Credit

    Sorry, it doesn't work.

     

    I've done as you have said. Again, the SET effect on the handled field has apply behavior to caster and target.

     

    IT applies the target buff first with the Credit Field set to Target and then it applies a caster buff which initiates the suicide damage. 

     

    The caster is still getting credit for killing himself..

     

    Posted in: Data
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    posted a message on Unit Compare Kill Count Validator is Broken

    Hmmm, thats a scary thought that one day a validator simply stops working.... Hard to imagine that my map could break instantly with an update and a critical validator suddenly stops working for no reason other then a game update!

    Posted in: Data
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    posted a message on Questions about Kill Credit

    Sorry, 

     

    What effect should the defender apply to the attacker? A behavior, a set effect? how exactly does this then go back to the caster. I'm just not able to visualize the effect tree the way you're describing it.

     

    EDIT:

     

    So Here is what I've tried that doesn't work.

     

    Clone Ability SET Effect

    1st the Caster Applies a Caster Buff which has the Kill - credit: Effect set to Target and the Kill - Credit: Effect field set to Kill Caster SET

    2nd, the clones are Created and they have another damage response behavior.

     

    The clones behavior is set to Fatal Damage Response with 100% chance. Location set to Defender. The Handled effect is the Kill Caster SET.

     

    Inside the kill Caster SET Ive included the damage effect of 10,000 with an impact location set to Caster Unit and a launch location value set to Target Unit.

     

    The caster still gets credit for killing himself when a clone dies. 

     

    Posted in: Data
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