<<quote>> You can find what you search for in the advanced ai functions, it returns the distance for some specific unit to a specific point (returns an integer, -1 if there is no way). It is a gui function btw..
edit: the name is "AI Pathing Cost Unit" <</quote>>
Resolved on thehelper.net
Strange, I was expecting a response from sc2mapster before getting one from thehelper.net, way to disappoint...
Could someone please make the A* pathing algorithm (or a better one if you know one that will work) with a condition I can use to check if a path from point A to point B is there == true?
Note:
A* uses eight directions, but for what I need it only needs it use four direction (up, down, left, and right)
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@Talmire: Go
I'm currently making a WMW, if that at all peaks your interest.
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@SH4D0WS1N: Go
<<quote>>
You can find what you search for in the advanced ai functions, it returns the distance for some specific unit to a specific point (returns an integer, -1 if there is no way). It is a gui function btw..edit: the name is "AI Pathing Cost Unit" <</quote>>
Resolved on thehelper.net
Strange, I was expecting a response from sc2mapster before getting one from thehelper.net, way to disappoint...
0
Could someone please make the A* pathing algorithm (or a better one if you know one that will work) with a condition I can use to check if a path from point A to point B is there == true?
Note: A* uses eight directions, but for what I need it only needs it use four direction (up, down, left, and right)