• 0

    posted a message on AI - using Arbiter Recall

    I wouldn't use triggers, but a complex tactical AI, when on a more typeable device I'll give a full post

    Posted in: Triggers
  • 0

    posted a message on [Showcase] SoulFilcher's models

    I think that WIP is more appropriate, they have a taldarim skin pack waiting...

    Posted in: Artist Tavern
  • 0

    posted a message on SC2 Campaign Unit Design

    @DarkKazoie:

    Talsarim Oracle probably.

    Posted in: General Chat
  • 0

    posted a message on SC2 Campaign Unit Design

    Diamondbacks were very, interesting in wol and pretty good with especially the health upgrade. More then half the life of a thor and a good attack that hits instantly and doesn't overkill.

    Raptors were fun, especially on zerus, as they actually competed with primal zerglings, as well as being able to get the loads of mineral pickups on the cliffs.

    Arbiters in LotV were just awesome, 50 energy stasis is so OP...

    Posted in: General Chat
  • 0

    posted a message on SC2 Campaign Unit Design

    Salvation is really easy with the right tech choices, even on brutal just keep making NexuI with Overcharge, and arbiters. Pretty simple win.

    Salvation is really easy with the right tech choices, even on brutal just keep making NexuI with Overcharge, and arbiters. Pretty simple win.

    Quote from DEFILERRULEZ: Go

    My thoughts on campaign units (will update when Nova Covert Ops will be finished) http://defilerrulez91.deviantart.com/gallery/58433899/SC2-Tech-Guide-Brutal

    I disagree with a few,

    - Metabolic Boost lets your lings close on ranged units faster (especially tanks) and is invaluable on missions to siege bases, I prefer adrenal overload but on Old Soldiers it lets you kill about 2 times the units in the intro as the other 2.

    - Grooved spines keeps your hydras out of range of marines when you have roaches to tank, and is nice for when you have a hydra/Kerrigan army, to better support her and keep the support alive, also good in conviction in small hallways that don't give you room to concave

    - Mass recall is cheap, and lets you avoid spending 1000+ minerals to make a defense 2 hybrids will kill on brutal, and you can use the barrier from it to mimic overcharge on your army.

    - Adepts have great AA damage, as scouts, mutalisks are both annoying in the campaign. Their damage buff lasts actually a while (7 seconds?) and 1 shade can hit their whole army, also it affects hybrids. You can also fit more in a physical space then the other, but this is a blessing and curse against AOE.

    Nexus overcharge is great for Last Stand and Salvation, so yeah, While it is awesome for those two I get its limited usage otherwise.

    Posted in: General Chat
  • 0

    posted a message on Is mapster dead?

    <<reply 288565Honestly the graphics are not sub-par, especially for a 7 year old game, and on high settings they looks pretty good. Not saying they compare to new FPS games, but for an RS that's stable...

    Posted in: Off-Topic
  • 0

    posted a message on Nova Mission Pack 3

    @R0binicus:

    Dammit, my working shredder is now not needed... Unless they pull a blizz and its not a shredder.

    Posted in: General Chat
  • 0

    posted a message on [Showcase] NanaKey&Delphinium's Models

    All it needs is a hydrolisk, cause underwater zerg rock!

    Posted in: Artist Tavern
  • 0

    posted a message on Monetizing comes to Starcraft II

    @DrSuperEvil:

    I can see it,

    Posted in: General Chat
  • 0

    posted a message on Alexei Stukov/infested Co-op Commander/maps

    Roach Charger?, Corruptor Jocky?

    They might not.

    Posted in: General Chat
  • 0

    posted a message on [Showcase] NanaKey&Delphinium's Models

    I like the sub, my only comment would be to round out the cockpit more, but only if its a deep water sub, for better pressure distribution.

    Posted in: Artist Tavern
  • 0

    posted a message on Roach 'Smart Burrow' freezing map

    @DeltaCadimus: Go

    You can attach difficulty to tactical AI

    Posted in: AI Development
  • 0

    posted a message on [ Solved! ] How to change / remove high templar shadow trail

    @EDHRIANO:

    Change the model/actor referenced in those events.

    Posted in: Data
  • 0

    posted a message on [Request] Mech models with turrets (like Goliath and Immortal)

    Any specific vehicles?

    Posted in: Requests
  • 0

    posted a message on Roach 'Smart Burrow' freezing map

    Try accomplishing the same thing by modifying the roaches tactical ai,  that should not freeze the map.

    Posted in: AI Development
  • To post a comment, please or register a new account.