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    posted a message on Can't replace any of the 8 textures

    @ScrinKing: Go

    Isn't it just to convert the texture in the texture tab under map properties? Textures that have painted on the map are shown there. If you have painted dirt just press the right dirt icon (dirt>dirt*) and you can replace that texture with the new one.

    Posted in: Terrain
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    posted a message on Looking for new exporter for WoW's Casc format

    The new version works with WoD now but only export models to m2 files.

    Is there an easy way to convert m2 files to m3 files without buying that expensive 3ds program?

    Posted in: Off-Topic
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    posted a message on 3-race campaign idea

    Excellent idea! I'd love to see this come to fruitation.

    Posted in: Map Suggestions/Requests
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    posted a message on Weekly Terraining Exercise #207: Tundra

    @TyaArcade: Go

    Thanks :D

    I really loved that zone to. That and Grizzly Hills made that expansion :D

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #207: Tundra

    This isn't a strict terrain exercise as it's a map I've been working on for a while. Hope that doesn't disqualify it.

    It's all playable and I've tried to include some variation so it won't be boring.

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #206: Double Take

    Oooh, I really like this. A very cool scene :D

    Posted in: Terrain
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    posted a message on Behavior: Bring Air Unit to the Ground

    Sometimes it wont accept zero as a value. Have you tried to set the height to 0.1?

    Posted in: Data
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    posted a message on Best way to handle units dying and giving a hero energy

    Sorry for being a little short. I were a bit busy yesterday.

    I think this would work for your purpose. Just replace the "triggering unit" with Kerrigan.

    As seen in the first screenshot I posted, go to the value of the energy (2). Instead of writng a value go to functions. Select Arithmetic (Real). Here you can add two values togheter as seen in screenshort 2. Change the "Value 1" in (Value 1 + 2.0) to the function "unit property". It will then show as this:

    Unit - Set (Triggering unit) Energy to (((Triggering unit) Life (Current)) + 2.0)

    Change the Life into Energy, and replace "Triggering unit" with your Kerrigan unit.

    This set the old energy level plus 2 energy for every time the action triggers.

    If I understood you correctly then this is what your after :)

    Posted in: Triggers
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    posted a message on Best way to handle units dying and giving a hero energy

    Couldn't this be solved more easily with arithmetic? Maybe this can help.

    Posted in: Triggers
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    posted a message on Aureolin Eclipse (Single-player campaign)

    Air battles from below is always a good thing ;)

    Posted in: Map Feedback
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    posted a message on Odyssey (custom campaign)

    I've been watching those videos and they look amazing. Some really nifty gameplay aspects too. I hope to be able to dissect his maps sometime ;)

    Posted in: Map Review
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    posted a message on [New] Prime Resurgence v2.0 Feedback

    Big fan of your mission's style. It's fast and fun :)

    Thanks. Might even steal some unit modification ideas as well, you do them so well ;)

    Posted in: Map Feedback
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    posted a message on [New] Prime Resurgence v2.0 Feedback

    Now to mission 1

    Very fast paced and fun mission. A tad easy but it's the first missions. Excellent.

    I massed battlecruisers as the attack force and built 8 barracks to reinforce bases that were under attack. My bases were never really threatened but I often lost my attack force.

    I also love the terrain on this one. Very bright but very cool. Yeah, you definitely can do Terran city terrain.

    The victory screen with the cityscape was very nice. Do you mind if I borrow that victory screen concept in my missions?

    Posted in: Map Feedback
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    posted a message on [New] Prime Resurgence v2.0 Feedback

    Played through Protoss Mission 03

    Always fun to play your missions, you add so many gameplay twists. I really loved the flying probes and automatic refineries. I am also very fond of the hero and that you can revive the hero at the nexus. :)

    The zerg attacks are heavy. I had to restart some times.

    My strategy was to mass freeze rays and send them to attack with a few observers and Radiance. I had Radiance in the back and she placed chain energy on the freeze rays as often as she could. By doing this the mission became very easy actually, perhaps freeze rays need a little nerf?

    Anyway, it was tough at the start but easy when I began massing freeze rays.

    I think this might be because the Terrans didn't attack. Very glad they didn't at the start of the mission, but when I got momentum they could have began attacking after I had taken a Zerg base or something. It was very easy to destroy the terrans too, I had just about 25 freeze rays and that was enough.

    The ice terrain is a bit bland. Perhaps place some more rocks here and there, some ice crystals. Take a look at the Kaldir missions 1 and 2 for inspiration. The terrain concept is cool thought, and the terrans base was very good. I think you have a knack for terran terrain.

    I really like this, but it probably need a few adjustments. Don't know if the terrans not attacking was a bug or not. But all in all, a very good job :)

    Posted in: Map Feedback
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    posted a message on How to: Order AI to setup and maintain a small base?

    Glad it worked :)

    I'm a bit uncertain. Perhaps you can try to place the refinery, unselect the initially created and such so that it's purple, then place a geysir on top of it. You can place it above the refinery if you press shift. Have you tried that?

    Posted in: AI Development
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