I really enjoyed the mission4 on the Crimson Moon campaign, the Black Kahn.
It had nice story-telling elements, well, the whole Crimson Moon campaign had that, but mission 04 stands out as original and refreshing with it's sole focus on dialoge and story-driven stealth objectives. I have had played some similar RPG-like missions in Warcraft3 that where also based around just walking and talking, but they felt a bit too gimmicky.
All files approved after the Crimson project page was launched has been SC2Map files, so it look like zip files are the type of files that are not accepted.
How refreshing that a mission with (almost) no killing can be so interesting. The plot thickens and I grow more and more fond of this. I must say that you have a real good handle on storytelling, I have alot to learn from you.
All your missions so far have been very solid and frankly I have never seen any fan made campaigns at this quality. The few concerns I have had are mere nitpicks. However, on mission three I would have liked the objectives to be a bit more clear. I was uncertain on when to destroy the APC's or if I should just let them pass, resulting in one loss.
I've decided this map needs a bit of redesigning. The first part is too generic and simple, and the ending is too drawn out and long. Basicly you rush throught the terrain in ten minutes, and then spend another ten minutes fighting mobs in a small secluded area. I need to make some more scripted events.
I still have not recieved any feedback on this so I am uploading a video here. I hope it will lure some attention to my mission and perhaps someone could give me some advice on what needs work based on this gameplay example.
Here are the spells
1. Rifle, deals heavy damage in a line in front of Hamilton
2. Stim packs
3. Heal
4. Scare Beasts, make beast turn around and run away for a one and a half second.
This is quality. The terrain is great, and filled with details. And I love the way you zoom in on the surroundings during the cinematics, which togheter with the sound and music really set the mood.
That link worked. I'll try it out tomorrow, now it's sleepy time :)
And my project is also awaiting approval so it is not just you. I wonder if there are fewer moderators to do these chores now. And if there are, it's probably because there are lower activity now before the expansion. What is the term they use, "pre-expansion lull"?
I seem to have a habit of uploading bugged missions for my campaign. I don't want to waste everyones time any longer, and as such I want to get in contact with someone who can test my maps and help me sort out the bugs before release them.
Any help are very much appreciated and will be credited on the loading screen of my missions.
I wonder if there are any way to scale the selection scale of units when you right-click attack on them.
On my map the game camera is a little tilted and that make it hard to target the enemy units. Often you target the ground instead of the unit by mistake, which orders your unit to move next to the enemy. It is a bit frustrating as your unit are now moving instead of firing on the enemy.
So are there any way to enlarge that clickable portion of the unit so that this won't happen as often?
There has been some issues with uploading and approval and as such I'm gonna link the new campaign zip, in which all my campaign missions are located. It can be dl here:
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I really enjoyed the mission4 on the Crimson Moon campaign, the Black Kahn.
It had nice story-telling elements, well, the whole Crimson Moon campaign had that, but mission 04 stands out as original and refreshing with it's sole focus on dialoge and story-driven stealth objectives. I have had played some similar RPG-like missions in Warcraft3 that where also based around just walking and talking, but they felt a bit too gimmicky.
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All files approved after the Crimson project page was launched has been SC2Map files, so it look like zip files are the type of files that are not accepted.
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I had a crash on mission4 ending, but when I loaded my savegame and tried it again it worked fine. Might be something that happens randomly.
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Just finished mission 4.
How refreshing that a mission with (almost) no killing can be so interesting. The plot thickens and I grow more and more fond of this. I must say that you have a real good handle on storytelling, I have alot to learn from you.
All your missions so far have been very solid and frankly I have never seen any fan made campaigns at this quality. The few concerns I have had are mere nitpicks. However, on mission three I would have liked the objectives to be a bit more clear. I was uncertain on when to destroy the APC's or if I should just let them pass, resulting in one loss.
Great game :)
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@Mozared: Go
Should we reupload or will it be fixed eventually?
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The tooltip bug happened because of some local settings and should be fixed now.
http://www.sc2mapster.com/media/files/647/79/BioTechCampaignv3BETA.zip
I've decided this map needs a bit of redesigning. The first part is too generic and simple, and the ending is too drawn out and long. Basicly you rush throught the terrain in ten minutes, and then spend another ten minutes fighting mobs in a small secluded area. I need to make some more scripted events.
I still have not recieved any feedback on this so I am uploading a video here. I hope it will lure some attention to my mission and perhaps someone could give me some advice on what needs work based on this gameplay example.
Here are the spells
1. Rifle, deals heavy damage in a line in front of Hamilton
2. Stim packs
3. Heal
4. Scare Beasts, make beast turn around and run away for a one and a half second.
0
Played throught mission 1 and 2.
This is quality. The terrain is great, and filled with details. And I love the way you zoom in on the surroundings during the cinematics, which togheter with the sound and music really set the mood.
It is creepy and I love it. :)
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@EivindL: Go
That link worked. I'll try it out tomorrow, now it's sleepy time :)
And my project is also awaiting approval so it is not just you. I wonder if there are fewer moderators to do these chores now. And if there are, it's probably because there are lower activity now before the expansion. What is the term they use, "pre-expansion lull"?
0
Looks very promising. I'll be sure to look into it when it's approved :)
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On my map I want the training time for units to be faster while under certain conditions, and regular training time under other conditions.
Are there any way to accomplish this without having to create two sets of every unit in the tech-tree?
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I seem to have a habit of uploading bugged missions for my campaign. I don't want to waste everyones time any longer, and as such I want to get in contact with someone who can test my maps and help me sort out the bugs before release them.
Any help are very much appreciated and will be credited on the loading screen of my missions.
Send me a PM if you are interested :)
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I've gotten feedback that the tooltips of Hamiltons abilities are bugged. I can't seem to reproduce the bug. Can anyone else confirm it?
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I see that my mission has yet to be approved. Are there any rules against using wow models?
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I wonder if there are any way to scale the selection scale of units when you right-click attack on them.
On my map the game camera is a little tilted and that make it hard to target the enemy units. Often you target the ground instead of the unit by mistake, which orders your unit to move next to the enemy. It is a bit frustrating as your unit are now moving instead of firing on the enemy.
So are there any way to enlarge that clickable portion of the unit so that this won't happen as often?
0
EDIT:
There has been some issues with uploading and approval and as such I'm gonna link the new campaign zip, in which all my campaign missions are located. It can be dl here:
http://www.sc2mapster.com/media/files/648/105/BioTechCampaignBeta.zip
This mission is the fifth in the series and contains RPG elements and WoW assets while still set in the sci-fi enviroment story-wise.
I would be thrilled to get some feedback :)