I am making this mission map where I try to make some height effects using the lowest cliff level. The units are supposed to move on both the highest and lowest ground level during the mission.
However, when using the lowest cliff level the mouse is acting weird, units always move some squares under where I mouseclicked, and I can't target units either. Are there any way to fix this, or do I have to rearrange my map?
I really like the cliff effects (see screenshot), so please let there be a way.
I like that pond. I made something similar on the map, although I'm not sure if it is so scenic as intended. For the Medivac thing I might wait a little. event messages scare me :p
I've finished the map, btw. It can be downloaded here
The dialogues might be a bit cheesy, but I'm eager to hear what people think.
Hei ja, litt kult med landsmenn. Hvor i landet bor du?
Thank you for your help. I've already put the dialogue in the map so I might soon have this mission ready to go.
Thanks. I've actually tried to make an effort to write a somewhat decent story in my next missions, at least by my standards. I've never got the hang on crafting dialogue and writing a beliveable story.
I am trying to make more involving maps by adding story elements. Previous feedback on my missions have been that the story was cheesy and lacking, and that spelling errors where abundant. So I was hoping that by posting the script for the map here I could get some feedback on that story and sort out spelling errors before I upload my mission.
SCRIPT:
TomJane, wait.
Did you get my message?
JaneYes. I want to thank you again. My mother would be worried sick if she did not get any sign of life from me.
TomShe is a sweet lady. I think she would be even more worried if she knew what you where doing for a living.
JaneShe live such a calm and peaceful life. It was a long time since I was content with peace and quiet.
TomI know. I'm of the same sort.
Are you heading out on an assignment?
JaneYes. A mere routine mission, it's not even classified. We're just escorting some engineers to a broken Psi Command on some world.
TomDon't let the Zerglings bite.
JaneI won't. Let's get togheter for a drink when I return.
TomYeah. I'm looking forward to it. Take care.
JaneBye.
-
AdjutantAll signals from the Psi Command Center has vanished from our sensors. The device should be located in near proximity of the landing site.
JaneOk, guys. While the Psi Command is offline the Zerg is cranky and aggresive. We need to find the Psi Emitter and mark it so our engineers can find it and fix it.
JaneThis planet used to be a colony. The supplies they left us might be useful.
-
JaneThere is the Psi Command Center
Something is wrong here. This look like.. sabotage.
AdairIt's exactly what it is.
JaneWhat? Who are you?
AdairI'm one of those who have suffered from Bio-Tech's reckless operations. My employeers seek to destroy the Bio-Tech Company.
JaneHa. Well, we control countless Psi Command's. You'll have a hard time putting them all down. This will only lead our attention to you.
AdairMistake? No.. It lead you right into our arms, now, didn't it.. Jane.
JaneYou know who I am?
AdairOfcourse. The true mistake was sending such a prominent agent out on such a trivial mission. Bio-Tech should really go throught their own routines.
But then again, you know all about those routines, don't you?
And as such, you can prove very valuable to us.
AdjutantWe have lost contact with agent Jane Dias
Warning. An enemy fleet have emerged from a cloak field and are engaging our orbital command ship.
Sending a distress signal to the Bio-Tech Headquarters.
I agree that the base became too cluttered. I've redesigned the place again, and this time I have tried to tone the clutter down a little, altought I might have gone overboard and placed too few doodads. What do you think?
Mission 9 final scene where very cool indeed. Visually pleasing and exciting. In fact, the whole of mission 9 was very well executed. I've like those missions where you cooperate with a computer player, and the twist with them being hostile to you was nice.
You have very clever mission design and a professional terrain layout, this must have taken alot of work. May I ask how long it is since you started working on this campaign?
I have to admit that I used a cheat code during my second attempt. ;)
Got rid of the park. Added an airstrip and tried to mess the place up a little. Might have to do something with the camera angels, perhaps.
Don't know how to make the flags less synchronized. Do I have to make copies of the doodad and desynchronize it that way?
I'm a huge admirer of all the scenic pictures I get to see at this board, and I've also noticed that alot of you are good at giving suggestions. So I figure I might ask for some feedback.
I am trying to create an airbase/landing zone in an urban setting. The airbase is to be in a small cinematic cutscene. I am a bit pleased with it as I have improved a little on urban terrain, but it still is pretty bland compared to other terrain i've seen. I was hoping you guys would have some few tips for me on how to improve.
I want to use two different rock textures in one map, the Shakuras rock and Agria rock. I created my map with the Shakuras tileset as basis.
I think this might be solved in the data editor, but some hours spent fiddling with the editor has been fruitless. I see that rock doodads lose their textures when I fiddle with "Texture Declarations" under the rock in the models tab, but I have yet to manage to replace the texture with another.
Some threads I searched up suggested that I could have used the "Texture Applied Groups" tab to change the texture to another tileset, but it changes nothing in my map. I've tested this function on another map as well.
0
@njordys: Go
Yeah, I'll think I raise everything. It's the simplest solution.
0
Hi.
I am making this mission map where I try to make some height effects using the lowest cliff level. The units are supposed to move on both the highest and lowest ground level during the mission.
However, when using the lowest cliff level the mouse is acting weird, units always move some squares under where I mouseclicked, and I can't target units either. Are there any way to fix this, or do I have to rearrange my map?
I really like the cliff effects (see screenshot), so please let there be a way.
0
@SoulFilcher: Go
I've already uploaded the mission With this dialogue. Perhaps it does work better within a map?
http://www.sc2mapster.com/media/files/672/781/BioTech1X.SC2Map
@EivindL: Go
Haha, stillig. Da sees vi kanskje en dag ;)
0
@sgtnoobkilla: Go
I like that pond. I made something similar on the map, although I'm not sure if it is so scenic as intended. For the Medivac thing I might wait a little. event messages scare me :p
I've finished the map, btw. It can be downloaded here
The dialogues might be a bit cheesy, but I'm eager to hear what people think.
0
I think I should get someone to write for me. Perhaps I could make missions for other people instead.
@EivindL: Go
Ah, Bergen her. Studerer du i Trondheim?
0
@EivindL: Go
Hei ja, litt kult med landsmenn. Hvor i landet bor du?
Thank you for your help. I've already put the dialogue in the map so I might soon have this mission ready to go.
Thanks. I've actually tried to make an effort to write a somewhat decent story in my next missions, at least by my standards. I've never got the hang on crafting dialogue and writing a beliveable story.
Guess I have to challenge myself on this :)
0
Hi. I am making a new mission on my Bio-Tech Campaign project
I am trying to make more involving maps by adding story elements. Previous feedback on my missions have been that the story was cheesy and lacking, and that spelling errors where abundant. So I was hoping that by posting the script for the map here I could get some feedback on that story and sort out spelling errors before I upload my mission.
SCRIPT:
Tom Jane, wait.
Did you get my message?
Jane Yes. I want to thank you again. My mother would be worried sick if she did not get any sign of life from me.
Tom She is a sweet lady. I think she would be even more worried if she knew what you where doing for a living.
Jane She live such a calm and peaceful life. It was a long time since I was content with peace and quiet.
Tom I know. I'm of the same sort.
Are you heading out on an assignment?
Jane Yes. A mere routine mission, it's not even classified. We're just escorting some engineers to a broken Psi Command on some world.
Tom Don't let the Zerglings bite.
Jane I won't. Let's get togheter for a drink when I return.
Tom Yeah. I'm looking forward to it. Take care.
Jane Bye.
-Adjutant All signals from the Psi Command Center has vanished from our sensors. The device should be located in near proximity of the landing site.
Jane Ok, guys. While the Psi Command is offline the Zerg is cranky and aggresive. We need to find the Psi Emitter and mark it so our engineers can find it and fix it.
Jane This planet used to be a colony. The supplies they left us might be useful.
-Jane There is the Psi Command Center
Something is wrong here. This look like.. sabotage.
Adair It's exactly what it is.
Jane What? Who are you?
Adair I'm one of those who have suffered from Bio-Tech's reckless operations. My employeers seek to destroy the Bio-Tech Company.
Jane Ha. Well, we control countless Psi Command's. You'll have a hard time putting them all down. This will only lead our attention to you.
Adair Mistake? No.. It lead you right into our arms, now, didn't it.. Jane.
Jane You know who I am?
Adair Ofcourse. The true mistake was sending such a prominent agent out on such a trivial mission. Bio-Tech should really go throught their own routines.
But then again, you know all about those routines, don't you?
And as such, you can prove very valuable to us.
Adjutant We have lost contact with agent Jane Dias
Warning. An enemy fleet have emerged from a cloak field and are engaging our orbital command ship.
Sending a distress signal to the Bio-Tech Headquarters.
0
@Mozared: Go
I think I have improved quirte a bit with this project.
I need at least five pads, perhaps I can limit it to 6 larger ones. Thanks for feedback :)
0
I agree that the base became too cluttered. I've redesigned the place again, and this time I have tried to tone the clutter down a little, altought I might have gone overboard and placed too few doodads. What do you think?
0
Mission 9 final scene where very cool indeed. Visually pleasing and exciting. In fact, the whole of mission 9 was very well executed. I've like those missions where you cooperate with a computer player, and the twist with them being hostile to you was nice.
You have very clever mission design and a professional terrain layout, this must have taken alot of work. May I ask how long it is since you started working on this campaign?
I have to admit that I used a cheat code during my second attempt. ;)
0
I made some few adjustments.
Got rid of the park. Added an airstrip and tried to mess the place up a little. Might have to do something with the camera angels, perhaps. Don't know how to make the flags less synchronized. Do I have to make copies of the doodad and desynchronize it that way?
0
Thank you all for this list of feedback. I'm gonna work some more on this during the weekend. I'll see what I can cook up then. :)
0
I'm a huge admirer of all the scenic pictures I get to see at this board, and I've also noticed that alot of you are good at giving suggestions. So I figure I might ask for some feedback.
I am trying to create an airbase/landing zone in an urban setting. The airbase is to be in a small cinematic cutscene. I am a bit pleased with it as I have improved a little on urban terrain, but it still is pretty bland compared to other terrain i've seen. I was hoping you guys would have some few tips for me on how to improve.
0
@Exaken: Go
Oh my god! Facepalm!
I've spent the entire evening trying to figure that out!
:D
0
I want to use two different rock textures in one map, the Shakuras rock and Agria rock. I created my map with the Shakuras tileset as basis.
I think this might be solved in the data editor, but some hours spent fiddling with the editor has been fruitless. I see that rock doodads lose their textures when I fiddle with "Texture Declarations" under the rock in the models tab, but I have yet to manage to replace the texture with another.
Some threads I searched up suggested that I could have used the "Texture Applied Groups" tab to change the texture to another tileset, but it changes nothing in my map. I've tested this function on another map as well.
I looked at the swap texture tutorial here http://www.sc2mapster.com/forums/resources/tutorials/20772-data-actor-events-message-texture-select-by-id/
but I did not manage to get something out of it that would have solved my problem. Perhaps I'm overlooking something.