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    posted a message on How to keep interest in you project

    Taking breaks are quite a good tip. I tend to overfocus on one hobby or activity at a time, spending almost all free time on that activity for a week or two. I think I'll play another game today.

    And to add to suggestions/tips, implement concepts before content. I'm working on this campaign mission where half the mission is 100% finished and functional, and the other half is not even began on. It is perhaps best to make a functional map with basic concepts, and get feedback on that, and wait with all the scripted attack waves and careful doodad placements before you know if it's actually worth the workload.

    Quote from Mozared: Go

    P.S. What universe is that map in your picture from, Njordys? I'm positive I've seen it before but I have no idea where. Heroes of Might & Magic? League of Legends?

    Actually, it's a fantasy-map I made in GIMP. I just shamelessly use it as an avatar because I'm quite proud of it :p http://njordys.deviantart.com/gallery/24671773#/d42fnl5

    Posted in: General Chat
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    posted a message on How to keep interest in you project

    Ideally, this would never be a issue, but I tend to overstrech myself as my mapping project grow old on me. Then I start more and more projects, with few of them actually becoming finished. So do you have any tips on how to keep interest and focus on your project, to keep it fresh?

    At least one thing I've become aware of is that I should make more changes before I test the map. If you test the map for every little nitpicking change, you'll become weary of it. It's better to make alot of changes at once, and to make temporary "cheat-triggers" so that if one feature of the map doesnt work, you can test out other parts of the map without being stuck where the first feature failed.

    If you have more tips, let me know :)

    Posted in: General Chat
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