I’m having trouble making a Medivac go to a unit and pick him up, then drop him off at a point. All using triggers. All the Medivac does is stare at the unit, not loading/unloading him. This is what I have so far:
Order Medivac to move to unit Wait 10 Seconds Order Medivac to load unit Wait 1 Second Order Medivac to Move to point Wait 10 Seconds Order Medivac to unload all (unit)
I fixed it, I had them in the wrong order. But I have another “problem”, I have a scv and I want it to build a siege tank, I already got the siege tank in the command card but instead of the scv building it like it would a structure, it kinda just spawns in, how can I fix this?
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I’m having trouble making a Medivac go to a unit and pick him up, then drop him off at a point. All using triggers. All the Medivac does is stare at the unit, not loading/unloading him. This is what I have so far:
Order Medivac to move to unit
Wait 10 Seconds
Order Medivac to load unit
Wait 1 Second
Order Medivac to Move to point
Wait 10 Seconds
Order Medivac to unload all (unit)
Can anyone help?
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My goal is to make a medivac drop off raynor, and then raynor walks to a point and stops. I got the medivac part somewhat right, here’s what I did:
Events:
Map Initialization
Actions:
Unit -Make Medivac uncommandable
Unit -Create 1 Raynor as cargo in Medivac
Unit -Order Medivac to unload all at unload point then despawn at despawn point
Unit -Make (Last created cargo unit) uncommandable
General -Wait 18 game time seconds
Unit -Order (last created cargo unit) to ( attack targeting move point)
Unit -Make (last created cargo unit) commandable
Please reply and help!?
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In reply to MaskedImposter:
I fixed it, I had them in the wrong order. But I have another “problem”, I have a scv and I want it to build a siege tank, I already got the siege tank in the command card but instead of the scv building it like it would a structure, it kinda just spawns in, how can I fix this?
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I have tried to make one ai have a alliance with 4 players, and it doesn’t work. Here’s what I did:
New Trigger
Event - Map Initialization
Variable - Empty Player Group
Actions
- Add all needed players to the variable group
- All players in Variable Group treat each other as ally with shared vision.
And this doesn’t work, please help!?