Don't have a project and I do like modeling for SC2, and was kinda out of ideas for doing some original stuff, and you just happened to give me some inspiration :p
It is a custom chalk brush in photoshop that I did once, it randoms its rotation when you draw, so it has these rough edges. Also the more you pass over them the brighter it gets.
Doing another platform, tried the rocky thing, not really satisfied with it so I did my own version, more Protos like, model and unwrap is finished. Here is a little wip
Yeah, you need to separate the piece that needs the alpha channel as another mesh. The apply another material to it and use the following settings in the material:
In the Material Basic Parameters set the first drop down to Mask, the second to Blend, check the checkbox 2-Sided, this will give you a possibility to choose a Alpha Mask, and there you put your alpha layered texture map.
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:) thanks, and that one does not even have the normal nor the specular map on it :)
anyways, you can download the lot from my files section (although it looks broken again) or from my blog (see my sig)
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Here is the third one of the platforms.
I'll make it downloadable later today, if I have some time
Hope you like it
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Don't have a project and I do like modeling for SC2, and was kinda out of ideas for doing some original stuff, and you just happened to give me some inspiration :p
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Thanks guys, next is the Zerg platform, then I'll try some of the once from the artwork :)
Once all three are done I'll post them for download
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@Zolden: Go
It is a custom chalk brush in photoshop that I did once, it randoms its rotation when you draw, so it has these rough edges. Also the more you pass over them the brighter it gets.
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@DeltaCadimus: Go
Well, depending how complex you want it, if it can done using the Starcraft 2 Beta Tools, then it should be possible.
Here is an update on the Protos platform
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Thanks!
Auh... years and years of.. failures :p
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Doing another platform, tried the rocky thing, not really satisfied with it so I did my own version, more Protos like, model and unwrap is finished. Here is a little wip
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BTW SyCoAttack, the first 3 units, do they already exist?
I just LOVE the gorilla :)
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@Miles07: lol indeed
I'll see if I can finish of the rocky thing too
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Yes I am !
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Edit:
Here is a little wip on the terran platform
What do you think ?
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@SyCoAttack, I don't know the game but what did you have in mind ? you got some screenies or artwork or anything?
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I think you need to set the diffuse color to RGB and not RGBA , because the RGBA enables the use of team coloring and you don't need that
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Yeah, you need to separate the piece that needs the alpha channel as another mesh. The apply another material to it and use the following settings in the material:
In the Material Basic Parameters set the first drop down to Mask, the second to Blend, check the checkbox 2-Sided, this will give you a possibility to choose a Alpha Mask, and there you put your alpha layered texture map.
Hope this works
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100st POST !!
@DrSuperEvil, thanks, and I hope so :p
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