• 0

    posted a message on World of Warcraft Model (M2) Importer for 3ds Max

    Hi2All.

    Thanks for this great tool. :) But if u would allow, i have some questions and probably requests about it.

    All my requests are based on that fact, that i need to work with the imported model not for further exporting to SC2 as i understand this forum mostly assume, but to make from it a rendered sprites for an old, but anyway great game - heroes of might and magic 3. :) So...

    1. Whats happening with animations of the imported model? I mean in the former versions of this script u can press "play animation" button on the animation trackbar and all animations that model has will be played one by one in the viewport window. Does something changed in the current script version or i am doing something wrong?

    2. Does m3 animation sequecer control script work only for a model, which had been imported as m3 model? If not - is it possible to make a similiar tool that will allow to control all original WoW model animations. +a question - if i would save a scene with a model - will it allow to manage animations after scene reopening or 3ds max relaunching?

    Edited: ok, it was my fault. M3 sequencer can control original animations too (i just didnt noticed that he just marks by default only some of the them while importing), but the problem still exists for me - i cannot make animations be displayed in viewport windows.

    Posted in: Third Party Tools
  • To post a comment, please or register a new account.