• 0

    posted a message on how to change behavior buff via trigger action catalog-set-value?
    is it possible to change "behavior buff-> modification-> damage dealt unscale-> ranged" via trigger catalog-set-value?
    trying for hours without success

    my actions:
    CatalogFieldValueSet(c_gameCatalogBehavior.IncreaseDamage.Modification.DamageDealtUnscaled,player1,"5000")
    Posted in: Triggers
  • 0

    posted a message on [ABILITY / EFFECT] Is it possible to order one unit to attack another?
    I have a custom ability effect-instant and an issue order effect, the ability searches for allied units near the caster in 3 radius and orders them to attack the caster.
    
    ability abiliFG
    type: effect instant
    effect: SearchAreaFg
    
    effect SearchAreaFg
    area
       -arc: 360
       -count: -1
       -radius: 3
       -effect: IssueOrderFG
    filter: exclude self
    impact location: caster
    
    effect IssueOrderFG
    ability: attack
    target - target - value: caster
    effect - unit: target
    
    I need to edit it so that allied units no longer attack the caster but a selected target.
    
    edited looks like this:
    
    ability abiliFG
    type: effect-target      <---------
    effect: SearchAreaFG
    
    effect SearchAreaFG
    area
       -arc: 360
       -count: -1
       -radius: 3
       -effect: IssueOrderFG
    filter: exclude self
    impact location: caster
    
    effect IssueOrderFG
    ability: attack
    target - target - value: target unit  <-----------
    effect - unit: target
    
    It doesn't work, someone help me?
    Posted in: Data
  • 0

    posted a message on [DOODAD / MODEL] Help, placed doodad looks cropped.
    Hi.
    Itrying to place "Aiur Zerg Nydus Nest" doodad.




    I need to look like this
     


    but it looks like this

    help!
    Posted in: Data
  • 0

    posted a message on [DATA / ABILITY / ACTOR EVENTS] how to match 2 anim at specific time?
    Hello everybody.
    Added Nova shotgunblast ability to Marine black ops. I have modified Marine's actor so that activating the ability plays anim "Spell-D".
    These are the values ​​for Marine black ops actor
    marine actor

    this is the result


    but sometimes the shot looks so weird.
    Marine's weapon does not match the shot

    How could I solve it?
     
    Posted in: Data
  • 0

    posted a message on [SOLVED] [DATA / ACTOR EVENTS] help, animation plays weird
    Quote from mangmury >>

    You need to add an event named UnitMovementUpdate,*, Walk/AnimClear (Specify Name) 

     

    it works, thank you very much.
    Posted in: Data
  • 0

    posted a message on [SOLVED] [DATA / ACTOR EVENTS] help, animation plays weird
    Hello everybody.

    I'm trying to add the Nova-hellfire-shotgun-blast ability to "kerrigan ghost-lab-02 ", every time kerrigan uses the ability it should play the animation" attack-02 " (kerrigan firing his rifle). It works but a little problem, if immediately after activating the ability I try to move the unit (right click), the unit moves but it still keeps playing the animation "attack-02" until finished and then just change to animation "walking", this looks really weird.
    When nova uses the hellfire-shotgun-blast ability it plays its "spell-H" animation (nova firing his shotgun), and if I try to move it immediately after activating the ability (right click), the animation immediately changes to walking without waiting for the end of the animation "spell-H", this looks good, how could I make kerrigan-ghost-02 behave the same way?

    these are the values ​​of the kerrigan and nova actors
    time type: scale time
    variant:1








    try to use type of time duration, same result

    Posted in: Data
  • To post a comment, please or register a new account.