is it possible to change "behavior buff-> modification-> damage dealt unscale-> ranged" via trigger catalog-set-value?
trying for hours without success
my actions: CatalogFieldValueSet(c_gameCatalogBehavior.IncreaseDamage.Modification.DamageDealtUnscaled,player1,"5000")
I have a custom ability effect-instant and an issue order effect, the ability searches for allied units near the caster in 3 radius and orders them to attack the caster.
ability abiliFG
type: effect instant
effect: SearchAreaFg
effect SearchAreaFg
area
-arc: 360
-count: -1
-radius: 3
-effect: IssueOrderFG
filter: exclude self
impact location: caster
effect IssueOrderFG
ability: attack
target - target - value: caster
effect - unit: target
I need to edit it so that allied units no longer attack the caster but a selected target.
edited looks like this:
ability abiliFG
type: effect-target <---------
effect: SearchAreaFG
effect SearchAreaFG
area
-arc: 360
-count: -1
-radius: 3
-effect: IssueOrderFG
filter: exclude self
impact location: caster
effect IssueOrderFG
ability: attack
target - target - value: target unit <-----------
effect - unit: target
It doesn't work, someone help me?
Hello everybody. Added Nova shotgunblast ability to Marine black ops. I have modified Marine's actor so that activating the ability plays anim "Spell-D". These are the values for Marine black ops actor
I'm trying to add the Nova-hellfire-shotgun-blast ability to "kerrigan ghost-lab-02 ", every time kerrigan uses the ability it should play the animation" attack-02 " (kerrigan firing his rifle). It works but a little problem, if immediately after activating the ability I try to move the unit (right click), the unit moves but it still keeps playing the animation "attack-02" until finished and then just change to animation "walking", this looks really weird. When nova uses the hellfire-shotgun-blast ability it plays its "spell-H" animation (nova firing his shotgun), and if I try to move it immediately after activating the ability (right click), the animation immediately changes to walking without waiting for the end of the animation "spell-H", this looks good, how could I make kerrigan-ghost-02 behave the same way?
these are the values of the kerrigan and nova actors time type: scale time variant:1
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is it possible to change "behavior buff-> modification-> damage dealt unscale-> ranged" via trigger catalog-set-value? trying for hours without success
my actions:
CatalogFieldValueSet(c_gameCatalogBehavior.IncreaseDamage.Modification.DamageDealtUnscaled,player1,"5000")
0
I have a custom ability effect-instant and an issue order effect, the ability searches for allied units near the caster in 3 radius and orders them to attack the caster. ability abiliFG type: effect instant effect: SearchAreaFg effect SearchAreaFg area -arc: 360 -count: -1 -radius: 3 -effect: IssueOrderFG filter: exclude self impact location: caster effect IssueOrderFG ability: attack target - target - value: caster effect - unit: target I need to edit it so that allied units no longer attack the caster but a selected target. edited looks like this: ability abiliFG type: effect-target <--------- effect: SearchAreaFG effect SearchAreaFG area -arc: 360 -count: -1 -radius: 3 -effect: IssueOrderFG filter: exclude self impact location: caster effect IssueOrderFG ability: attack target - target - value: target unit <----------- effect - unit: target It doesn't work, someone help me?
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Hi.
Itrying to place "Aiur Zerg Nydus Nest" doodad.
I need to look like this
but it looks like this
help!
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this is the result
but sometimes the shot looks so weird.
How could I solve it?
0
it works, thank you very much.
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Hello everybody.
I'm trying to add the Nova-hellfire-shotgun-blast ability to "kerrigan ghost-lab-02 ", every time kerrigan uses the ability it should play the animation" attack-02 " (kerrigan firing his rifle). It works but a little problem, if immediately after activating the ability I try to move the unit (right click), the unit moves but it still keeps playing the animation "attack-02" until finished and then just change to animation "walking", this looks really weird.
When nova uses the hellfire-shotgun-blast ability it plays its "spell-H" animation (nova firing his shotgun), and if I try to move it immediately after activating the ability (right click), the animation immediately changes to walking without waiting for the end of the animation "spell-H", this looks good, how could I make kerrigan-ghost-02 behave the same way?