is it possible to change "behavior buff-> modification-> damage dealt unscale-> ranged" via trigger catalog-set-value? trying for hours without success
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Aug 22, 2021minotauro630 posted a message on how to change behavior buff via trigger action catalog-set-value?Posted in: Triggers
Jun 22, 2021minotauro630 posted a message on [ABILITY / EFFECT] Is it possible to order one unit to attack another?Posted in: Data
I have a custom ability effect-instant and an issue order effect, the ability searches for allied units near the caster in 3 radius and orders them to attack the caster. ability abiliFG type: effect instant effect: SearchAreaFg effect SearchAreaFg area -arc: 360 -count: -1 -radius: 3 -effect: IssueOrderFG filter: exclude self impact location: caster effect IssueOrderFG ability: attack target - target - value: caster effect - unit: target I need to edit it so that allied units no longer attack the caster but a selected target. edited looks like this: ability abiliFG type: effect-target <--------- effect: SearchAreaFG effect SearchAreaFG area -arc: 360 -count: -1 -radius: 3 -effect: IssueOrderFG filter: exclude self impact location: caster effect IssueOrderFG ability: attack target - target - value: target unit <----------- effect - unit: target It doesn't work, someone help me?
Jun 20, 2021minotauro630 posted a message on [DOODAD / MODEL] Help, placed doodad looks cropped.Posted in: Data
Itrying to place "Aiur Zerg Nydus Nest" doodad.
I need to look like this
but it looks like this
Jun 17, 2021minotauro630 posted a message on [DATA / ABILITY / ACTOR EVENTS] how to match 2 anim at specific time?Posted in: Data
Added Nova shotgunblast ability to Marine black ops. I have modified Marine's actor so that activating the ability plays anim "Spell-D".
These are the values for Marine black ops actor
this is the result
but sometimes the shot looks so weird.
Marine's weapon does not match the shot
How could I solve it?
Jun 16, 2021minotauro630 posted a message on [SOLVED] [DATA / ACTOR EVENTS] help, animation plays weirdPosted in: Data
You need to add an event named UnitMovementUpdate,*, Walk/AnimClear (Specify Name)
it works, thank you very much.
Jun 5, 2021minotauro630 posted a message on [SOLVED] [DATA / ACTOR EVENTS] help, animation plays weirdPosted in: Data
I'm trying to add the Nova-hellfire-shotgun-blast ability to "kerrigan ghost-lab-02 ", every time kerrigan uses the ability it should play the animation" attack-02 " (kerrigan firing his rifle). It works but a little problem, if immediately after activating the ability I try to move the unit (right click), the unit moves but it still keeps playing the animation "attack-02" until finished and then just change to animation "walking", this looks really weird.
When nova uses the hellfire-shotgun-blast ability it plays its "spell-H" animation (nova firing his shotgun), and if I try to move it immediately after activating the ability (right click), the animation immediately changes to walking without waiting for the end of the animation "spell-H", this looks good, how could I make kerrigan-ghost-02 behave the same way?
these are the values of the kerrigan and nova actors
time type: scale time
try to use type of time duration, same result
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