I'm checking this method out, and I don't see where I can get the "units tag". What string function should I be using?
Edit: After doing some searching of the forums, I found the answer. The tag is an integer, so you need to use convert integer to string. Then use the function unit tag.
Stukov - Man or monster was originally single player, but I later tacked on a second player option. It was mainly in response to people who said they really wanted a way to play with a friend. In hindsight, it wasn't the best way to add a second player (But I didn't want to rebalance the map) and I recommend playing single player.
Descriptions
Stukov - Man or Monster - A mixture between the Blizzard maps, New Folsom (Tosh Mission, WOL). Infested (Space platform with lots of infested terrans, HoTS) and tug of war genre. Stukov is sent by Kerrigan to take out a Dominion Base (Taking place soon after Mengsk's death). Stukov can choose to infest the local civilians and use them against the Dominion, or he can choose to leave them in peace (Has an effect on the ending).
Plan H - This is a comedic map with voice acting and some of my favorite Starcraft songs (Void rays :D. See teaser video: ). There's not much in terms of gameplay, but its loaded with jokes, even at the start with the difficulty options (Easy and Hard are their own jokes and lead to a quick ending. Normal difficulty is longer with several branching possibilities). To start, Stukov finds himself with amnesia at an unknown Terran base. The Zerg attack soon afterwards. Not knowing what to do, they go look at the commander's backup plans labeled Plan A - Plan Z.
When you say text mark, do you mean text tag? Because there's an action called store text tag for unit. You can then recall it with a similar named function.
I haven't tested it, but I'm pretty sure this would work. Use the function "convert string to integer". Then use one of the "catalog" functions to get the roach experience points.
Hey guys, I can't figure out what the heck is going wrong in this... This problem is only happening for one hero unit (A duplicated Swarm queen). When my hero revives, it changes to a normal Swarm Queen, instead of my hero. I'm using the death timer method of revival. Also don't know if this will help, but previously the burrow ability would mess up my hero as well by changing the unit type to a regular swarm queen. I since just took out its burrow ability completely. My revive trigger looks like this:
HeroRevivalEventsUnit-AnyUnitdiesLocalVariablesHero=(Triggeringunit)<Unit>Timer=(Newtimer)<Timer>TimerLength=60<Integer>TimerWindow=NoTimerWindow<TimerWindow>Conditions((Unittypeof(Triggeringunit))hasHeroicattribute)==TrueOrConditions(Triggeringunit)==PlayerHero[1](Triggeringunit)==PlayerHero[2](Triggeringunit)==PlayerHero[3]ActionsUI-Display"Message"for(Playergroup((Triggeringplayer)))toSubtitleareaVariable-SetTimerLength=DifficultySettings[(Integer(CurrentDifficulty))].HeroRespawnTimeTimer-StartTimerasaOneShottimerthatwillexpireinTimerLengthGameTimesecondsTimer-Createatimerwindowfor(Laststartedtimer),withthetitle"Time til Respawn",usingRemainingtime(initiallyVisible)Variable-SetTimerWindow=(Lastcreatedtimerwindow)General-Wait6.0GameTimesecondsUnit-MoveHeroinstantlytoHeroRespawnPoint(NoBlend)General-WaitforTimertohave0.0secondsRemainingUI-Display(Text"Message"withcolor(Color(Teal)))for(Playergroup((Triggeringplayer)))toSubtitleareaPing-PingtheminimapatHeroRespawnPointfor(Playergroup((Triggeringplayer)))over8.0seconds,usingthecolor(Color(Teal))Timer-DestroyTimerWindowUnit-ReviveHeroUnit-SetHeroLife(Percent)to100.0Unit-SetHeroShields(Percent)to100.0Unit-SetHeroEnergy(Percent)to100.0
I'm thinking this has got to be something data related, but I have no idea what it is. It can't be actors right, as don't those only affect visuals/sounds? I can't really see any connection between them. They do have some of the same abilities, but I don't see how that could matter. I'm completely stumped on this one.
That looks very cool. I'm just wondering what drunk pilot drove it backwards though, haha. Though I have seen crazier things in real life... like a car through an apartment garage.
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@Mille25: Go
I'm checking this method out, and I don't see where I can get the "units tag". What string function should I be using?
Edit: After doing some searching of the forums, I found the answer. The tag is an integer, so you need to use convert integer to string. Then use the function unit tag.
0
Stukov - Man or monster was originally single player, but I later tacked on a second player option. It was mainly in response to people who said they really wanted a way to play with a friend. In hindsight, it wasn't the best way to add a second player (But I didn't want to rebalance the map) and I recommend playing single player.
Descriptions
Stukov - Man or Monster - A mixture between the Blizzard maps, New Folsom (Tosh Mission, WOL). Infested (Space platform with lots of infested terrans, HoTS) and tug of war genre. Stukov is sent by Kerrigan to take out a Dominion Base (Taking place soon after Mengsk's death). Stukov can choose to infest the local civilians and use them against the Dominion, or he can choose to leave them in peace (Has an effect on the ending).
Plan H - This is a comedic map with voice acting and some of my favorite Starcraft songs (Void rays :D. See teaser video: ). There's not much in terms of gameplay, but its loaded with jokes, even at the start with the difficulty options (Easy and Hard are their own jokes and lead to a quick ending. Normal difficulty is longer with several branching possibilities). To start, Stukov finds himself with amnesia at an unknown Terran base. The Zerg attack soon afterwards. Not knowing what to do, they go look at the commander's backup plans labeled Plan A - Plan Z.
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Just in case you hadn't seen this, I thought I'd put it out there.
http://www.sc2mapster.com/forums/resources/tutorials/27900-dialogs-making-better-dialogs-intermediate/
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@Charysmatic: Go
Is there really that many collaborations now? And as long as you don't subtract space from the current base amount, it could only benefit.
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Aw, none of my stuff good enough to be included? :P
Stukov - Man or Monster: http://us.battle.net/sc2/en/forum/topic/8568889749
Plan H: http://www.sc2mapster.com/forums/player-zone/map-feedback/60457-plan-h-single-player-comedy/
I guess now that I look at it, those all have mapster map links. Mine are just on the arcade.
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It's too bad there isn't some sort of system in place where anyone who meets a certain criteria could automatically have more space.
Criteria such as:
Have a map with X number of hours played
Have a map with X number of ratings (or more) with a 3.5 star rating or higher
etc.
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@TyaStarcraft: Go
Pretty sure I've read that free accounts can use the editor, but not upload anything.
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You gotta translate it yourself. Fastest way would probably be using the Text module.
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Seeing as how the last exercise was over a year ago, maybe this should be un-stickied...
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When you say text mark, do you mean text tag? Because there's an action called store text tag for unit. You can then recall it with a similar named function.
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I'd use dialogs. They are custom made menus.
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I haven't tested it, but I'm pretty sure this would work. Use the function "convert string to integer". Then use one of the "catalog" functions to get the roach experience points.
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Thanks! Not sure how I missed that >.<
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Hey guys, I can't figure out what the heck is going wrong in this... This problem is only happening for one hero unit (A duplicated Swarm queen). When my hero revives, it changes to a normal Swarm Queen, instead of my hero. I'm using the death timer method of revival. Also don't know if this will help, but previously the burrow ability would mess up my hero as well by changing the unit type to a regular swarm queen. I since just took out its burrow ability completely. My revive trigger looks like this:
I'm thinking this has got to be something data related, but I have no idea what it is. It can't be actors right, as don't those only affect visuals/sounds? I can't really see any connection between them. They do have some of the same abilities, but I don't see how that could matter. I'm completely stumped on this one.
0
That looks very cool. I'm just wondering what drunk pilot drove it backwards though, haha. Though I have seen crazier things in real life... like a car through an apartment garage.