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    posted a message on Upgrades

    I think they got rid of traditional observers. I believe they occupy one of the player slots now, and you set them up through triggers/etc.

    Posted in: Data
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    posted a message on SC 2 in windows 10

    @T0ssWarr1or: Go

    How is it for those without touch screens? Seemed like the previous version was mostly only nicer for people that had those.

    Posted in: General Chat
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    posted a message on Drag-Build

    Maybe you could do something with the mouse movement event and the shift key being hit/released could effect a boolean variable. I always hear people saying the mouse event can be laggy though.

    Posted in: Triggers
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    posted a message on Unwanted Player (Question and Concern)

    @FunkyUserName: Go

    Maybe for negative people it screams that. For awesome people like me it screams special map maker testing powers in multiplayer! haha

    Posted in: Off-Topic
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    posted a message on Something brewing in the Arcade??

    Don't they do something weekly?

    Posted in: General Chat
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    posted a message on How much is too much

    I think the best way to "raise a shitstorm" is to create a better website. Make no one else want to use the current site because yours is so much better. That's the true sticking it to someone, and the much more admirable one.

    Posted in: General Chat
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    posted a message on Get Player with most kills

    @mojothejojo: Go

    Well, when you loop through the players looking for the highest score, you could take that player out of the player group. Then have it loop for the new highest score (second place), etc. When there's no players left in the player group, have it break the loop.

    Posted in: Triggers
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    posted a message on How much is too much

    I second most of joecab's comments haha.

    I would suggest uploading your top 3 best maps to give people a chance to see if they like your mapping style. Otherwise they could end up picking your worst map, and figure the rest of yours aren't worth looking at. After they try your best maps and thirst for more, you can release the additional maps later (like maybe 5 more in a month, and the last five a month after that. Or maybe one every week after the top 3.)

    Posted in: General Chat
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    posted a message on Lazy Tutorials

    So I've been throwing an idea around in my head for awhile about making what I like to call, lazy tutorials. This is a type of video tutorial where rather than making the whole concept by scratch in the video, I instead present something already made and go through the idea/workings behind it. Tutorials in general take a lot of work to make, and I think this cuts down on some of it. There are of course various pros and cons associated with this method, and I suppose I wanted to get opinions on whether this method is still helpful to those learning from the tutorials.

    Example Lazy Tutorial: http://www.sc2mapster.com/forums/resources/tutorials/71397-triggers-lazy-tutorial-emulating-melee-victory-defeat/#p1

    Note: Another part of this Lazy Tutorial is that I only did minor testing of the map itself (test document, but did not try it online. Still, I'm hoping that if there are any minor problems, that the user should be able to correct them easily)

    Pros: Makes for an overall shorter tutorial video Less likely to have mistakes in the actual code (triggers in this case) etc

    Cons: Perhaps not explained as well as traditional tutorial videos Not fully tested (as explained above) etc

    Posted in: General Chat
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    posted a message on [Triggers - Lazy Tutorial] Emulating Melee Victory/Defeat
    Embed Removed: https://www.youtube.com/v/ZQ4SU4-6O2I?fs=1

    This tutorial emulates the victory/defeat of a melee map for those who are unable to use the standard melee options.

    Attached is the editor file. The video above goes into a little more detail about how it works.

    Edit: So since the creation of this tutorial, I found a thread about "nested loops" which are loops within loops. Apparently pick each loops can't handle these, but for each loops can, because they let you specify a variable. Using for each loops would probably be an easier way to code this, but should still end up with the same result.

    Posted in: Tutorials
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    posted a message on Victory conditions

    In that case I'd just go with a condition "number of units in unit group" and check for zero structures.

    Posted in: General Chat
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    posted a message on Kill Resources Given to Entire Team

    You'll probably just have to use the modify player property action (triggers), and player property changed event. You'll probably want to set up a boolean at the beginning and end of the trigger, and a condition that checks for it, because the modify player property action can trigger the event (creating a loop).

    Posted in: Data
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    posted a message on LotV probably revealed at Blizzcon!

    @DEFILERRULEZ: Go

    1. Is not most of that covered in the free version of the arcade? And as for people with cruddy internet, is there not a way for a CD (technically DVD or w/e) to see what's already installed on your computer, and decide how much it needs to install?

    2. Wikis, summaries, etc. Also, if you're more interested in just playing the missions and not so much the story, there are people like that too.

    Posted in: General Chat
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    posted a message on LotV probably revealed at Blizzcon!

    I think they should offer the expansions as stand alones. Just have it so they only allow you to play the campaign that they are associated to. By not doing this, they are limiting their potential customer base whenever a new expansion comes out. And now that the arcade and several other areas are already free, I don't see a reason why not to do this.

    Posted in: General Chat
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