Hey guys, I was wondering what you think the best way is to approach a-moving when it comes to unique units such as the widow mine, or high templars. An example would be for a tug of war map. I have one map where for siege tanks, I would use the target is acquired event to have them siege up, then wait for them to become idle to unsiege. I'm not sure if that method works for units that don't even have attacks (high templar). I may need to test it out. Anyone have suggestions for what they think is best?
Been quite a while since I played it, but frequently my heroes would die during cut scenes, causing me to lose the missions. That really turned me off from playing too many missions... It's not too hard to give hero units invulnerability during cut scenes xP
(Distance between (Current camera target of player 1) and (other point) <= 10.0
It's the distance between 2 points condition. I think camera target of player is the center of their view, but I'm not sure as I don't remember the last time I used it... if at all.
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@ArcaneDurandel: Go
At the moment it's not much of anything but links to already existing stuff... Are they going to be doing more with it?
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So was anything ever done with this website idea, or did the dream just die out?
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I'm ok with Data solutions, I'm just not as knowledgeable in the data editor.
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Buttons are made with dialogues. So check out some of those tutorials!
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Hey guys, I was wondering what you think the best way is to approach a-moving when it comes to unique units such as the widow mine, or high templars. An example would be for a tug of war map. I have one map where for siege tanks, I would use the target is acquired event to have them siege up, then wait for them to become idle to unsiege. I'm not sure if that method works for units that don't even have attacks (high templar). I may need to test it out. Anyone have suggestions for what they think is best?
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It's a very interesting idea. But I can't say that i'd use it personally for anything more than gimmicks :P
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Here's a file on a map I've been thinking about making a tutorial on. Might help you figure some stuff out.
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There's more than one way to do a lot of stuff. Personally, I've never had any problems with modify variable.
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I'd probably just store all the units at the beginning of the map into a variable array, using the pick each unit action. It'd probably work.
Edit: It might possibly screw up any AI players.
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Been quite a while since I played it, but frequently my heroes would die during cut scenes, causing me to lose the missions. That really turned me off from playing too many missions... It's not too hard to give hero units invulnerability during cut scenes xP
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Maybe you could try something like this?
(Distance between (Current camera target of player 1) and (other point) <= 10.0
It's the distance between 2 points condition. I think camera target of player is the center of their view, but I'm not sure as I don't remember the last time I used it... if at all.
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@Mozared: Go
80% is networking... That adds up to more than 100%... one of us may be making up our statistics, apparently 95% of people do that.
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Also holding down shift let's you place units anywhere... Though they may end up stuck in game.
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Happy new years all :D
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Typically you use something with "cargo units" when you want to reference units inside of some sort of transport/bunker.