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    posted a message on Kill all units in a region?

    The other one that drives me crazy is when I use pick each integer, then use picked player instead of picked integer. x.x

    Posted in: Triggers
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    posted a message on Warp-in to point frustration

    I took a look at two of the test maps I made way back when I was testing out how the super warp gates worked. One thing I wrote was that the warping in player needs to have enough supply, or the units won't warp in. Do they have enough supply?

    Dunno if it'll help, but here's the two test maps I made. I was trying to create a way to warp in units anywhere without the need for a pylon. Tried using a hidden observer that had a power field. There's probably a better data way to do it, but I'm horrible at data editing xP.

    Posted in: Triggers
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    posted a message on Building Creep Tumors through bullies

    @DeltaCadimus: Go

    I'm not entirely sure what type of map you are making, but here's a way I simplified adding creep tumors over time.

    I placed a bunch of neutral creep tumors over the map. I created an array record with a unit variable and a point variable. At the map initialization, I had the game pick each of those creep tumors and store its position in the point variable. I also told it to remove the creep around that point, as well as the neutral creep tumor.

    My particular map then used conditions like when there is creep at those points and no creep tumor, a zerg drop pod came down and a creep tumor spawned.

    Do keep in mind that this will make the map preview image covered in creep.

    Posted in: Triggers
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    posted a message on A July 4th map

    @DrSuperEvil: Go

    Well, in that case you can just make one map, and republish it under a different name for each holiday :D

    Posted in: Map Suggestions/Requests
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    posted a message on Get unit damage with triggers

    Use "Unit Property" and choose life or life (percent). Or did you mean the damage they do when they attack? In that case I think you'd use one of the "Catalog" actions. And you'd want to have it look at the effect that does the damage.

    Posted in: Triggers
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    posted a message on Nydus worm problem

    Exactly what FunBotan said. I made this very same nydus worm mistake in one of my first maps. Since you're waiting 2 seconds before turning the trigger off, any unit that enters the region will trigger this during that 2 seconds before it is turned off. So moving turn current trigger to the top of the actions will fix it.

    Posted in: Triggers
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    posted a message on I need ideas

    I think it'd be cool to see some more story based maps. They don't have to have a lot of action, but if they told a good story, that'd be awesome. And if you could make dialogue choices that make a difference, that's even cooler.

    Posted in: Map Suggestions/Requests
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    posted a message on A July 4th map

    Was thinking it'd be cool to have a July 4th map. Any international folks who don't know, July 4th is when USA celebrates its independence day.

    The map would probably be mostly cinematic with a lot of explosions, haha. And a good song would need to be playing as well, either a national song, or just something to rock out to. Hey, could even go with over engineered cod piece (or maybe it was called Terran up the night), lol.

    Posted in: Map Suggestions/Requests
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    posted a message on [Blizzard] Cutscene Editor Tutorials

    @OneTwoSC: Go

    Retired? But you're my favorite tutorialist :(

    Posted in: Cinematic Creation
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    posted a message on StarCraft: Subjection

    @Gradius12: Go

    Cool. It's been about a month since I played your campaign, but I remember wondering how you did some stuff. I'm gonna have to replay it again to find out what I was wondering, haha. Thanks, always appreciate when other mappers are willing to share. It's a great learning opportunity!

    Posted in: Map Feedback
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    posted a message on Monthly Cinematic Exercise #9: EVENT

    Sounds like a cool idea, but I currently have no experience in the cut scene editor. Hopefully I'll get around to learning it, as it could make for some cool single player map stuff :)

    Posted in: Cinematic Creation
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    posted a message on StarCraft: Subjection

    This campaign was very awesome. Blows away any of my mission style maps, haha. I'm curious, how many hours did it take you to make the whole thing? And for cinematics, did you go the classic trigger route, or are you using the new cut scene editor? (at least I think it's fairly new) I've yet to try out the cut scene editor. Does anyone know if there are any good tutorials on it?

    Posted in: Map Feedback
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    posted a message on Subjection

    Just noticed the author had a thread for his map in the map feedback forum. Not sure if that means this counts as a duplicate thread... Let me know if this should be removed.

    Posted in: Map Review
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    posted a message on Subjection

    Hey guys, I came across a really cool Custom campaign on the arcade a few days ago. It's called Subjection, and it's separated into 8 maps/missions. The author does a fantastic job with cinematics, as well as telling a story. The game play is also fairly varied and some missions introduce unique mechanics. Found this campaign very cool as both a player and a fellow map maker. And perhaps a little bit of jealousy of the awesome skills :)

    If you enjoy single player mission maps, or just a good story, you should definitely check it out. There's multiple difficulties for those who want a challenge, and those who want to take it easy.

    Posted in: Map Review
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    posted a message on [Tutorial - Triggers] Difficulty Settings

    @ufollowme:

    Yea definitely. Difficulty levels are quite nice to have. I used to get people that would review my maps and say it's too hard, and others say it was too easy. I was like >.<

    Posted in: Tutorials
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