• 0.962852897473997

    posted a message on MapCraft - Single Player Mapmaking Contest

    Alright, my map is submitted. Also, it'd be cool if this post was stickied.

    Posted in: General Chat
  • 0.960831334932054

    posted a message on Alarak's Conquest custom campaign Feedback
    Quote from DaveSpectre122 >>

    In reply to VastanX:

     
    Yeah might be because of machine too, but the final cutscene didn't work in case Alarak didn't enter a small region which could occur really often, so i made the region bigger. The Nexus works fine tho. Also i made the mask black, but I'm struggling with the deselection, maybe i'm just blind, but I can't find it in triggers, if you know where to look, please let me know :) Also really thank for your help & feedback, it's very valuable.
     I suggest using the actions "Store Unit Selection" to begin a cutscene, and "Restore Unit Selection" when it ends. With this you can clear the unit selection, and the game will remember what was selected, so when it ends, the units will be reselected. If you don't need to restore it, you can use "Clear unit selection".
    Posted in: Map Feedback
  • 0.967684021543986

    posted a message on [Solved]Automated refinery (and other race ones too) not working.

     So I looked at your map Robinicus, and made two changes that seemed to make it work. Not sure if both are needed or just one. 

     

    1. Gave the player the campaign upgrade

    Tech Tree - Set Story Mode Lab Tech - (Vespene Gathering) Micro-Filtering upgrade level to 1 for player 1

    2. Removed a validator from the autoharvest behavior. There was a validator on the "Automatic Refinery - Auto Harvest Vespene" behavior that was checking to see if the player had a command center before giving the vespene. The validator was called "Autoharvesterharvest".

     

    Does that make sense, or should I explain more?

    Posted in: Data
  • 0.966228893058161

    posted a message on [solved] Moving units immediately after drop pod spawn

    For the immediately move part, you could spawn an empty drop pod with it's wait option off (for the animation). Then just use the create units instantly at the same spot the drop pod lands.

     

    As for two different types of units, you could use my above suggestion with more than one create units instantly. Or you could create the units, add them to a local variable unit group, create more units and add them to the same local variable unit group, then add that local unit group to the drop pod.

    Posted in: Triggers
  • 0.966037735849057

    posted a message on New War Chest Models

    In reply to R0binicus:

     That's tough. Definitely the zerg ones... Probably Ultralisk, Lurker, and Swarm Host. So three favs :P
    Posted in: General Chat
  • 0.965909090909091

    posted a message on New War Chest Models

    Super cool :D

    Posted in: General Chat
  • 0.963374028856826

    posted a message on What to record?

    I finished Noir lvl 5. I'll copy the video to here when it's done uploading/etc. I played on normal difficulty. Overall a fun mission, but definitely hard. I have some suggestions in the video, but here are some I think may ease the difficulty without making it too easy.

     

    - On normal difficulty give reavers -25% attack speed. On easy give them -50% attack speed.

    Boss:

    - Have killing the pylons make the enemy no longer able to warp in reinforcements.

    - When the boss has the invulnerable shield, make it so your units won't attack him (so they'll attack the zealots/cannons instead during that time)

     

    Posted in: Off-Topic
  • 0.962025316455696

    posted a message on What to record?

    Here is the youtube video for Noir Automata Lvl 4

     

    Posted in: Off-Topic
  • 1

    posted a message on Mapsters

    SC2Mapster Project Page: http://www.sc2mapster.com/maps/vespene-warlord/

    Mapsters is a single player campaign where the characters are primarily named from users on some random website (or variations thereof). It primarily follows the story of Wargirl, a broodmother, and her Lieutenant, Hockleberry. Wargirl is a middle management broodmother who intends on making her way up the ladder, perhaps even to head advisor to the Queen of Blades one day.

    Mission 1: Vespene Warlord
    American Arcade Link: battlenet://starcraft/map/1/263246
    European Arcade Link: battlenet://starcraft/map/2/184852
    Jayborino Playthrough:

    http://www.sc2mapster.com/media/attachments/59/188/BioDome.jpg

    The zerg have received intel that there is a terran enemy conducting strange vespene experiments. Middle management broodmother, Wargirl, and her lieutenant, Hockleberry, have been sent to investigate.

    Mission 2: Snowball's Chance
    American Arcade Link: battlenet://starcraft/map/1/264095
    European Arcade Link: battlenet://starcraft/map/2/185394
    Jayborino Playthrough:

    http://www.sc2mapster.com/media/attachments/59/423/Snowball_s_Chance_Ice_Cave.jpg

    Wargirl's next conquest is on a terribly cold map with frequent flash freezes. In order to counter this, she has decided to strike hard and fast! She has ended up far from the primary hive, but it matters not as the enemy seems nearly defeated.

    Mission 3: The Omashu Performance Review
    American Arcade Link: battlenet://starcraft/map/1/264733
    European Arcade Link: battlenet://starcraft/map/2/185813
    Jayborino Playthrough:

    http://www.sc2mapster.com/media/images/86/350/Omashu_s_Baneling_Mountain.jpg

    Because of Wargirl's recklessness in her last mission, she has been sentenced to cleaning up feral zerg on the planet Omashu as a performance review. Her nemesis, EvilDL, will be directly supervising her actions as well as rating her performance.

    Mission 4: Jayborino's Laboratory
    American Arcade Link: battlenet://starcraft/map/1/265694
    European Arcade Link: battlenet://starcraft/map/2/186549
    Jayborino Playthrough:

    http://www.sc2mapster.com/media/images/86/700/Jayborino_s_Labratory.jpg

    Wargirl commits to a daring rescue mission to save EvilDL despite her negative feelings towards him! Hockleberry is maintaing a force outside the lab to secure their escape. Special thanks to Narudek for contributing a custom model for this mission!

    Mission 5: The Cult of Sixen
    American Arcade Link: battlenet://starcraft/map/1/266621
    European Arcade Link: battlenet://starcraft/map/2/187198
    Jayborino Playthrough:

    http://www.sc2mapster.com/media/images/86/993/Mapsters_5_SS.jpg

    Jayborino has escaped! With no leads to his wherabouts and unable to contact TacoManDan, Wargirl decides to pay Narudek a visit.

    Posted in: Map Feedback
  • 0.964586846543002

    posted a message on Stukov and Pals [Beta]

    @Alien564: Go

    :)

    Posted in: Map Feedback
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