• 0

    posted a message on Trouble with sounds and cinematic mode

    Hey guys, I'm trying to make some cut scenes via triggers, but I'm having trouble with sounds fading out after 2 seconds while cinematic mode is enabled. I've tried using the actions send transmission and play sound. They work when cinematic mode isn't enabled.

    Some other lesser issues I've been having: 1. Stukov's portrait doesn't work properly. His head doesn't show up in it, but the background is there. Have tried unit, unit type, and model transmission source (Tried all the different stukov model ones, he either doesn't show up, or just his legs show). 2. Is there a way to force subtitles are enabled? I tried override player option, but there didn't seem to be one for subtitles.

    Posted in: Cinematic Creation
  • 0

    posted a message on Map mods explained?

    I haven't found any tutorials or explanations on how mods work in SC2. I've seen posts of people talking about some of the vague benefits, such as being able to share resources between maps.

    Could someone explain what exactly a mod is in SC2, how it's useful, and how to make one. Or point me to a tutorial on them.

    Posted in: Miscellaneous Development
  • 0

    posted a message on StarCraft: Subjection
    Quote from SearingChicken: Go

    Maps can be up to 20 mbs in size,

    Really? I was under the impression that as long as your total was under the 157 MB limit that you could publish any size... Though I've never uploaded a large map myself. When I look at the publishing right now, it doesn't show me a size limit for a map, just my combined maps. In the past it used to specify this before publishing: http://us.battle.net/sc2/en/game/maps-and-mods/tutorials/publishing/ -screenshots of an old publisher.

    Have you tried publishing large maps?

    Posted in: Map Feedback
  • 0

    posted a message on StarCraft Lego Minifigures

    Very cool.

    Posted in: Off-Topic
  • 0

    posted a message on Wiki targets for May

    So as far as adding new tutorials goes, should we be using http://wiki.sc2mapster.com/Tutorials ?

    I've always been looking at this page: http://www.sc2mapster.com/wiki/galaxy/tutorials/

    Posted in: Wiki Discussion
  • 0

    posted a message on Building fire animation

    Well, there's already going to be an event that spawns the buildings (probably will end up being a simple enter region event). Also it's a single player map, so lag is usually less of an issue.

    I have seen posts about creating efficient code/triggers though... It's pretty hard for me to figure out since I don't have any experience in coding.

    Posted in: Triggers
  • 0

    posted a message on Building fire animation

    After taking a look at the monitor actors, I came up with this, "Actor - Send message "Create TerranFlameSetFire" to actor (Actor for (Last created unit))". It seems to word just fine. It even does smoke instead of fire on the buildings that aren't that far down on health. Even healing and destruction of the building works properly as far as fire goes.

    I'm probably around a beginner level when it comes to data, and intermediate with triggers, so I'm wondering, why would this approach be considered worse? It's just one line (used in a loop).

    Posted in: Triggers
  • 0

    posted a message on Building fire animation

    Hey guys. I have a trigger that spawns terran buildings, and then lowers their health percent into the red. They make fire noises, but no visible fire is seen.

    I've tried using "Actor - Send message "AnimPlay {} Fire" to actor (Actor for (Last created unit))" Also tried attacking the building with a regular unit while it was in the red.

    What I want to happen in map: Player comes to the entrance of a base of an ally of which he has shared vision. The buildings are created with their low health, as well as some zerg units who are attacking the base.

    Edit: Btw, I'm using "Unit - Set (Last created unit) Life (Percent) to (Random real between 10.0 and 40.0)" for the building damage.

    Posted in: Triggers
  • 0

    posted a message on So I made a new tutorial...

    It was inspired by this post: http://us.battle.net/sc2/en/forum/topic/9882309249 Tutorial:

    Don't think I should put it in the tutorial list, or forum, cuz if you're able to make it there, then you're far too advanced for the tutorial itself. Also, it's my first video tutorial :D

    Posted in: Off-Topic
  • 0

    posted a message on Can i create ramp and cliff with trigger?

    I haven't heard of it being possible either. You could make some rocks invulnerable to block off a ramp, then kill them with triggers later. The cliff would need to be already made though.

    Posted in: Triggers
  • 0

    posted a message on Kill all units in a region?

    The other one that drives me crazy is when I use pick each integer, then use picked player instead of picked integer. x.x

    Posted in: Triggers
  • 0

    posted a message on Warp-in to point frustration

    I took a look at two of the test maps I made way back when I was testing out how the super warp gates worked. One thing I wrote was that the warping in player needs to have enough supply, or the units won't warp in. Do they have enough supply?

    Dunno if it'll help, but here's the two test maps I made. I was trying to create a way to warp in units anywhere without the need for a pylon. Tried using a hidden observer that had a power field. There's probably a better data way to do it, but I'm horrible at data editing xP.

    Posted in: Triggers
  • 0

    posted a message on Building Creep Tumors through bullies

    @DeltaCadimus: Go

    I'm not entirely sure what type of map you are making, but here's a way I simplified adding creep tumors over time.

    I placed a bunch of neutral creep tumors over the map. I created an array record with a unit variable and a point variable. At the map initialization, I had the game pick each of those creep tumors and store its position in the point variable. I also told it to remove the creep around that point, as well as the neutral creep tumor.

    My particular map then used conditions like when there is creep at those points and no creep tumor, a zerg drop pod came down and a creep tumor spawned.

    Do keep in mind that this will make the map preview image covered in creep.

    Posted in: Triggers
  • 0

    posted a message on A July 4th map

    @DrSuperEvil: Go

    Well, in that case you can just make one map, and republish it under a different name for each holiday :D

    Posted in: Map Suggestions/Requests
  • 0

    posted a message on Get unit damage with triggers

    Use "Unit Property" and choose life or life (percent). Or did you mean the damage they do when they attack? In that case I think you'd use one of the "Catalog" actions. And you'd want to have it look at the effect that does the damage.

    Posted in: Triggers
  • To post a comment, please or register a new account.