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Sep 8, 2010marine63 posted a message on [Trigger, Data] - Set camera to follow unit perfectly, no portrait 'bug'Posted in: Tutorials
<3 rock on brother
Sep 6, 2010Posted in: Miscellaneous Development
I made a trigger where when a unit dies the game is over. However after deleting the trigger its effect still lingers </3 I've decided instead of ending the game right there I'll respawn them to the town with a penalty.
Sep 5, 2010Posted in: Miscellaneous Development
I may need to clarify what I want the user be able to do. I would like the players to be able to type in a box and be shown on another larger box. In the larger box will show a text in which the player can interact with. What I'm making is a TextRPG An example will be The Main dialog box will say something like
"In the middle of the forest you come across a pack of provisions..."
The player have the choice to type in the box below "pick provisions" and pick the provisions and add it to the inventory.
For now I want simply want the player to be able to click on the box and type something.
I tried dialog - edit box assuming this is how its done however doesn't seem to do anything.
Sep 4, 2010Posted in: Project Workplace
Hey guys I want to introduce my new and first map that I'm starting called TextRPG. This map is a clone of the old school text rpg and adventure games.
I wanted to make a text-based rpg with some Text-based adventure elements such as Zork.
If you don't know what a Text-based rpg or adventure is here are some examples:
http://www.ishar.com/connect/ -Ishar RPG
http://www.xs4all.nl/~pot/infocom/zork1.html Zork Perhaps the most well-known of the text-based adventure.
Right now I have one Main text window where all the text from the game will appear.
A second smaller bar where the Player types in the commands
3 small windows on the right of the game which will represent a the character's Stats to show stats, hp and mp, Inv to show how much gold you have, inventory and equipment, and map which will be a rudimentary map.
I've added the three windows since knowing these information are key. In a Text-based rpg in order to look in your inventory you need type out inventory or I every time but I wanted to remove this because its seems very tedious.
I would like to make the windows have a black background which I recently found out how to do but I'd like to have a thin white boarder
Mind you none of the texts are inplaced.
- - - Ideas
I want the game to be a medieval fantasy consisting of two classes. Might and Magic. (Did you see what I did there? :P ) Might will have more hp and strong attack and have access to better equipment. While Magic have lower health (it can partially heal itself mid battle) and have access to better skills and magic.
Right now I want the game to be basic and short about a 30 mins game, Have up to 5 or so levels and a few quests and one dungeon leading to a boss fight.
I don't think many people will want to grind in a text-based rpg so the game will be relevantly simple and forgiving unlike some of the hardcore rpgs.
Since the game will be so short I don't think I will need a save and load system but might be something to look forward to on a later date.
The adventure elements I stated before will come in play as puzzles that are placed in the game.
There will be a town which i haven't decided on a name yet but will probably reference another rpg.
In the town there will be a Blacksmith to buy weapons and armor, Temple is the place where you choose your class and is the place where the hero is revived from death.. The Tavern which is a place to receive quests, sleep and buy food and drinks which restores health and mana. Also have a sewers to be a dungeon.
I think I'll have only two equipment slots one for weapon and one for armor
For spells and skills you will receive different ones as you level and your stats and amount of health and mana will increase as well.
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