Untitled Trigger 004 Events Timer - Every 2.0 seconds of Game Time Local Variables Conditions Actions Unit Group - Pick each unit in (Any units in (Entire map) owned by player 15 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions) Actions Unit - Order (Picked unit) to ( Move targeting Point 014) (Replace Existing Orders)
Makes units move
Untitled Trigger 015 Events Unit - Any Unit uses Move at Generic1 - Any stage (Ignore shared abilities) Local Variables Conditions (Owner of (Triggering unit)) == 15 Actions General - If (Conditions) then do (Actions) else do (Actions) If ((Position of (Triggering unit)) and Point 014 are connected by pathing) == False Then Unit - Order (Triggering unit) to ( Patrol targeting Point 014) (Replace Existing Orders) Else
*Supposed* to make the creeps check every 2 seconds if the path is passable, but it's not working. The problem is they remain connected by pathing despite there being units blocking their path, so the condition isn't being met. I'm searching for a way to check if their path is blocked by either units or structures, so they know whether they need to attack or just move through mazes
Untitled Trigger 020 Events Unit - Any Unit uses Patrol at Generic1 - Any stage (Ignore shared abilities) Local Variables Conditions (Owner of (Triggering unit)) == 15 Actions General - If (Conditions) then do (Actions) else do (Actions) If ((Position of (Triggering unit)) and Point 014 are connected by pathing) == True Then Unit - Order (Triggering unit) to ( Move targeting Point 014) (Replace Existing Orders) Else
Hi, this is my first post. I'm new to the editor. What is the simplest way to create a random unit group? I want to have groups such as 6 marines and 1 medic, or 2 immortals and 2 stalkers, or 5 hydras, and so on. I want the player to get a random pre-made group when they send an scv to a location
EDIT: solved, there was a close enough answer here and I learned what I needed from there
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Working nicely now, thanks guys.
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Makes units move
*Supposed* to make the creeps check every 2 seconds if the path is passable, but it's not working. The problem is they remain connected by pathing despite there being units blocking their path, so the condition isn't being met. I'm searching for a way to check if their path is blocked by either units or structures, so they know whether they need to attack or just move through mazes
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Hi, this is my first post. I'm new to the editor. What is the simplest way to create a random unit group? I want to have groups such as 6 marines and 1 medic, or 2 immortals and 2 stalkers, or 5 hydras, and so on. I want the player to get a random pre-made group when they send an scv to a location
EDIT: solved, there was a close enough answer here and I learned what I needed from there