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    posted a message on Roach/Ravager model size

    @SoulFilcher: Go

    Thank you good sir! It worked.

    Posted in: Melee Development
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    posted a message on Roach/Ravager model size

    hmmm so I tried again: Selected Extension Mod → Legacy of the Void → select Roach/Hydralisk and it's still missing... what should I be doing instead?

    Posted in: Melee Development
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    posted a message on Roach/Ravager model size

    Okay, so ultimately I've ended up fixing it. I discovered that if I go under models there is a "Roach Upgrade" model. I managed to remove the Requirement/Validator so that the Roach uses the normal model. Trying to recreate the model switching on a different upgrade...

    It looks like have managed to successfully give the Ravager an ability to morph into a Roach.. However the "Roach" still uses the Ravagers model after morphing and it doesn't morph into an egg during the morph sequence. Also it doesn't have the Roaches ability to morph into a Ravager. I find it odd that if I look at the Command Card buttons, the evolve to lurker/evolve to Roach is not there like the game adds it dynamically. Does anyone know why it is done this way? It seems the zergling/baneling evolution is not done this way..

    Posted in: Melee Development
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    posted a message on Roach/Ravager model size

    No worries, here's the mod. Named Obamacare cause it was the only thing that came to mind at the time hahah. I really appreciate the help man. I'm surprised I've managed to get as far as I have without help.

    Just for context sake, what I'm trying to achieve here is:

    • The Roach and Hydralisk position in the tech tree is switched
    • Roaches and Ravagers can morph back and forth in a similar way to Hellions/Hellbats (ie for free)
    • Roaches get burrow move for free.

    I've made little changes here or there, the idea isn't to be balanced, more for fun and so I can get used to the editor

    Posted in: Melee Development
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    posted a message on Roach/Ravager model size

    It's so strange that it's not working for me... would you like me to share my project? I've screenshotted below what I did.

    edit: I dont know why I just clicked to this, but is it because of the glowing spikes on the Roach...ie is this a different model? I removed the requirement to research burrow move for Roaches.

    editor ingame

    Posted in: Melee Development
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    posted a message on Roach/Ravager model size

    Is it possible that it's because it's an extension mod and so I am building the Roach through a conventional means rather than placing it on the map through the editor?

    Posted in: Melee Development
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    posted a message on Roach/Ravager model size

    Thanks for the help Laiev, but I just tried this and it didn't work. I put both the scale minimum and maximum to 2 but the model size is the same as a regular roach. :(

    Posted in: Melee Development
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    posted a message on Roach/Ravager model size

    Thanks. Do you have a tutorial or something you can link me to on how to do this? I actually haven't the faintest idea.

    Posted in: Melee Development
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    posted a message on Roach/Ravager model size

    Hi SoulFilcher, I changed the Art Scale as shown here

    Posted in: Melee Development
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    posted a message on Roach/Ravager model size

    Hi Guys,

    So I've been mucking around getting to learn the Editor and making an extension mod. I have run into a couple of difficulties however, namely:

    I have increased the model size for the Roach by about 1.5, however when it morphs into a Ravager, the Ravager is huge. I've tried decreasing the size of the Ravager to compensate but it hasn't changed. Anyone know how I can fix this?

    Apart from this I am trying to let the Ravager Morph back into a Roach... when I look at the Zerglings command card it has the button to morph to Baneling there, but Roaches and Hydralisks do not... (yet in game they do) I'm trying to edit this but having difficulty finding it.

    Could someone please help a beginner out? Thanks in advance.

    Posted in: Melee Development
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    posted a message on 2D sprites in the SC2 engine

    Just a quick question of, does anyone know how this is achieved? Is it difficult to do assuming I already have the spritesheets I need etc?

    If anyone could point me to a link with a tutorial or something it'd be greatly appreciated.

    Thanks :)

    Posted in: Art Assets
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    posted a message on A question from the ignorant

    Thanks guys for the replies. Good to know. I guess my question isn't so much "How can I get around the rules of Blizzard" its more of a "What are the rules" and "Why don't I see much diversity in the models used?" I see tonnes of mods for games like Skyrim that import models from other games all the time and I understand its harder to control that sort of stuff when you're not downloading from an official server but still.

    Posted in: Art Assets
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    posted a message on A question from the ignorant

    Hi guys,

    I was just wondering what is the consequence for uploading a map with copyrighted models from other games? Is there a consequence? I assume you're not allowed to do it because I haven't seen it before. I was randomly thinking of the possibility of making an Alien vs Predator map after I stumbled resources such as this:

    http://www.cadnav.com/3d-models/model-23151.html http://www.cadnav.com/3d-models/model-23150.html

    However I assume its not allowed because although I've seen many examples of models from games been imported into the SC2 engine for fun I've never seen an arcade game with any models from other games... Is there a technical issue that's stopping this, or does Blizzard intervene? What about free models made by people free to use?

    Many thanks.

    Posted in: Art Assets
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    posted a message on Taking models from other games

    @JacktheArcher: Go

    Couldn't he have given it marine animations? But fair point..

    I guess it's a good thing I've been learning blender :P Thanks for the advice..

    Posted in: Artist Tavern
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    posted a message on Taking models from other games

    @JacktheArcher: Go

    I'm pretty sure the space marine was from Dawn of War.. as for it being "not okay to use" surely its fine if I'm not uploading/distribiting etc... just testing for myself :)

    To be specific I want to get models of Dota 2 but I don't know how

    Posted in: Artist Tavern
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