Me seconds ago:" hey, what big worm doodad? Lets search for it... not here... not here either.... nope, still nothin... WHAAAAAATTRUNRUNHIDEIHOPEHEHADNTSEENMEE"
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Sep 27, 2012Posted in: Melee Development
I dont like the layout of the center expansions: thirds are pretty obvious to take, fourth - depending how are you playing. But if you would want to take another base, it gets really tricky for me; I think they are too close. But not many games play that long.
I think this map is not good for counter attacks, because the third's choke is really thin, and also when parking my army outside of my natural, I can cover two ways of attack, while walling[toop] or cannoning[bot] the other. I can covver much space with Forcefields if I need, too. Fighting a BL army would be tough, because of the unpathable clffs, holes etc. If I would want to say more I'd have to play on it, If I shall find the time, I'll play it and comment after. The map really resembles Daybreak for me, with the BL stuff and the layout.
Textures: there is no texture differentiation, which may bug some of the peeps playing, because the map is simply boring. You should play with more doodads and lighting.
End of my silver thoughts :p Hope anything of them helps ^_^
Map analyzer pics plz .!
Aug 6, 2012ktilkath posted a message on Weekly Terraining Exercise #91: Do that Doodad 3 - Colonist ShipPosted in: Terrain
Got the editor to work earlier this week, but I have not finished my work, yet im gonna try and post it in next few days.
Aug 2, 2012ktilkath posted a message on Weekly Terraining Exercise #91: Do that Doodad 3 - Colonist ShipPosted in: Terrain
1.5.0 Ruined my editor and I cant finish :( FML
Error "Graphic device is not available. Try restarting the editor or computer. If it doesn't work visit support forums." Thank you Blizz.
Jul 20, 2012Posted in: Terrain
Sup! :D Made my entry for this week. Following my previous entry to the two-worlds WTE I decided to create a park in the heart of the city. Most time I spent on getting the flowers and foliage to work out, but I think in the end I did well.
Watch them screenies so I dont spoil you! :D
Teh spoilers: Even though the areas in the front of the buildings may seem a bit empty, I wanted to keep them walkable-looking. Road is not so wide, but it can keep a tank in its boundaries. The road movement is circular, counterclockwise. If you want to copy the awesome Zerg!Flowers, I attach the map, in the upper left corner there are all the colors I used. :D Also, I throwed some cows on the rooftop so the map is full of epicness.
@Gurrgel I dont think there is a way without modifying model or actor. And I dont know how : D Even with the greens, It looks really nice, white/red/green. Anyways, I believe Kanitala as I have almost no experience in data editing. : D
@Scbroodsc2 Nice city you have there, but the roads are derped : D I like the destroyed part, the asteroid must have bounced of its area. Also, lol the blackness >:)
@Kanitala I love idea of building inside of a BioDome : D I'd throw some more textures in front of the shop.
@TheHolyArk I will :> Its awesome. Again, I love the idea of building inside a BioDome. ♥
Jul 8, 2012ktilkath posted a message on Weekly Terraining Exercise #87: Best of Both WorldsPosted in: Terrain
Tossing up 1 screenshot because I like yet forgot about it :p It;s a little smoke area just behind the Theatre/Cinema building.
@Kanitala Okay, so heres some thoughts of mine now, I hope it will help you find the best solution: Get creep lacking in some places near its growth line, make V shapes(not exactly V ones, but something aproximattely close to it) at that line out of the creep border, the shapes cannot look like they are growing at the same rate, and they can't be right next to each other. What I mean is, the creep should look like its having a hard time in some places to get through, and sprinting forward at the others. You dont need to have it V shaped, it just need to look like its growing in particular random places. Use the creep blocker doodad to erase creep. You can even find some zerg viney things and try to give the overgrown toss buildings impression of being overgrown right now. The wall dividing the Zerg zone from Toss zone right now could use it. Get some queens on the front lines, coz they are lying the tumors.
Good luck Kanitala and I'm looking forward for the best version :) Hope you understood what I was triyng to say because I corrected myself like ten times trying to catch what I had in mind. :)
Jul 6, 2012ktilkath posted a message on Weekly Terraining Exercise #87: Best of Both WorldsPosted in: Terrain
Howdy all : D
I've been lurking for some time, and this weeks topic just brought me an idea. And because I had some free time this week, I made this thing.
General concept was a little city divided by lava river of tectonic origin.
1 Shot of the rift, which divided the city's main hall from the square in front of it
2 Main Hall
3 Destroyed Shoping Centre
4 Mining site
5 Mining site entrance&loading area
6 Power station
7 Car shop
8 Front side (before) of the car shop
Jun 2, 2012Posted in: General Chat
For anyone who yet didnt, I strongly recommend watching the Red Bull LAN matches, I'm watching Ret's challenge now, and I'm really impressed with the games they played. Naniwa vs Ret, 40 minutes of top action, and now I want to play the Collosi into carriers just like Nani did. I think I'm gonna watch some White'Ra's carrier games later. Anyone got links? :>
Meanwhile, I'm gonna finish the Hasu's challenge, watch the LAN tournament and to the RBBattlegrounds I go! Weekend with SCII fuck yeah! :D
Mar 6, 2012Posted in: Off-Topic
Oh shit.. I didnt realised it was Feb 2011 :p Sorry for the necro :p What was it doing on main page then? I was like 'heey, i need to write there while theres still poeple discussing things! Quickly!writeeeeee!'
@TacoManStan I thought you'd be at least 19 or older :) But its good to hear that there is more of my people there :)
I've been mapping since like 11/12/something like that, but it was very primitive, then I learned of all the beautiful creations and tools for modders and I experimentated with modding and mapping, all SC1. I must say i was quite good at it, I began creating a SG Atlantis total convertion which I think is my top work, I even started to work with IceCC and scripts but stopped. Then SC2 came out, and my path slowly became terraining. I never entered the mod scene though, and never released anything to public. BTW, this weekend I returned to old editor and made a survival map :p Although nothing fancy have been incorporated yet.
Feb 15, 2012Posted in: Off-Topic
Hope you'll get better in no time :) Sucks it was on Valentines day... but man, I think there was something with this year's one. It was the most horrible day in my life, and many of my friends said so too.
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