Hey people. I'm working on Mission 3, which is the first Nomad/human mission (it is a micro-only map). I apologize for the inconvenience of forgetting the dependency data for Mission 2.
Once again, that is up and ready for download. When you want to play Mission 2 and future missions, download the dependency mod file. Cut-and-paste it into your Mods folder. You can find the folder by going to Program Files > StarCraft II > Mods
well that explains it...i dont know what gosu micro looks like :P but i like the idea of choosing unit upgrades at the start of every mission. it gives a sense of control and dominance for the player
Yeah even on the easier difficulty I've got issues. At this difficulty I don't think even marineking could beat these levels on hard. Lolzeez
But the idea of a macro mission is good. It adds dynamic to a typically-micro campaign. I dont remember if u did this already but have you considered fusing a macro mission and a micro mission together. I'm doing that with the second mission on my campaign to make it a lot longer.
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Go to Settings > Gameplay > Change Game Speed to (insert speed here)
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Hey people. I'm working on Mission 3, which is the first Nomad/human mission (it is a micro-only map). I apologize for the inconvenience of forgetting the dependency data for Mission 2.
Once again, that is up and ready for download. When you want to play Mission 2 and future missions, download the dependency mod file. Cut-and-paste it into your Mods folder. You can find the folder by going to Program Files > StarCraft II > Mods
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yeah they're coming. Lol
Note: I've added the dependency data to the Files list for the project
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@JayborinoPlays: Go
Yippee!
late response is pointless0
@Supernova134: Go
for me, gosu = better than i am
thats all i can say XD
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MISSION 2 IS OUT! PREPARE THYSELF FOR A CHALLENGE
Legacy of the Heart of Liberty
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@Supernova134: Go
well that explains it...i dont know what gosu micro looks like :P but i like the idea of choosing unit upgrades at the start of every mission. it gives a sense of control and dominance for the player
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Feedback:
Other than that, there doesn't seem to be any problems.
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Yeah I think the newer version is more noob-friendly
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Yeah even on the easier difficulty I've got issues. At this difficulty I don't think even marineking could beat these levels on hard. Lolzeez
But the idea of a macro mission is good. It adds dynamic to a typically-micro campaign. I dont remember if u did this already but have you considered fusing a macro mission and a micro mission together. I'm doing that with the second mission on my campaign to make it a lot longer.
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A micro mission? Ooooo
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@ArcaneDurandel: Go
Yo thanks. I do that for research buildings but not for troop training xD
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How do I modify the build/train times for units or structures?
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Quick update: Mission 2 has been delayed since I had some band competition and school tests. I'm planning to post Mission 2 for testers this weekend
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I was looking forward to this.
gg m8