Hey! Im am just trying to learn how to use the new animation stuff in the UI editor but every time i set something up it works but once i save and quit the editor it gets messed up and the editor adds some new lines in that breaks the animation.
This is what i copied from the LotV_MissionLaunchUI to my own layout
1 State images just take the whole image and display on the its area. 2 State cuts the image in middle and first state shows the top part of the image, second state displays the bottom part of the image
2 State Button Image
I think you can do 3 state or more but i don't how you activate those Blizzard files have some images with 3 states at least.
I think there are examples in some of the Blizzards UI's that i used to get this done. Can't remember where anymore, this was so long ago. I don't know if that can be done sorry.
No there is no native function/action for it but you could create your own one by just picking random numbers/lower and capital letters random amount of times.
I've made something like this for my own map feel free to use the attached map if you want. (I stripped this from my map and didn't test if it works, but it should work like that.)
I don't understand your question "Easier to make Heros". It's the same "difficulty" as wings and swarm.
I never personally have never worked on world editor in WC3 but for what i understand it is nowhere as advanced galaxy editor. You can make pretty much everything you can think of in galaxy if you put your time and mind to it.
Is it going to be easy? No, but to say "I'll just wait for W4 and it's editor" and bash one of the most advanced "free" map editors with tons of assets provided due to it being "hard" just blows my mind.
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bump
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Hey! Im am just trying to learn how to use the new animation stuff in the UI editor but every time i set something up it works but once i save and quit the editor it gets messed up and the editor adds some new lines in that breaks the animation.
This is what i copied from the LotV_MissionLaunchUI to my own layout
But once i save my own layout and restart the editor this is what there is instead
I have setup <DescFlags val="Locked"/> but that doesn't seem to do anything.
Would appreciate any help on this.
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That's really cool i managed to do mostly data but still needed trigger event for releasing the key.
Noticed a "bug" on this one where if you press left then right the mech spazzes out trying to go both direction.
On my own version i have only 1 switch that checks for every direction and issues the unit to stop if it's trying to go both directions.
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@willuwontu: Go
Ah yeah its for buttons basically.
1 State images just take the whole image and display on the its area. 2 State cuts the image in middle and first state shows the top part of the image, second state displays the bottom part of the image
2 State Button Image
I think you can do 3 state or more but i don't how you activate those Blizzard files have some images with 3 states at least.
Just a quick explanation hope this helped. :)
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@willuwontu: Go
Thanks and you are welcome.
Sorry i don't know what you mean by this. I can't find anything called that in the text/pictures/triggers.
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@opteryx89: Go
When the BC teleports it gets killed with remove type suicide.
Use this:
Comparison
Value 1: Triggering Death Type Check
Death Type: Remove
Operator: ==
Value 2: False
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@temhawk: Go
I think there are examples in some of the Blizzards UI's that i used to get this done. Can't remember where anymore, this was so long ago. I don't know if that can be done sorry.
@egodbout: Go
Yeah sure, would love to. I just need a good topic or something specific to do.
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@KasLeberKas: Go
Just a guess but if you are using Windows, your setting for text size in display settings might be set to the highest option.
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@Darkblizzard: Go
No there is no native function/action for it but you could create your own one by just picking random numbers/lower and capital letters random amount of times.
I've made something like this for my own map feel free to use the attached map if you want. (I stripped this from my map and didn't test if it works, but it should work like that.)
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@Ramboing: Go
I just ignore them and don't think it affects anything important
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@EdwardSolomon: Go
I don't understand your question "Easier to make Heros". It's the same "difficulty" as wings and swarm.
I never personally have never worked on world editor in WC3 but for what i understand it is nowhere as advanced galaxy editor. You can make pretty much everything you can think of in galaxy if you put your time and mind to it.
Is it going to be easy? No, but to say "I'll just wait for W4 and it's editor" and bash one of the most advanced "free" map editors with tons of assets provided due to it being "hard" just blows my mind.
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@EdwardSolomon: Go
wat
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@Rabbit: Go
How is this better than blizzards ones?
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@AjaxTheNoob737: Go
Is this what you are looking for?
http://peeeq.de/gui.php?id=3754
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@SolidSC: Go
Are you declaring the boss unit variable before you are setting the boss bar?