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    posted a message on UI Animation problem

    bump

    Posted in: UI Development
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    posted a message on UI Animation problem

    Hey! Im am just trying to learn how to use the new animation stuff in the UI editor but every time i set something up it works but once i save and quit the editor it gets messed up and the editor adds some new lines in that breaks the animation.

    This is what i copied from the LotV_MissionLaunchUI to my own layout

                    <Animation name="Highlight">
                        <Event event="OnShown" action="Reset" frame="$parent"/>
                        <Event event="OnShown" action="DirectionForward" frame="$parent"/>
                        <Event event="OnShown" action="Play" frame="$parent"/>
                        <Controller type="LayerUV" layer="0" side="Left" relative="false" sidelock="false" end="Loop">						
                            <Key type="Curve" time="0" value="1" out="slow"/>
                            <Key type="Curve" time="2.4" value="-0.8" in="fast" out="slow"/>
                            <Key type="Curve" time="3.4" value="-1" out="fast"/>
                            <Key type="Curve" time="6.0" value="-1" in="step"/>
                        </Controller>
                        <Controller type="LayerUV" layer="0" side="Right" relative="false" sidelock="false" end="Loop">
                            <Key type="Curve" time="0" value="2" out="slow"/>
                            <Key type="Curve" time="2.4" value="0.3" in="fast" out="slow"/>
                            <Key type="Curve" time="3.4" value="0" out="fast"/>
                            <Key type="Curve" time="6.0" value="0" in="step"/>
                        </Controller>
                    </Animation>
    

    But once i save my own layout and restart the editor this is what there is instead

                <Animation name="Highlight">
                    <Event event="OnShown" action="Reset,DirectionForward,Play" frame="$parent"/>
    
                    <Controller name="LayerUV_0" type="LayerUV" end="Loop" frame="$this">
                        <Key type="Curve" time="0.000" value="1.000000" inout="Linear,Slow"/>
                        <Key type="Curve" time="2.400" value="-0.800000" inout="Fast,Slow"/>
                        <Key type="Curve" time="3.400" value="-1.000000" inout="Linear,Fast"/>
                        <Key type="Curve" time="6.000" value="-1.000000" inout="Step,Linear"/>
     side="Top" layer="0" relative="false" sidelock="false"                </Controller>
                    <Controller name="LayerUV_1" type="LayerUV" end="Loop" frame="$this">
                        <Key type="Curve" time="0.000" value="2.000000" inout="Linear,Slow"/>
                        <Key type="Curve" time="2.400" value="0.300000" inout="Fast,Slow"/>
                        <Key type="Curve" time="3.400" value="0.000000" inout="Linear,Fast"/>
                        <Key type="Curve" time="6.000" value="0.000000" inout="Step,Linear"/>
     side="Bottom" layer="0" relative="false" sidelock="false"                </Controller>
                </Animation>
    

    I have setup <DescFlags val="Locked"/> but that doesn't seem to do anything.
    Would appreciate any help on this.

    Posted in: UI Development
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    posted a message on WASD - Lag_Free - Data Only - 8 directions

    That's really cool i managed to do mostly data but still needed trigger event for releasing the key.

    Noticed a "bug" on this one where if you press left then right the mech spazzes out trying to go both direction.

    On my own version i have only 1 switch that checks for every direction and issues the unit to stop if it's trying to go both directions.

    Posted in: Trigger Libraries & Scripts
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    posted a message on [Dialog] Creating a Scrollbar

    @willuwontu: Go

    Ah yeah its for buttons basically.

    1 State images just take the whole image and display on the its area. 2 State cuts the image in middle and first state shows the top part of the image, second state displays the bottom part of the image

    2 State Button Image

    http://imgur.com/eFzewgp.png

    I think you can do 3 state or more but i don't how you activate those Blizzard files have some images with 3 states at least.

    Just a quick explanation hope this helped. :)

    Posted in: Tutorials
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    posted a message on [Dialog] Creating a Scrollbar

    @willuwontu: Go

    Thanks and you are welcome.

    Quote from willuwontu: Go

    Edit: What does statecount mean?

    Sorry i don't know what you mean by this. I can't find anything called that in the text/pictures/triggers.

    Posted in: Tutorials
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    posted a message on Battlecruiser 'Tactical Jump' activate 'unit die' Events

    @opteryx89: Go

    When the BC teleports it gets killed with remove type suicide.

    Use this:

    Comparison
    Value 1: Triggering Death Type Check
    Death Type: Remove
    Operator: ==
    Value 2: False

    Posted in: Triggers
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    posted a message on [Dialog] Creating a Scrollbar

    @temhawk: Go

    I think there are examples in some of the Blizzards UI's that i used to get this done. Can't remember where anymore, this was so long ago. I don't know if that can be done sorry.

    @egodbout: Go

    Yeah sure, would love to. I just need a good topic or something specific to do.

    Posted in: Tutorials
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    posted a message on Text is overlapping - scaling issues

    @KasLeberKas: Go

    Just a guess but if you are using Windows, your setting for text size in display settings might be set to the highest option.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Random String

    @Darkblizzard: Go

    No there is no native function/action for it but you could create your own one by just picking random numbers/lower and capital letters random amount of times.

    I've made something like this for my own map feel free to use the attached map if you want. (I stripped this from my map and didn't test if it works, but it should work like that.)

    Posted in: Triggers
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    posted a message on Opened ui editor for first time, received huge error spam

    @Ramboing: Go

    I just ignore them and don't think it affects anything important

    Posted in: General Chat
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    posted a message on Easier to make heros in LoTV?

    @EdwardSolomon: Go

    I don't understand your question "Easier to make Heros". It's the same "difficulty" as wings and swarm.

    I never personally have never worked on world editor in WC3 but for what i understand it is nowhere as advanced galaxy editor. You can make pretty much everything you can think of in galaxy if you put your time and mind to it.

    Is it going to be easy? No, but to say "I'll just wait for W4 and it's editor" and bash one of the most advanced "free" map editors with tons of assets provided due to it being "hard" just blows my mind.

    Posted in: General Chat
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    posted a message on Easier to make heros in LoTV?

    @EdwardSolomon: Go

    wat

    Posted in: General Chat
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    posted a message on Custom Boss Bar Script

    @Rabbit: Go

    How is this better than blizzards ones?

    Posted in: Triggers
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    posted a message on How to call ANY unit from unit group?

    @AjaxTheNoob737: Go

    Is this what you are looking for?

    http://peeeq.de/gui.php?id=3754

    Posted in: Triggers
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    posted a message on [Solved] Disappearing Boss Bar

    @SolidSC: Go

    Are you declaring the boss unit variable before you are setting the boss bar?

    Posted in: Triggers
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