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    posted a message on Make units not clump up!

    @Ahli634: Go

    Quote from Ahli634: Go

    @Kabelkorven: Go

    One of the most informative answears I have ever recieved. <<

    But where do I change the formation range value?! :O

    I am looking inside the editor. I find no such value!

    Posted in: Data
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    posted a message on How do people get Reavers & Dragoons?
    Quote from Mozared: Go

    One of the Dragoon models is here, for one. There's a Reaver here and another one here. For more success, use the searchbar on this site, google nets you nothing.

    Thanks, but there is no Dragoon model there that can be downloaded. I can not find a model anywhere on the internet. :( Any place worth looking?

    Quote from Nebuli2: Go

    @Kabelkorven: Go

    Well, you can effectively get a Dragoon model by removing the turret from an Immortal with the data editor. There are probably some tutorials here on how to do that.

    I can not find any tutorials either. T_T

    Any particular sites or places such can be found?

    Google gives me no good answears.

    Posted in: General Chat
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    posted a message on Make units not clump up!

    But if I for example add twice the radius to a Zealot, when thay are clumped up, a siege tank still splash damages the same number of zealots as if they had low radius. They just look to be standing far apart each other, but in actual gameplay, area effect have effetcs have the same effect on them as if they would stand close to each other.

    How can I change that? O_o

    Posted in: Data
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    posted a message on What is radius?

    There are 3 types of radius in the data-editor.

    Movement: Inner Radius

    Movement; Radius

    Movement: Serperation radius

    I don´t understand what the difference are between them.

    Anyone knows?

    Posted in: Data
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    posted a message on Make units not clump up!

    Come on! There must be some way to make units not clump up the way they do in SC2!

    Posted in: Data
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    posted a message on Make units not clump up!

    Is there any way to make units NOT clump up the way they do in SC2?

    Posted in: Data
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    posted a message on How do people get Reavers & Dragoons?
    Quote from Mozared: Go

    They are models made by non-blizzard people, mostly. Good old stuff done by people who worked on them. I'm no credit-nazi, but kind of a sad reflection of the state custom art in SC2 is in when people don't even know this anymore.

    Where can they be found? :O

    Posted in: General Chat
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    posted a message on How do people get Reavers & Dragoons?
    Quote from Nebuli2: Go

    @Kabelkorven: Go

    Well, you can effectively get a Dragoon model by removing the turret from an Immortal with the data editor. There are probably some tutorials here on how to do that.

    Can a nice blue attack be added?!

    Posted in: General Chat
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    posted a message on How to make a upgrade for Spider Mines?
    Quote from Kabelkorven: Go

    I have added an upgrade called Spider Mines to the Tech lab. But the Vulture can cast Spider mines no matther if the upgrade is researched or not. When I find Spider Mine ability Execute, I try to add a requirement from the list. My custom upgrade can not be used as an alternative.

    What on earth can be the problem?!

    Quote from zorbotron: Go

    You have to create a requirement from the Requirements tab and use that.

    I have done that to. As a requiremnt in the execute of "deploy spider mine" I use Spider mine. (my upgrade). Must I add "Learn Spider Mine"? That is not in the list at all

    Posted in: General Chat
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    posted a message on How do people get Reavers & Dragoons?

    @cinicraft: Go

    Quote from cinicraft: Go

    @Kabelkorven:

    I'll probably make a tutorial about this soon.

    Please do!

    Posted in: General Chat
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    posted a message on How to make a upgrade for Spider Mines?

    doublepost

    Posted in: General Chat
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    posted a message on How to make a upgrade for Spider Mines?

    I have added an upgrade called Spider Mines to the Tech lab. But the Vulture can cast Spider mines no matther if the upgrade is researched or not. When I find Spider Mine ability Execute, I try to add a requirement from the list. My custom upgrade can not be used as an alternative.

    What on earth can be the problem?!

    Posted in: General Chat
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    posted a message on How to move one unit from one map to another?
    Quote from DrSuperEvil: Go

    Copy and paste in XML viewer? Use the mod in your map?

    How do you mean with the last thing?

    Posted in: Data
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    posted a message on How do people get Reavers & Dragoons?

    Tell me, what is the secret?

    A lot of people seem to be using Dragoons and Reavers in their maps. Where do they find the models? How can they get it to work?

    How can I get that to work in my map? O_o

    Posted in: General Chat
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    posted a message on How to move one unit from one map to another?

    In the Mod Starcraft 2 Broodwar they have Dragoons and Reavers. I have spoken to the creater of the mod and he says it is okey if I use some units from it. I am kinda new to the editor and now I will encounter the biggest task so far. I will try to add the Dragoon and Reaver to my map. I have to do it the hard way, learn everything and get it to work.

    Any guidelines or advices I shall listen to so I work in the right direction?

    Posted in: Data
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